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Alternity_RPG.html
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<div class="sheet-overall-wrapper">
<img src="http://i.imgur.com/Qw48Upj.png" title="Alternity Science Fiction Roleplaying Game"/>
<input type="radio" name="attr_mode" class="sheet-tab sheet-tab21" value="21" title="Character" checked="checked" />
<span class="sheet-tab sheet-tab21">Character</span>
<input type="radio" name="attr_mode" class="sheet-tab sheet-tab22" value="22" title="Starship" />
<span class="sheet-tab sheet-tab22">Starship</span>
<div class="sheet-section-charactermode">
<div class="sheet-bordersolid">
<TABLE>
<tr>
<td><P class="sheet-broadskill">Hero's Name </P></td>
<td><input type="text" name="attr_character_name"></td>
<td><P class="sheet-broadskill">Species </P></td>
<td><input type="text" name="attr_race"></td>
<td><P class="sheet-broadskill">Gender</P></td>
<td><input type="text" name="attr_gender"></td>
</tr>
<tr>
<td><P class="sheet-broadskill">Profession </P></td>
<td><input type="text" name="attr_profession"></td>
<td><P class="sheet-broadskill">Career </P></td>
<td><input type="text" name="attr_career"></td>
<td><P class="sheet-broadskill">Character Trait</P></td>
<td><input type="text" name="attr_attributestrait1"></td>
</tr>
<tr>
<td><P class="sheet-broadskill">Motivation</P></td>
<td><input type="text" name="attr_attributesmotivation"></td>
<td><P class="sheet-broadskill">Moral Attitude</P></td>
<td><input type="text" name="attr_attributesmoral"></td>
<td><P class="sheet-broadskill">Character Trait</P></td>
<td><input type="text" name="attr_attributestrait2"></td>
</tr>
<tr>
<td><P class="sheet-broadskill">Hero Level </P></td>
<td><input type="number" name="attr_level" class="sheet-ability"></td>
<td><P class="sheet-broadskill">Skill Spent/Stored</P></td>
<td><input type="number" name="attr_SkillSpent" class="sheet-ability">/<input type="number" name="attr_SkillStored" class="sheet-ability"></td>
<td><P class="sheet-broadskill">Achievement Points</P></td>
<td><input type="number" name="attr_AchEarned" class="sheet-ability">/<input type="number" name="attr_AchNeed" class="sheet-ability"></td>
</tr>
<tr>
<td><P class="sheet-broadskill">Setting </P></td>
<td><input type="text" name="attr_setting"></td>
<td><P class="sheet-broadskill">Last Resorts</P></td>
<td><input type="number" name="attr_lastresorts" class="sheet-ability">/<input type="number" name="attr_lastresortsmax" class="sheet-ability"></td>
<td><P class="sheet-broadskill">Last Resort Cost</P></td>
<td><input type="number" name="attr_lastresortcost" class="sheet-ability"></td>
</tr>
</table>
</div>
<div class="sheet-fullwidth">
</div>
<p></p>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Core" checked="checked" />
<span class="sheet-tab sheet-tab1">Core</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" />
<span class="sheet-tab sheet-tab2">Skills</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Psi/Cybernetics" />
<span class="sheet-tab sheet-tab3">Psi/Cybernetics</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Wealth/Equipment" />
<span class="sheet-tab sheet-tab4">Wealth/Equip</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Custom Skills" />
<span class="sheet-tab sheet-tab5">Custom Skills</span>
<p></p>
<div class="sheet-section-core">
<div class="sheet-fullwidth">
<div class="sheet-thirdwidth">
<div>
<TABLE>
<TR>
<TD><P class="sheet-skilltitle">Ability</P></TD>
<TD><P class="sheet-skilltitle">Score</P></TD>
<TD><P class="sheet-skilltitle">Untrained</P></TD>
<TD><P class="sheet-skilltitle">Res. Mod.</P></TD>
</TR>
<TR>
<TD><P class="sheet-broadskill">Strength</P></TD>
