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Fix GameModeSelectionState from its unlimited event channel loop.
The AppEventReader will read from EventChannel<GameModeSelectionEvent>, so when we handle_event(), we shouldn't write to the channel otherwise any events written will forever be in this event channel cycle.
The text was updated successfully, but these errors were encountered:
In GitLab by @azriel91 on Jun 4, 2019, 10:52
Fix
GameModeSelectionState
from its unlimited event channel loop.The
AppEventReader
will read fromEventChannel<GameModeSelectionEvent>
, so when wehandle_event()
, we shouldn't write to the channel otherwise any events written will forever be in this event channel cycle.The text was updated successfully, but these errors were encountered: