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al.go
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al.go
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// Copyright 2014 The Azul3D Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package al
/*
#include <stdlib.h>
#include "AL/al.h"
#include "AL/alext.h"
void goal_Enable(void* proc, ALenum a);
void goal_Disable(void* proc, ALenum a);
ALboolean goal_IsEnabled(void* proc, ALenum a);
const ALchar* goal_GetString(void* proc, ALenum a);
void goal_GetBooleanv(void* proc, ALenum a, ALboolean* b);
void goal_GetIntegerv(void* proc, ALenum a, ALint* b);
void goal_GetFloatv(void* proc, ALenum a, ALfloat* b);
void goal_GetDoublev(void* proc, ALenum a, ALdouble* b);
ALboolean goal_GetBoolean(void* proc, ALenum a);
ALint goal_GetInteger(void* proc, ALenum a);
ALfloat goal_GetFloat(void* proc, ALenum a);
ALdouble goal_GetDouble(void* proc, ALenum a);
ALenum goal_GetError(void* proc);
ALboolean goal_IsExtensionPresent(void* proc, const ALchar* a);
void* goal_GetProcAddress(void* proc, const ALchar* a);
ALenum goal_GetEnumValue(void* proc, const ALchar* a);
void goal_Listenerf(void* proc, ALenum a, ALfloat b);
void goal_Listener3f(void* proc, ALenum a, ALfloat b, ALfloat c, ALfloat d);
void goal_Listenerfv(void* proc, ALenum a, ALfloat* b);
void goal_Listeneri(void* proc, ALenum a, ALint b);
void goal_Listener3i(void* proc, ALenum a, ALint b, ALint c, ALint d);
void goal_Listeneriv(void* proc, ALenum a, ALint* b);
void goal_GetListenerf(void* proc, ALenum a, ALfloat* b);
void goal_GetListener3f(void* proc, ALenum a, ALfloat* b, ALfloat* c, ALfloat* d);
void goal_GetListenerfv(void* proc, ALenum a, ALfloat* b);
void goal_GetListeneri(void* proc, ALenum a, ALint* b);
void goal_GetListener3i(void* proc, ALenum a, ALint* b, ALint* c, ALint* d);
void goal_GetListeneriv(void* proc, ALenum a, ALint* b);
void goal_GenSources(void* proc, ALsizei a, ALuint* b);
void goal_DeleteSources(void* proc, ALsizei a, ALuint* b);
ALboolean goal_IsSource(void* proc, ALuint a);
void goal_Sourcef(void* proc, ALuint a, ALenum b, ALfloat c);
void goal_Source3f(void* proc, ALuint a, ALenum b, ALfloat c, ALfloat d, ALfloat e);
void goal_Sourcefv(void* proc, ALuint a, ALenum b, ALfloat* c);
void goal_Sourcei(void* proc, ALuint a, ALenum b, ALint c);
void goal_Source3i(void* proc, ALuint a, ALenum b, ALint c, ALint d, ALint e);
void goal_Sourceiv(void* proc, ALuint a, ALenum b, ALint* c);
void goal_GetSourcef(void* proc, ALuint a, ALenum b, ALfloat* c);
void goal_GetSource3f(void* proc, ALuint a, ALenum b, ALfloat* c, ALfloat* d, ALfloat* e);
void goal_GetSourcefv(void* proc, ALuint a, ALenum b, ALfloat* c);
void goal_GetSourcei(void* proc, ALuint a, ALenum b, ALint* c);
void goal_GetSource3i(void* proc, ALuint a, ALenum b, ALint* c, ALint* d, ALint* e);
void goal_GetSourceiv(void* proc, ALuint a, ALenum b, ALint* c);
void goal_SourcePlayv(void* proc, ALsizei a, ALuint* b);
void goal_SourceStopv(void* proc, ALsizei a, ALuint* b);
void goal_SourceRewindv(void* proc, ALsizei a, ALuint* b);
void goal_SourcePausev(void* proc, ALsizei a, ALuint* b);
