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GameModeSelectionState has unlimited event channel loop #134

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azriel91 opened this issue Mar 12, 2020 · 0 comments
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GameModeSelectionState has unlimited event channel loop #134

azriel91 opened this issue Mar 12, 2020 · 0 comments
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M: code Code maintenance and quality.

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@azriel91
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In GitLab by @azriel91 on Jun 4, 2019, 10:52

Fix GameModeSelectionState from its unlimited event channel loop.

The AppEventReader will read from EventChannel<GameModeSelectionEvent>, so when we handle_event(), we shouldn't write to the channel otherwise any events written will forever be in this event channel cycle.

@azriel91 azriel91 added the M: code Code maintenance and quality. label Mar 12, 2020
@azriel91 azriel91 added this to the Maintenance - 2019-06 milestone Mar 12, 2020
@azriel91 azriel91 self-assigned this Mar 12, 2020
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