-
Notifications
You must be signed in to change notification settings - Fork 0
/
brach.js
131 lines (105 loc) · 2.14 KB
/
brach.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
const colors_pastel=["#FFB6C1","#FFA07A","#FF7F50","#FF6347","#FF4500","#FFD700","#FFA500","#FF8C00","#FF69B4","#FF1493","#FF00FF"];
const v_i=5;
const v_t=2.5;
const n=50;
var ii=0;
class particle{
constructor(x,y,r,vx,vy,ax,ay){
this.x=x;
this.y=y;
this.r=r;
this.vx=vx;
this.vy=vy;
this.ax=0;
this.ay=0;
ii++;
}
draw(){
var v=sqrt(this.vx**2+this.vy**2);
new circle(this.x,this.y,this.r,colors_pastel[ii],0.7,"red",0);
}
update(){
this.vx+=this.ax;
this.vy+=this.ay;
this.x+=this.vx;
this.y+=this.vy;
}
}
elem = document.getElementById("container");
setCanvas(elem);
w = WIDTH;
h = HEIGHT;
/*
var particles=[];
for(i=0;i<n;i++){
var x = random(0,w);
var y = random(0,h);
var r = 6;
var vx = random(-v_i,v_i);
var vy = random(-v_i,v_i);
var p=new particle(x,y,r,vx,vy);
particles.push(p);
}
*/
var p1=new particle(0,0,10,0,0);
var p2=new particle(0,0,10,0,0);
const g=10;
const R=100;
var th=2/PI;
function y1(t){
return R*(1-cos(sqrt(g/R)*t));
}
function x1(t){
return R*(sqrt(g/R)*t-sin(sqrt(g/R)*t));
}
function x2(t){
return g*sin(th)*cos(th)*t**2/2;
}
function y2(t){
return g*pow(sin(th),2)*pow(t,2)/2;
}
var t1=0;
var t2=0;
var points1=[];
var points2=[];
function draw() {
clearCanvas();
var x_1=x1(t1);
var y_1=y1(t1);
points1.push([x_1,y_1]);
new point(100*PI,200,"#44D",3);
new circle(x_1,y_1,10,"red",0.7,"red",0);
new polygon(points1,"red",0,"red",1);
if(points1.length>1000){
points1.shift();
}
if(x_1<PI*R){
t1+=0.05;
}
else{
t1=t1;
}
var x_2=x2(t2);
var y_2=y2(t2);
points2.push([x_2,y_2]);
new circle(x_2,y_2,10,"green",0.7,"red",0);
new polygon(points2,"green",0,"green",2);
if(points2.length>1000){
points2.shift();
}
if(x_2<PI*R){
t2+=0.05;
}
else{
t2=t2;
}
requestAnimationFrame(draw);
}
function derv(x,y){
a=1;
dydx=(sqrt(x)/(sqrt(2*a-x)));
return dydx;
}
// animate a ball going down a ramp
///////////////////////////////////////////////////////////////////////////////
draw();