<TD><button type="roll" name="roll_Strength" value="&{template:default} {{name= @{character_name} - Strength Feat Check}} {{score= [[@{Strength}]]/[[floor(@{Strength}/2)]]/[[floor(@{Strength}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="number" name="attr_Strength" class="sheet-ability" value="0"></TD>
<TD><button type="roll" name="roll_StrUnt" value="&{template:default} {{name= @{character_name} - Untrained Strength Feat Check}} {{score= [[@{StrUnt}]]/[[floor(@{StrUnt}/2)]]/[[floor(@{StrUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_StrUnt" class="sheet-ability" disabled="true" value="(floor(@{Strength}/2))"></TD>
<TD colspan=2><input type="number" name="attr_StrRes" class="sheet-ability"></TD>
</TR>
<TR>
<TD><P class="sheet-broadskill">Dexterity</P></TD>
<TD><button type="roll" name="roll_Dexterity" value="&{template:default} {{name= @{character_name} - Dexterity Feat Check}} {{score= [[@{Dexterity}]]/[[floor(@{Dexterity}/2)]]/[[floor(@{Dexterity}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="number" name="attr_Dexterity" class="sheet-ability" value="0"></TD>
<TD><button type="roll" name="roll_DexUnt" value="&{template:default} {{name= @{character_name} - Untrained Dexterity Feat Check}} {{score= [[@{DexUnt}]]/[[floor(@{DexUnt}/2)]]/[[floor(@{DexUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_DexUnt" class="sheet-ability" disabled="true" value="(floor(@{Dexterity}/2))"></TD>
<TD colspan=2><input type="number" name="attr_DexRes" class="sheet-ability"></TD>
</TR>
<TR>
<TD><P class="sheet-broadskill">Constitution</P></TD>
<TD><button type="roll" name="roll_Constitution" value="&{template:default} {{name= @{character_name} - Constitution Feat Check}} {{score= [[@{Constitution}]]/[[floor(@{Constitution}/2)]]/[[floor(@{Constitution}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="number" name="attr_Constitution" class="sheet-ability" value="0"></TD>
<TD><button type="roll" name="roll_ConUnt" value="&{template:default} {{name= @{character_name} - Untrained Constitution Feat Check}} {{score= [[@{ConUnt}]]/[[floor(@{ConUnt}/2)]]/[[floor(@{ConUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_ConUnt" class="sheet-ability" disabled="true" value="(floor(@{Constitution}/2))"></TD>
<td colspan=2></td>
</TR>
<TR>
<TD><P class="sheet-broadskill">Intelligence</P></TD>
<TD><button type="roll" name="roll_Intelligence" value="&{template:default} {{name= @{character_name} - Intelligence Feat Check}} {{score= [[@{Intelligence}]]/[[floor(@{Intelligence}/2)]]/[[floor(@{Intelligence}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="number" name="attr_Intelligence" class="sheet-ability" value="0"></TD>
<TD><button type="roll" name="roll_IntUnt" value="&{template:default} {{name= @{character_name} - Untrained Intelligence Feat Check}} {{score= [[@{IntUnt}]]/[[floor(@{IntUnt}/2)]]/[[floor(@{IntUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_IntUnt" class="sheet-ability" disabled="true" value="(floor(@{Intelligence}/2))"></TD>
<TD colspan=2><input type="number" name="attr_IntRes" class="sheet-ability"></TD>
</TR>
<TR>
<TD><P class="sheet-broadskill">Will</P></TD>
<TD><button type="roll" name="roll_Will" value="&{template:default} {{name= @{character_name} - Will Feat Check}} {{score= [[@{Will}]]/[[floor(@{Will}/2)]]/[[floor(@{Will}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="number" name="attr_Will" class="sheet-ability" value="0"></TD>
<TD><button type="roll" name="roll_WillUnt" value="&{template:default} {{name= @{character_name} - Untrained Will Feat Check}} {{score= [[@{WillUnt}]]/[[floor(@{WillUnt}/2)]]/[[floor(@{WillUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_WillUnt" class="sheet-ability" disabled="true" value="(floor(@{Will}/2))"></TD>