void goal_SourcePlay(void* proc, ALuint a);
void goal_SourceStop(void* proc, ALuint a);
void goal_SourceRewind(void* proc, ALuint a);
void goal_SourcePause(void* proc, ALuint a);
void goal_SourceQueueBuffers(void* proc, ALuint a, ALsizei b, const ALuint* c);
void goal_SourceUnqueueBuffers(void* proc, ALuint a, ALsizei b, ALuint* c);
void goal_GenBuffers(void* proc, ALsizei a, ALuint* b);
void goal_DeleteBuffers(void* proc, ALsizei a, const ALuint* b);
ALboolean goal_IsBuffer(void* proc, ALuint a);
void goal_BufferData(void* proc, ALuint a, ALenum b, const ALvoid* c, ALsizei d, ALsizei e);
void goal_Bufferf(void* proc, ALuint a, ALenum b, ALfloat c);
void goal_Buffer3f(void* proc, ALuint a, ALenum b, ALfloat c, ALfloat d, ALfloat e);
void goal_Bufferfv(void* proc, ALuint a, ALenum b, ALfloat* c);
void goal_Bufferi(void* proc, ALuint a, ALenum b, ALint c);
void goal_Buffer3i(void* proc, ALuint a, ALenum b, ALint c, ALint d, ALint e);
void goal_Bufferiv(void* proc, ALuint a, ALenum b, ALint* c);
void goal_GetBufferf(void* proc, ALuint a, ALenum b, ALfloat* c);
void goal_GetBuffer3f(void* proc, ALuint a, ALenum b, ALfloat* c, ALfloat* d, ALfloat* e);
void goal_GetBufferfv(void* proc, ALuint a, ALenum b, ALfloat* c);
void goal_GetBufferi(void* proc, ALuint a, ALenum b, ALint* c);
void goal_GetBuffer3i(void* proc, ALuint a, ALenum b, ALint* c, ALint* d, ALint* e);
void goal_GetBufferiv(void* proc, ALuint a, ALenum b, ALint* c);
void goal_DopplerFactor(void* proc, ALfloat a);
void goal_DopplerVelocity(void* proc, ALfloat a);
void goal_SpeedOfSound(void* proc, ALfloat a);
void goal_DistanceModel(void* proc, ALenum a);
// Begin extensions -- do not place non-extension functions below here.
void goal_BufferDataStatic(void* proc, const ALuint a, ALenum b, ALvoid* c, ALsizei d, ALsizei e);
void goal_BufferSubDataSOFT(void* proc, ALuint a, ALenum b, const ALvoid* c, ALsizei d, ALsizei e);
void goal_BufferSamplesSOFT(void* proc, ALuint a, ALuint b, ALenum c, ALsizei d, ALenum e, ALenum f, const ALvoid* g);
void goal_BufferSubSamplesSOFT(void* proc, ALuint a, ALsizei b, ALsizei c, ALenum d, ALenum e, const ALvoid* f);
void goal_GetBufferSamplesSOFT(void* proc, ALuint a, ALsizei b, ALsizei c, ALenum d, ALenum e, ALvoid* f);
ALboolean goal_IsBufferFormatSupportedSOFT(void* proc, ALenum a);
void goal_SourcedSOFT(void* proc, ALuint a, ALenum b, ALdouble c);
void goal_Source3dSOFT(void* proc, ALuint a, ALenum b, ALdouble c, ALdouble d, ALdouble e);
void goal_SourcedvSOFT(void* proc, ALuint a, ALenum b, const ALdouble* c);
void goal_GetSourcedSOFT(void* proc, ALuint a, ALenum b, ALdouble* c);
void goal_GetSource3dSOFT(void* proc, ALuint a, ALenum b, ALdouble* c, ALdouble* d, ALdouble* e);
void goal_GetSourcedvSOFT(void* proc, ALuint a, ALenum b, ALdouble* c);
void goal_Sourcei64SOFT(void* proc, ALuint a, ALenum b, ALint64SOFT c);
void goal_Source3i64SOFT(void* proc, ALuint a, ALenum b, ALint64SOFT c, ALint64SOFT d, ALint64SOFT e);
void goal_Sourcei64vSOFT(void* proc, ALuint a, ALenum b, const ALint64SOFT* c);
void goal_GetSourcei64SOFT(void* proc, ALuint a, ALenum b, ALint64SOFT* c);
