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MVP matrix caching is not working #22

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slimsag opened this issue Oct 17, 2014 · 0 comments
Closed

MVP matrix caching is not working #22

slimsag opened this issue Oct 17, 2014 · 0 comments
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slimsag commented Oct 17, 2014

Code exists within the renderer to cache the MVP calculated matrix, the comparison is even being made to tell if an update needs to be completed. Seemingly the nativeObject.Transform matrix is never updated rendering the cache entirely useless.

The fix is tiny and will be released soon in a v2.0.1 release.

@slimsag slimsag added the bug label Oct 17, 2014
@slimsag slimsag self-assigned this Oct 17, 2014
@slimsag slimsag added this to the Version 2.0.1 milestone Oct 17, 2014
slimsag added a commit to azul3d-legacy/gfx that referenced this issue Nov 19, 2014
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