<TD colspan=2><input type="number" name="attr_WillRes" class="sheet-ability"></TD>
</TR>
<TR>
<TD><P class="sheet-broadskill">Personality</P></TD>
<TD><button type="roll" name="roll_Personality" value="&{template:default} {{name= @{character_name} - Personality Feat Check}} {{score= [[@{Personality}]]/[[floor(@{Personality}/2)]]/[[floor(@{Personality}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="number" name="attr_Personality" class="sheet-ability" value="0"></TD>
<TD><button type="roll" name="roll_PerUnt" value="&{template:default} {{name= @{character_name} - Untrained Personality Feat Check}} {{score= [[@{PerUnt}]]/[[floor(@{PerUnt}/2)]]/[[floor(@{PerUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_PerUnt" class="sheet-ability" disabled="true" value="(floor(@{Personality}/2))"></TD>
</TR>
</table>
</div>
</div>
<div class="sheet-twothirdwidth">
<div>
<TABLE>
<TR>
<TD colspan=4><P class="sheet-skilltitle">ACTION CHECK SCORE</P></TD>
</TR>
<TR>
<TD><P class="sheet-broadskill">Marginal</P></TD>
<TD><P class="sheet-broadskill">Ordinary</P></TD>
<TD><P class="sheet-broadskill">Good</P></TD>
<TD><P class="sheet-broadskill">Amazing</P></TD>
</TR>
<TR>
<TD><input type="text" name="attr_ActionCheckM" disabled="true" class="sheet-ability" value="(@{ActionCheck}+1)"></TD>
<TD><input type="number" name="attr_ActionCheck" class="sheet-ability" value="0"></TD>
<TD><input type="text" name="attr_ActionCheckG" disabled="true" class="sheet-ability" value="(floor(@{ActionCheck}/2))"></TD>
<TD><input type="text" name="attr_ActionCheckA" disabled="true" class="sheet-ability" value="(floor(@{ActionCheck}/4))"><button type="roll" value="&{template:default} {{name=@{character_name} - Action Check}} {{score= [[@{ActionCheckM}]]+/[[@{ActionCheck}]]/[[@{ActionCheckG}]]/[[@{ActionCheckA}]]}} {{result= [[1d20cs<1cf>20+@{ActionDie}cs<0cf<0]]}}"></button></TD>
</TR>
<TR>
<TD><p class="sheet-skilltitle"><input type="text" name="attr_ActionDie" class="sheet-ability">DIE</P></TD>
<TD colspan=3><p class="sheet-skilltitle"><input type="number" name="attr_ActionsPerRound" class="sheet-ability">ACTIONS PER ROUND</P></TD>
</TR>
</table>
</div>
<br>
<div>
<table>
<TR>
<TD colspan=4><P class="sheet-skilltitle">COMBAT MOVEMENT RATES</P></TD>
</TR>
</table>
<table>
<TR>
<TD align="right"><P class="sheet-broadskill">Sprint<input type="text" name="attr_Sprint" class="sheet-ability"></P></TD>
<TD align="right" class="sheet-movement"><P class="sheet-broadskill">Run<input type="text" name="attr_Run" class="sheet-ability"></P></TD>
<TD align="right" class="sheet-movement"><P class="sheet-broadskill">Walk<input type="text" name="attr_Walk" class="sheet-ability"></P></TD>
</TR>
<TR>
<TD align="right"><P class="sheet-broadskill">EasySwim<input type="text" name="attr_EasySwim" class="sheet-ability"></P></TD>
<TD align="right" class="sheet-movement"><P class="sheet-broadskill">Swim<input type="text" name="attr_Swim" class="sheet-ability"></P></TD>
<TD align="right" class="sheet-movement"><P class="sheet-broadskill">Glide<input type="text" name="attr_Glide" class="sheet-ability"></P></TD>
<TD align="right" class="sheet-movement"><P class="sheet-broadskill">Fly<input type="text" name="attr_Fly" class="sheet-ability"></P></TD>
</TR>
</table>
</div>
</div>
</div>
<div class="sheet-fullwidth">
<br>
<div class="sheet-row">
<div class="sheet-col sheet-bordersolid">
<div class="sheet-skilltitle">DURABILITY</div><div class="sheet-specskill">(Damage Suffered/Durability Rating)</div>
<div class="sheet-broadskill sheet-row">
<div class="sheet-col" style="width:4em">Stun</div>
<div class="sheet-col"><input type="number" name="attr_StunCurrent" class="sheet-4emwidth">/<input type="number" name="attr_StunMax" class="sheet-4emwidth"></div>