void goal_GetSource3i64SOFT(void* proc, ALuint a, ALenum b, ALint64SOFT* c, ALint64SOFT* d, ALint64SOFT* e);
void goal_GetSourcei64vSOFT(void* proc, ALuint a, ALenum b, ALint64SOFT* c);
*/
import "C"
import (
"errors"
"log"
"sync"
"unsafe"
)
var (
ErrInvalidName = errors.New("openal: invalid name parameter")
ErrInvalidEnum = errors.New("openal: invalid enum parameter")
ErrInvalidValue = errors.New("openal: invalid value parameter")
ErrInvalidOperation = errors.New("openal: invalid operation")
ErrOutOfMemory = errors.New("openal: out of memory")
ErrCantOpenDevice = errors.New("openal: cant open device")
ErrCantCreateContext = errors.New("openal: cant create context")
ErrCantMakeContextCurrent = errors.New("openal: cant make context current")
)
var (
errorHandlerAccess sync.RWMutex
errorHandler = func(e error) {
log.Println(e)
}
)
func SetErrorHandler(f func(error)) {
errorHandlerAccess.Lock()
defer errorHandlerAccess.Unlock()
errorHandler = f
}
func ErrorHandler() func(error) {
errorHandlerAccess.RLock()
defer errorHandlerAccess.RUnlock()
return errorHandler
}
func checkError() {
cerr := C.goal_GetError(p_GetError)
var err error
switch cerr {
case C.AL_NO_ERROR:
break
case C.AL_INVALID_NAME:
err = ErrInvalidName
case C.AL_INVALID_ENUM:
err = ErrInvalidEnum
case C.AL_INVALID_VALUE:
err = ErrInvalidValue
case C.AL_INVALID_OPERATION:
err = ErrInvalidOperation
case C.AL_OUT_OF_MEMORY:
err = ErrOutOfMemory
}
if err != nil {
ErrorHandler()(err)
}
return
}
var (
p_Enable, p_Disable, p_IsEnabled, p_GetString, p_GetBooleanv,
p_GetIntegerv, p_GetFloatv, p_GetDoublev, p_GetBoolean, p_GetInteger,
p_GetFloat, p_GetDouble, p_IsExtensionPresent, p_GetProcAddress,
p_GetEnumValue, p_Listenerf, p_Listener3f, p_Listenerfv, p_Listeneri,
p_Listener3i, p_Listeneriv, p_GetListenerf, p_GetListener3f,
p_GetListenerfv, p_GetListeneri, p_GetListener3i, p_GetListeneriv,
p_GenSources, p_DeleteSources, p_IsSource, p_Sourcef, p_Source3f,
p_Sourcefv, p_Sourcei, p_Source3i, p_Sourceiv, p_GetSourcef, p_GetSource3f,
p_GetSourcefv, p_GetSourcei, p_GetSource3i, p_GetSourceiv, p_SourcePlayv,
p_SourceStopv, p_SourceRewindv, p_SourcePausev, p_SourcePlay, p_SourceStop,
p_SourceRewind, p_SourcePause, p_SourceQueueBuffers,
p_SourceUnqueueBuffers, p_GenBuffers, p_DeleteBuffers, p_IsBuffer,
p_BufferData, p_Bufferf, p_Buffer3f, p_Bufferfv, p_Bufferi, p_Buffer3i,
p_Bufferiv, p_GetBufferf, p_GetBuffer3f, p_GetBufferfv, p_GetBufferi,
p_GetBuffer3i, p_GetBufferiv, p_DopplerFactor, p_DopplerVelocity,
p_SpeedOfSound, p_DistanceModel, p_GetError unsafe.Pointer
)
func alInit() {
p_GetError = symbol("alGetError")
p_Enable = symbol("alEnable")
p_Disable = symbol("alDisable")
p_IsEnabled = symbol("alIsEnabled")
p_GetString = symbol("alGetString")
p_GetBooleanv = symbol("alGetBooleanv")
p_GetIntegerv = symbol("alGetIntegerv")
p_GetFloatv = symbol("alGetFloatv")
p_GetDoublev = symbol("alGetDoublev")
p_GetBoolean = symbol("alGetBoolean")
p_GetInteger = symbol("alGetInteger")
p_GetFloat = symbol("alGetFloat")
p_GetDouble = symbol("alGetDouble")
p_IsExtensionPresent = symbol("alIsExtensionPresent")
