diff --git a/lib/bcdice/game_system/StellarKnights.rb b/lib/bcdice/game_system/StellarKnights.rb index da949660f..440eb81e0 100644 --- a/lib/bcdice/game_system/StellarKnights.rb +++ b/lib/bcdice/game_system/StellarKnights.rb @@ -101,7 +101,7 @@ def resolute_action(num_dices, defence, dice_change_text, command) dice_text = dices.join(",") output = "(#{command}) > #{dice_text}" - output += "ダイスが 0 個です" if dices.empty? + output += "ダイスが 0 個です(アタック判定が発生しません)" if dices.empty? # FAQによると、ダイスの置き換えは宣言された順番に適用されていく dice_change_rules = parse_dice_change_rules(dice_change_text) diff --git a/test/data/StellarKnights.toml b/test/data/StellarKnights.toml index 63e8606fb..d5eadb4f8 100644 --- a/test/data/StellarKnights.toml +++ b/test/data/StellarKnights.toml @@ -12,7 +12,7 @@ rands = [ [[ test ]] game_system = "StellarKnights" input = "0SK" -output = "(0SK) > ダイスが 0 個です" +output = "(0SK) > ダイスが 0 個です(アタック判定が発生しません)" rands = [] [[ test ]] @@ -42,7 +42,7 @@ rands = [ [[ test ]] game_system = "StellarKnights" input = "0SK6" -output = "(0SK6) > ダイスが 0 個です" +output = "(0SK6) > ダイスが 0 個です(アタック判定が発生しません)" rands = [] [[ test ]] @@ -86,13 +86,13 @@ rands = [ [[ test ]] game_system = "StellarKnights" input = "0SK,1>6" -output = "(0SK,1>6) > ダイスが 0 個です" +output = "(0SK,1>6) > ダイスが 0 個です(アタック判定が発生しません)" rands = [] [[ test ]] game_system = "StellarKnights" input = "0SK4,1>6" -output = "(0SK4,1>6) > ダイスが 0 個です" +output = "(0SK4,1>6) > ダイスが 0 個です(アタック判定が発生しません)" rands = [] [[ test ]]