<div class="sheet-col" style="width:4em">Fatigue</div>
<div class="sheet-col"><input type="number" name="attr_FatigueCurrent" class="sheet-4emwidth">/<input type="number" name="attr_FatigueMax" class="sheet-4emwidth"></div>
</div>
<div class="sheet-broadskill sheet-row">
<div class="sheet-col" style="width:4em">Wound</div>
<div class="sheet-col"><input type="number" name="attr_WoundCurrent" class="sheet-4emwidth">/<input type="number" name="attr_WoundMax" class="sheet-4emwidth"></div>
<div class="sheet-col" style="width:4em">Mortal</div>
<div class="sheet-col"><input type="number" name="attr_MortalCurrent" class="sheet-4emwidth">/<input type="number" name="attr_MortalMax" class="sheet-4emwidth"></div>
</div>
</div>
<div class="sheet-col">
<div class="sheet-skilltitle sheet-row">ARMOR</div>
<div class="sheet-col sheet-bordersolid">
<div class="sheet-row"><button type="roll" value="&{template:default} {{name=@{character_name} - @{ArmorName}}} {{protection= [[@{LowImpact}]]LI / [[@{HighImpact}]]HI / [[@{Energy}]]EN}}"></button><input type="text" name="attr_ArmorName" placeholder="Enter Outer Armor Name"></div>
<div class="sheet-row"><input type="text" name="attr_LowImpact" class="sheet-dicetype" value="d0">(LI)<input type="text" name="attr_HighImpact" class="sheet-dicetype" value="d0">(HI)<input type="text" name="attr_Energy" class="sheet-dicetype" value="d0">(En)</div>
</div>
<div class="sheet-col sheet-bordersolid">
<div class="sheet-row"><button type="roll" value="&{template:default} {{name=@{character_name} - @{ArmorName2}}} {{protection= [[@{LowImpact2}]]LI / [[@{HighImpact2}]]HI / [[@{Energy2}]]EN}}"></button><input type="text" name="attr_ArmorName2" placeholder="Enter Inner Armor Name"></div>
<div class="sheet-row"><input type="text" name="attr_LowImpact2" class="sheet-dicetype" value="d0">(LI)<input type="text" name="attr_HighImpact2" class="sheet-dicetype" value="d0">(HI)<input type="text" name="attr_Energy2" class="sheet-dicetype" value="d0">(En)</div>
</div>
</div>
</div>
<br>
<div class="sheet-row">
<div class="sheet-col">
<div class="sheet-skilltitle sheet-row">GAME DATA</div>
<div class="sheet-broadskill sheet-row">Special Abilities</div>
<div class="sheet-row"><textarea name="attr_specialabilities"></textarea></div>
<div class="sheet-row">
<div class="sheet-broadskill sheet-col" style="width:14em">Perks</div>
<div class="sheet-broadskill sheet-col">Flaws</div>
</div>
<div class="sheet-row">
<div class="sheet-col"><textarea class="sheet-perks" name="attr_perks"></textarea></div>
<div class="sheet-col"><textarea class="sheet-perks" name="attr_flaws"></textarea></div>
</div>
<div class="sheet-broadskill sheet-row">Other</div>
<div class="sheet-row"><textarea name="attr_other" class="sheet-bigbox"></textarea></div>
</div>
<div class="sheet-col">
<div class="sheet-skilltitle sheet-row">PERSONAL DATA</div>
<div class="sheet-col">
<div class="sheet-8emwidth sheet-broadskill">Age</div><input type="text" name="attr_age" class="sheet-range">
<div class="sheet-8emwidth sheet-broadskill">Hair</div><input type="text" name="attr_hair" class="sheet-range">
</div>
<div class="sheet-col">
<div class="sheet-8emwidth sheet-broadskill">Height</div><input type="text" name="attr_height" class="sheet-range">
<div class="sheet-8emwidth sheet-broadskill">Eyes</div><input type="text" name="attr_eyes" class="sheet-range">
</div>
<div class="sheet-col">
<div class="sheet-8emwidth sheet-broadskill">Weight</div><input type="text" name="attr_weight" class="sheet-range">
<div class="sheet-8emwidth sheet-broadskill">Skintone</div><input type="text" name="attr_skintone" class="sheet-range">