p_GetProcAddress = symbol("alGetProcAddress")
p_GetEnumValue = symbol("alGetEnumValue")
p_Listenerf = symbol("alListenerf")
p_Listener3f = symbol("alListener3f")
p_Listenerfv = symbol("alListenerfv")
p_Listeneri = symbol("alListeneri")
p_Listener3i = symbol("alListener3i")
p_Listeneriv = symbol("alListeneriv")
p_GetListenerf = symbol("alGetListenerf")
p_GetListener3f = symbol("alGetListener3f")
p_GetListenerfv = symbol("alGetListenerfv")
p_GetListeneri = symbol("alGetListeneri")
p_GetListener3i = symbol("alGetListener3i")
p_GetListeneriv = symbol("alGetListeneriv")
p_GenSources = symbol("alGenSources")
p_DeleteSources = symbol("alDeleteSources")
p_IsSource = symbol("alIsSource")
p_Sourcef = symbol("alSourcef")
p_Source3f = symbol("alSource3f")
p_Sourcefv = symbol("alSourcefv")
p_Sourcei = symbol("alSourcei")
p_Source3i = symbol("alSource3i")
p_Sourceiv = symbol("alSourceiv")
p_GetSourcef = symbol("alGetSourcef")
p_GetSource3f = symbol("alGetSource3f")
p_GetSourcefv = symbol("alGetSourcefv")
p_GetSourcei = symbol("alGetSourcei")
p_GetSource3i = symbol("alGetSource3i")
p_GetSourceiv = symbol("alGetSourceiv")
p_SourcePlayv = symbol("alSourcePlayv")
p_SourceStopv = symbol("alSourceStopv")
p_SourceRewindv = symbol("alSourceRewindv")
p_SourcePausev = symbol("alSourcePausev")
p_SourcePlay = symbol("alSourcePlay")
p_SourceStop = symbol("alSourceStop")
p_SourceRewind = symbol("alSourceRewind")
p_SourcePause = symbol("alSourcePause")
p_SourceQueueBuffers = symbol("alSourceQueueBuffers")
p_SourceUnqueueBuffers = symbol("alSourceUnqueueBuffers")
p_GenBuffers = symbol("alGenBuffers")
p_DeleteBuffers = symbol("alDeleteBuffers")
p_IsBuffer = symbol("alIsBuffer")
p_BufferData = symbol("alBufferData")
p_Bufferf = symbol("alBufferf")
p_Buffer3f = symbol("alBuffer3f")
p_Bufferfv = symbol("alBufferfv")
p_Bufferi = symbol("alBufferi")
p_Buffer3i = symbol("alBuffer3i")
p_Bufferiv = symbol("alBufferiv")
p_GetBufferf = symbol("alGetBufferf")
p_GetBuffer3f = symbol("alGetBuffer3f")
p_GetBufferfv = symbol("alGetBufferfv")
p_GetBufferi = symbol("alGetBufferi")
p_GetBuffer3i = symbol("alGetBuffer3i")
p_GetBufferiv = symbol("alGetBufferiv")
p_DopplerFactor = symbol("alDopplerFactor")
p_DopplerVelocity = symbol("alDopplerVelocity")
p_SpeedOfSound = symbol("alSpeedOfSound")
p_DistanceModel = symbol("alDistanceModel")
}
func (d *Device) Enable(capability int32) {
d.alDispatch(func() {
C.goal_Enable(p_Enable, C.ALenum(capability))
})
return
}
func (d *Device) Disable(capability int32) {
d.alDispatch(func() {
C.goal_Disable(p_Disable, C.ALenum(capability))
})
return
}
func (d *Device) IsEnabled(capability int32) bool {
var ret bool
d.alDispatch(func() {
ret = int32(C.goal_IsEnabled(p_IsEnabled, C.ALenum(capability))) == TRUE
})
return ret
}
func (d *Device) GetString(param int32) string {
var ret string
d.alDispatch(func() {
cstr := C.goal_GetString(p_GetString, C.ALenum(param))
ret = C.GoString((*C.char)(unsafe.Pointer(cstr)))
})
return ret
}
func (d *Device) GetBooleanv(param int32, values *uint8) {
d.alDispatch(func() {
C.goal_GetBooleanv(
p_GetBooleanv,
C.ALenum(param),
