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Implementation
This is a work in progress and will evolve as I (@jrguenther) spelunk the code base. If others want to join in the effort, you are most welcome.
Navigation
- left - move cursor one character to left
- right - move cursor one character to right
Delete
- backspace - deletes backward
- delete - deletes forward
- control + d - deletes forward
- control + h - deletes backward
Line Breaks
- control + o - inserts line break
- return - insert line break
Modify Indent
- tab - increase indent level
- ⇧ shift + tab - decrease indent level
Selection
- ⇧ shift + right -expand selection right
- ⇧ shift + left - expand selection left
When the trix.js code is included on your site and you add a <trix-editor>
element to your HTML, the element will be automatically initialized. This is done by running registerElement
in elements/trix_editor_element.coffee
. The element is initially styled using the default CSS provide by the element registration. Creating the element creates an instance of the EditorController
, which takes care of initializing the editor and hooking up its event listeners.
After the element is instantiated, the element listens for keyboard and mouse events. As the events stream in, the InputController
handles them and delegates back to the EditorController
as needed.
Events are handled with a combination of code run in InputController
and EditorController
. In some cases, InputController
delegates back to EditorController
. EditorController
acts as a delegate for the SelectionManager
, Composition
, InputController
, AttachmentManager
, and ToolbarController
. If delegate?.method
is called, chances are you will find the implementation in EditorController
.
Trix.ObjectView
Provides base rendering methods
Subclasses:
Each of the subclasses is responsible for creating the HTMLElement
s needed to display the block.
Trix.PieceView
Trix.DocumentView
Trix.ObjectGroupView
Trix.TextView
Trix.BlockView
-
Trix.AttachmentView
Trix.PreviewableAttachmentView