</div>
<div class="sheet-broadskill sheet-row">Appearance</div>
<div class="sheet-row"><textarea name="attr_appearance"></textarea></div>
<div class="sheet-broadskill sheet-row">Contacts</div>
<div class="sheet-row"><textarea name="attr_contacts"></textarea></div>
<div class="sheet-broadskill sheet-row">Enemies</div>
<div class="sheet-row"><textarea name="attr_enemies"></textarea></div>
</div>
</table>
</div>
<br>
<table>
<TR>
<TD><P class="sheet-skilltitle">ATTACK FORMS</P></TD>
<TD><P class="sheet-broadskill">Score</P></TD>
<TD><P class="sheet-broadskill">Base Die</P></TD>
<TD><P class="sheet-broadskill">Acc</P></TD>
<TD><P class="sheet-broadskill">Type</P></TD>
<TD><P class="sheet-broadskill">Range (S/M/L)</P></TD>
<TD><P class="sheet-broadskill">Damage</P></TD>
</TR>
<TR>
<TD><button type="roll" name="roll_weapon_unarmed" value="&{template:default} {{name= @{character_name} - @{formunarmed}}} {{score= [[@{formunarmedscore}]]/[[@{formunarmedscoregood}]]/[[@{formunarmedscoreamazing}]]}} {{type= @{formunarmedtype}}} {{range= @{formunarmedrange}}} {{damage= [[@{formunarmeddamageordinary}]]@{formunarmeddamageordinarytype}/[[@{formunarmeddamagegood}]]@{formunarmeddamagegoodtype}/[[@{formunarmeddamageamazing}]]@{formunarmeddamageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_formunarmed" disabled="true" value="Unarmed"></TD>
<TD><input type="number" name="attr_formunarmedscore" class="sheet-score" value="0">/<input type="text" name="attr_formunarmedscoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{formunarmedscore}/2))">/<input type="text" name="attr_formunarmedscoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{formunarmedscore}/4))"></TD>
<TD><input type="text" name="attr_formunarmeddie" class="sheet-dicetype" value="+d4"></TD>
<TD><input type="text" name="attr_formunarmedaccuracy" class="sheet-dicetype" value="0"></TD>
<TD><input type="text" name="attr_formunarmedtype" value="LI/O" disabled="true" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_formunarmedrange" disabled="true" value="Personal" class="sheet-range"></TD>
<TD><input type="text" name="attr_formunarmeddamageordinary" class="sheet-dicetype" value="d4"><input type="text" name="attr_formunarmeddamageordinarytype" class="sheet-dmgtype" value="s">/<input type="text" name="attr_formunarmeddamagegood" class="sheet-dicetype" value="d4+1"><input type="text" name="attr_formunarmeddamagegoodtype" class="sheet-dmgtype" value="s">/<input type="text" name="attr_formunarmeddamageamazing" class="sheet-dicetype" value="d4+2"><input type="text" name="attr_formunarmeddamageamazingtype" class="sheet-dmgtype" value="s"></TD>
</TR>
<TR>
<TD><button type="roll" name="roll_weapon_1" value="&{template:default} {{name= @{character_name} - @{form1}}} {{score= [[@{form1score}]]/[[@{form1scoregood}]]/[[@{form1scoreamazing}]]}} {{type= @{form1type}}} {{range= @{form1range}}} {{damage= [[@{form1damageordinary}]]@{form1damageordinarytype}/[[@{form1damagegood}]]@{form1damagegoodtype}/[[@{form1damageamazing}]]@{form1damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form1" placeholder="Enter Weapon Name"></TD>
<TD><input type="number" name="attr_form1score" class="sheet-score" value="0">/<input type="text" name="attr_form1scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form1score}/2))">/<input type="text" name="attr_form1scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form1score}/4))"></TD>
<TD><input type="text" name="attr_form1die" class="sheet-dicetype" value="+d4"></TD>
<TD><input type="text" name="attr_form1accuracy" class="sheet-dicetype" value="0"></TD>
<TD><input type="text" name="attr_form1type" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_form1range" class="sheet-range"></TD>