(*C.ALboolean)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) GetIntegerv(param int32, values *int32) {
d.alDispatch(func() {
C.goal_GetIntegerv(
p_GetIntegerv,
C.ALenum(param),
(*C.ALint)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) GetFloatv(param int32, values *float32) {
d.alDispatch(func() {
C.goal_GetFloatv(
p_GetFloatv,
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) GetDoublev(param int32, values *float64) {
d.alDispatch(func() {
C.goal_GetDoublev(
p_GetDoublev,
C.ALenum(param),
(*C.ALdouble)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) GetBoolean(param int32) bool {
var ret bool
d.alDispatch(func() {
ret = int32(C.goal_GetBoolean(p_GetBoolean, C.ALenum(param))) == TRUE
})
return ret
}
func (d *Device) GetInteger(param int32) int32 {
var ret int32
d.alDispatch(func() {
ret = int32(C.goal_GetInteger(p_GetInteger, C.ALenum(param)))
})
return ret
}
func (d *Device) GetFloat(param int32) float32 {
var ret float32
d.alDispatch(func() {
ret = float32(C.goal_GetFloat(p_GetFloat, C.ALenum(param)))
})
return ret
}
func (d *Device) GetDouble(param int32) float64 {
var ret float64
d.alDispatch(func() {
ret = float64(C.goal_GetDouble(p_GetDouble, C.ALenum(param)))
})
return ret
}
func (d *Device) IsExtensionPresent(name string) bool {
var ret bool
d.alDispatch(func() {
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
ret = int32(C.goal_IsExtensionPresent(p_IsExtensionPresent, (*C.ALchar)(unsafe.Pointer(cname)))) == TRUE
})
return ret
}
func (d *Device) GetProcAddress(name string) unsafe.Pointer {
var ret unsafe.Pointer
d.alDispatch(func() {
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
ret = C.goal_GetProcAddress(p_GetProcAddress, (*C.ALchar)(unsafe.Pointer(cname)))
})
return ret
}
func (d *Device) GetEnumValue(name string) int32 {
var ret int32
d.alDispatch(func() {
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
ret = int32(C.goal_GetEnumValue(p_GetEnumValue, (*C.ALchar)(unsafe.Pointer(cname))))
})
return ret
}
func (d *Device) Listenerf(param int32, value float32) {
d.alDispatch(func() {
C.goal_Listenerf(
p_Listenerf,
C.ALenum(param),
C.ALfloat(value),
)
})
return
}
func (d *Device) Listener3f(param int32, value1, value2, value3 float32) {
d.alDispatch(func() {
C.goal_Listener3f(
p_Listener3f,
C.ALenum(param),
C.ALfloat(value1),
C.ALfloat(value2),
C.ALfloat(value3),
)
})
return
}
func (d *Device) Listenerfv(param int32, values *float32) {
d.alDispatch(func() {
C.goal_Listenerfv(
p_Listenerfv,
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) Listeneri(param int32, value int32) {
d.alDispatch(func() {
C.goal_Listeneri(
p_Listeneri,
C.ALenum(param),
C.ALint(value),
)
})
return
}
func (d *Device) Listener3i(param int32, value1, value2, value3 int32) {
d.alDispatch(func() {
C.goal_Listener3i(
p_Listener3i,
C.ALenum(param),
C.ALint(value1),
C.ALint(value2),
C.ALint(value3),
)
})
return
}
func (d *Device) Listeneriv(param int32, values *int32) {
d.alDispatch(func() {
C.goal_Listeneriv(
p_Listeneriv,
C.ALenum(param),
(*C.ALint)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) GetListenerf(param int32, value *float32) {
d.alDispatch(func() {
C.goal_GetListenerf(
p_GetListenerf,
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(value)),
)
})
return
}
func (d *Device) GetListener3f(param int32, value1, value2, value3 *float32) {
d.alDispatch(func() {
C.goal_GetListener3f(
p_GetListener3f,
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(value1)),
(*C.ALfloat)(unsafe.Pointer(value2)),
(*C.ALfloat)(unsafe.Pointer(value3)),
)
})
return
}
func (d *Device) GetListenerfv(param int32, values *float32) {
d.alDispatch(func() {
C.goal_GetListenerfv(
p_GetListenerfv,
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) GetListeneri(param int32, value *int32) {
d.alDispatch(func() {
C.goal_GetListeneri(
p_GetListeneri,
C.ALenum(param),
(*C.ALint)(unsafe.Pointer(value)),
)
})
return
}
func (d *Device) GetListener3i(param int32, value1, value2, value3 *int32) {
d.alDispatch(func() {
C.goal_GetListener3i(
p_GetListener3i,
C.ALenum(param),
(*C.ALint)(unsafe.Pointer(value1)),
(*C.ALint)(unsafe.Pointer(value2)),
(*C.ALint)(unsafe.Pointer(value3)),
)
})
return
}
func (d *Device) GetListeneriv(param int32, values *int32) {
d.alDispatch(func() {
C.goal_GetListeneriv(
p_GetListeneriv,
C.ALenum(param),
(*C.ALint)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) GenSources(n int32, sources *uint32) {
d.alDispatch(func() {
C.goal_GenSources(
p_GenSources,
C.ALsizei(n),
(*C.ALuint)(unsafe.Pointer(sources)),
)
})
return
}
func (d *Device) DeleteSources(n int32, sources *uint32) {
d.alDispatch(func() {
C.goal_DeleteSources(
p_DeleteSources,
C.ALsizei(n),
(*C.ALuint)(unsafe.Pointer(sources)),
)
})
return
}
func (d *Device) IsSource(source uint32) bool {
var ret bool
d.alDispatch(func() {
ret = int32(C.goal_IsSource(p_IsSource, C.ALuint(source))) == TRUE
})
return ret
}
func (d *Device) Sourcef(source uint32, param int32, value float32) {
d.alDispatch(func() {
C.goal_Sourcef(
p_Sourcef,
C.ALuint(source),
C.ALenum(param),
C.ALfloat(value),
)
})
return
}
func (d *Device) Source3f(source uint32, param int32, value1, value2, value3 float32) {
d.alDispatch(func() {
C.goal_Source3f(
p_Source3f,
C.ALuint(source),
C.ALenum(param),
C.ALfloat(value1),
C.ALfloat(value2),
C.ALfloat(value3),
)
})
return
}
func (d *Device) Sourcefv(source uint32, param int32, values *float32) {
d.alDispatch(func() {
C.goal_Sourcefv(
p_Sourcefv,
C.ALuint(source),
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) Sourcei(source uint32, param int32, value int32) {
d.alDispatch(func() {
C.goal_Sourcei(
p_Sourcei,
C.ALuint(source),
C.ALenum(param),
C.ALint(value),
)
})
return
}
func (d *Device) Source3i(source uint32, param int32, value1, value2, value3 int32) {
d.alDispatch(func() {
C.goal_Source3i(
p_Source3i,
C.ALuint(source),
C.ALenum(param),
C.ALint(value1),
C.ALint(value2),
C.ALint(value3),
)
})
return
}
func (d *Device) Sourceiv(source uint32, param int32, values *int32) {
d.alDispatch(func() {
C.goal_Sourceiv(
p_Sourceiv,
C.ALuint(source),
C.ALenum(param),
(*C.ALint)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) GetSourcef(source uint32, param int32, value *float32) {
d.alDispatch(func() {