<TD><input type="text" name="attr_form1damageordinary" class="sheet-dicetype"><input type="text" name="attr_form1damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form1damagegood" class="sheet-dicetype"><input type="text" name="attr_form1damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form1damageamazing" class="sheet-dicetype"><input type="text" name="attr_form1damageamazingtype" class="sheet-dmgtype"></TD>
</TR>
<TR>
<TD><button type="roll" name="roll_weapon_2" value="&{template:default} {{name= @{character_name} - @{form2}}} {{score= [[@{form2score}]]/[[@{form2scoregood}]]/[[@{form2scoreamazing}]]}} {{type= @{form2type}}} {{range= @{form2range}}} {{damage= [[@{form2damageordinary}]]@{form2damageordinarytype}/[[@{form2damagegood}]]@{form2damagegoodtype}/[[@{form2damageamazing}]]@{form2damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form2" placeholder="Enter Weapon Name"></TD>
<TD><input type="number" name="attr_form2score" class="sheet-score" value="0">/<input type="text" name="attr_form2scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form2score}/2))">/<input type="text" name="attr_form2scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form2score}/4))"></TD>
<TD><input type="text" name="attr_form2die" class="sheet-dicetype" value="+d4"></TD>
<TD><input type="text" name="attr_form2accuracy" class="sheet-dicetype" value="0"></TD>
<TD><input type="text" name="attr_form2type" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_form2range" class="sheet-range"></TD>
<TD><input type="text" name="attr_form2damageordinary" class="sheet-dicetype"><input type="text" name="attr_form2damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form2damagegood" class="sheet-dicetype"><input type="text" name="attr_form2damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form2damageamazing" class="sheet-dicetype"><input type="text" name="attr_form2damageamazingtype" class="sheet-dmgtype"></TD>
</TR>
<TR>
<TD><button type="roll" name="roll_weapon_3" value="&{template:default} {{name= @{character_name} - @{form3}}} {{score= [[@{form3score}]]/[[@{form3scoregood}]]/[[@{form3scoreamazing}]]}} {{type= @{form3type}}} {{range= @{form3range}}} {{damage= [[@{form3damageordinary}]]@{form3damageordinarytype}/[[@{form3damagegood}]]@{form3damagegoodtype}/[[@{form3damageamazing}]]@{form3damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form3" placeholder="Enter Weapon Name"></TD>
<TD><input type="number" name="attr_form3score" class="sheet-score" value="0">/<input type="text" name="attr_form3scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form3score}/2))">/<input type="text" name="attr_form3scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form3score}/4))"></TD>
<TD><input type="text" name="attr_form3die" class="sheet-dicetype" value="+d4"></TD>
<TD><input type="text" name="attr_form3accuracy" class="sheet-dicetype" value="0"></TD>
<TD><input type="text" name="attr_form3type" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_form3range" class="sheet-range"></TD>
<TD><input type="text" name="attr_form3damageordinary" class="sheet-dicetype"><input type="text" name="attr_form3damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form3damagegood" class="sheet-dicetype"><input type="text" name="attr_form3damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form3damageamazing" class="sheet-dicetype"><input type="text" name="attr_form3damageamazingtype" class="sheet-dmgtype"></TD>
</TR>
<TR>