C.goal_GetSourcef(
p_GetSourcef,
C.ALuint(source),
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(value)),
)
})
return
}
func (d *Device) GetSource3f(source uint32, param int32, value1, value2, value3 *float32) {
d.alDispatch(func() {
C.goal_GetSource3f(
p_GetSource3f,
C.ALuint(source),
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(value1)),
(*C.ALfloat)(unsafe.Pointer(value2)),
(*C.ALfloat)(unsafe.Pointer(value3)),
)
})
return
}
func (d *Device) GetSourcefv(source uint32, param int32, values *float32) {
d.alDispatch(func() {
C.goal_GetSourcefv(
p_GetSourcefv,
C.ALuint(source),
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) GetSourcei(source uint32, param int32, value *int32) {
d.alDispatch(func() {
C.goal_GetSourcei(
p_GetSourcei,
C.ALuint(source),
C.ALenum(param),
(*C.ALint)(unsafe.Pointer(value)),
)
})
return
}
func (d *Device) GetSource3i(source uint32, param int32, value1, value2, value3 *int32) {
d.alDispatch(func() {
C.goal_GetSource3i(
p_GetSource3i,
C.ALuint(source),
C.ALenum(param),
(*C.ALint)(unsafe.Pointer(value1)),
(*C.ALint)(unsafe.Pointer(value2)),
(*C.ALint)(unsafe.Pointer(value3)),
)
})
return
}
func (d *Device) GetSourceiv(source uint32, param int32, values *int32) {
d.alDispatch(func() {
C.goal_GetSourceiv(
p_GetSourceiv,
C.ALuint(source),
C.ALenum(param),
(*C.ALint)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) SourcePlayv(sources []uint32) {
d.alDispatch(func() {
C.goal_SourcePlayv(
p_SourcePlayv,
C.ALsizei(len(sources)),
(*C.ALuint)(unsafe.Pointer(&sources[0])),
)
})
return
}
func (d *Device) SourceStopv(sources []uint32) {
d.alDispatch(func() {
C.goal_SourceStopv(
p_SourceStopv,
C.ALsizei(len(sources)),
(*C.ALuint)(unsafe.Pointer(&sources[0])),
)
})
return
}
func (d *Device) SourceRewindv(sources []uint32) {
d.alDispatch(func() {
C.goal_SourceRewindv(
p_SourceRewindv,
C.ALsizei(len(sources)),
(*C.ALuint)(unsafe.Pointer(&sources[0])),
)
})
return
}
func (d *Device) SourcePausev(sources []uint32) {
d.alDispatch(func() {
C.goal_SourcePausev(
p_SourcePausev,
C.ALsizei(len(sources)),
(*C.ALuint)(unsafe.Pointer(&sources[0])),
)
})
return
}
func (d *Device) SourcePlay(source uint32) {
d.alDispatch(func() {
C.goal_SourcePlay(p_SourcePlay, C.ALuint(source))
})
return
}
func (d *Device) SourceStop(source uint32) {
d.alDispatch(func() {
C.goal_SourceStop(p_SourceStop, C.ALuint(source))
})
return
}
func (d *Device) SourceRewind(source uint32) {
d.alDispatch(func() {
C.goal_SourceRewind(p_SourceRewind, C.ALuint(source))
})
return
}
func (d *Device) SourcePause(source uint32) {
d.alDispatch(func() {
C.goal_SourcePause(p_SourcePause, C.ALuint(source))
})
return
}
func (d *Device) SourceQueueBuffers(source uint32, buffers []uint32) {
d.alDispatch(func() {
C.goal_SourceQueueBuffers(
p_SourceQueueBuffers,
C.ALuint(source),
C.ALsizei(len(buffers)),
(*C.ALuint)(unsafe.Pointer(&buffers[0])),
)
})
return
}
func (d *Device) SourceUnqueueBuffers(source uint32, buffers []uint32) {
d.alDispatch(func() {
C.goal_SourceUnqueueBuffers(
p_SourceUnqueueBuffers,
C.ALuint(source),
C.ALsizei(len(buffers)),
(*C.ALuint)(unsafe.Pointer(&buffers[0])),
)
})
return
}
func (d *Device) GenBuffers(n int32, buffers *uint32) {
d.alDispatch(func() {
C.goal_GenBuffers(
p_GenBuffers,
C.ALsizei(n),
(*C.ALuint)(unsafe.Pointer(buffers)),
)
})
return
}
func (d *Device) DeleteBuffers(n int32, buffers *uint32) {
d.alDispatch(func() {
C.goal_DeleteBuffers(
p_DeleteBuffers,
C.ALsizei(n),
(*C.ALuint)(unsafe.Pointer(buffers)),
)
})
return
}
func (d *Device) IsBuffer(buffer uint32) bool {
var ret bool
d.alDispatch(func() {
ret = int32(C.goal_IsBuffer(p_IsBuffer, C.ALuint(buffer))) == TRUE
})
return ret
}
func (d *Device) BufferData(buffer uint32, format int32, data unsafe.Pointer, size, freq int32) {
d.alDispatch(func() {
C.goal_BufferData(
p_BufferData,
C.ALuint(buffer),
C.ALenum(format),
data,
C.ALsizei(size),
C.ALsizei(freq),
)
})
return
}
func (d *Device) Bufferf(buffer uint32, param int32, value float32) {
d.alDispatch(func() {
C.goal_Bufferf(
p_Bufferf,
C.ALuint(buffer),
C.ALenum(param),
C.ALfloat(value),
)
})
return
}
func (d *Device) Buffer3f(buffer uint32, param int32, value1, value2, value3 float32) {
d.alDispatch(func() {
C.goal_Buffer3f(
p_Buffer3f,
C.ALuint(buffer),
C.ALenum(param),
C.ALfloat(value1),
C.ALfloat(value2),
C.ALfloat(value3),
)
})
return
}
func (d *Device) Bufferfv(buffer uint32, param int32, values *float32) {
d.alDispatch(func() {
C.goal_Bufferfv(
p_Bufferfv,
C.ALuint(buffer),
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) Bufferi(buffer uint32, param int32, value int32) {
d.alDispatch(func() {
C.goal_Bufferi(
p_Bufferi,
C.ALuint(buffer),
C.ALenum(param),
C.ALint(value),
)
})
return
}
func (d *Device) Buffer3i(buffer uint32, param int32, value1, value2, value3 int32) {
d.alDispatch(func() {
C.goal_Buffer3i(
p_Buffer3i,
C.ALuint(buffer),
C.ALenum(param),
C.ALint(value1),
C.ALint(value2),
C.ALint(value3),
)
})
return
}
func (d *Device) Bufferiv(buffer uint32, param int32, values *int32) {
d.alDispatch(func() {
C.goal_Bufferiv(
p_Bufferiv,
C.ALuint(buffer),
C.ALenum(param),
(*C.ALint)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) GetBufferf(buffer uint32, param int32, value *float32) {
d.alDispatch(func() {
C.goal_GetBufferf(
p_GetBufferf,
C.ALuint(buffer),
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(value)),
)
})
return
}
func (d *Device) GetBuffer3f(buffer uint32, param int32, value1, value2, value3 *float32) {
d.alDispatch(func() {
C.goal_GetBuffer3f(
p_GetBuffer3f,
C.ALuint(buffer),
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(value1)),
(*C.ALfloat)(unsafe.Pointer(value2)),
(*C.ALfloat)(unsafe.Pointer(value3)),
)
})
return
}
func (d *Device) GetBufferfv(buffer uint32, param int32, values *float32) {
d.alDispatch(func() {
C.goal_GetBufferfv(
p_GetBufferfv,
C.ALuint(buffer),
C.ALenum(param),
(*C.ALfloat)(unsafe.Pointer(values)),
)
})
return
}
func (d *Device) GetBufferi(buffer uint32, param int32, value *int32) {
d.alDispatch(func() {
C.goal_GetBufferi(
p_GetBufferi,
C.ALuint(buffer),
C.ALenum(param),
(*C.ALint)(unsafe.Pointer(value)),
)
})
return
}
func (d *Device) GetBuffer3i(buffer uint32, param int32, value1, value2, value3 *int32) {
d.alDispatch(func() {