<TD><button type="roll" name="roll_weapon_4" value="&{template:default} {{name= @{character_name} - @{form4}}} {{score= [[@{form4score}]]/[[@{form4scoregood}]]/[[@{form4scoreamazing}]]}} {{type= @{form4type}}} {{range= @{form4range}}} {{damage= [[@{form4damageordinary}]]@{form4damageordinarytype}/[[@{form4damagegood}]]@{form4damagegoodtype}/[[@{form4damageamazing}]]@{form4damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form4" placeholder="Enter Weapon Name"></TD>
<TD><input type="number" name="attr_form4score" class="sheet-score" value="0">/<input type="text" name="attr_form4scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form4score}/2))">/<input type="text" name="attr_form4scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form4score}/4))"></TD>
<TD><input type="text" name="attr_form4die" class="sheet-dicetype" value="+d4"></TD>
<TD><input type="text" name="attr_form4accuracy" class="sheet-dicetype" value="0"></TD>
<TD><input type="text" name="attr_form4type" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_form4range" class="sheet-range"></TD>
<TD><input type="text" name="attr_form4damageordinary" class="sheet-dicetype"><input type="text" name="attr_form4damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form4damagegood" class="sheet-dicetype"><input type="text" name="attr_form4damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form4damageamazing" class="sheet-dicetype"><input type="text" name="attr_form4damageamazingtype" class="sheet-dmgtype"></TD>
</TR>
<TR>
<TD><button type="roll" name="roll_weapon_5" value="&{template:default} {{name= @{character_name} - @{form5}}} {{score= [[@{form5score}]]/[[@{form5scoregood}]]/[[@{form5scoreamazing}]]}} {{type= @{form5type}}} {{range= @{form5range}}} {{damage= [[@{form5damageordinary}]]@{form5damageordinarytype}/[[@{form5damagegood}]]@{form5damagegoodtype}/[[@{form5damageamazing}]]@{form5damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form5" placeholder="Enter Weapon Name"></TD>
<TD><input type="number" name="attr_form5score" class="sheet-score" value="0">/<input type="text" name="attr_form5scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form5score}/2))">/<input type="text" name="attr_form5scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form5score}/4))"></TD>
<TD><input type="text" name="attr_form5die" class="sheet-dicetype" value="+d4"></TD>
<TD><input type="text" name="attr_form5accuracy" class="sheet-dicetype" value="0"></TD>
<TD><input type="text" name="attr_form5type" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_form5range" class="sheet-range"></TD>
<TD><input type="text" name="attr_form5damageordinary" class="sheet-dicetype"><input type="text" name="attr_form5damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form5damagegood" class="sheet-dicetype"><input type="text" name="attr_form5damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form5damageamazing" class="sheet-dicetype"><input type="text" name="attr_form5damageamazingtype" class="sheet-dmgtype"></TD>
</TR>
</TABLE>
<table>
<tr>
<th><P class="sheet-skilltitle">WEAPON DATA</p></th>
</tr>
<TR>
<TD><P class="sheet-broadskill">Weapon</P></TD>
<TD><P class="sheet-broadskill">Acc</P></TD>
<TD><P class="sheet-broadskill">Actions</P></TD>
<TD><P class="sheet-broadskill">ClipSize/Ammo Used</P></TD>
<TD><P class="sheet-broadskill">Hide</P></TD>
<TD><P class="sheet-broadskill">Mass</P></TD>
</TR>
<tr>
<TD><span name="attr_form1" class="sheet-12emwidth"></span></TD>
<TD><input type="text" name="attr_weapondata1accuracy" class="sheet-dicetype" disabled="true" value="@{form1accuracy}"></TD>
<TD><input type="text" name="attr_weapondata1actions" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_weapondata1clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata1ammoused"></TD>
<TD><input type="text" name="attr_weapondata1hide" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_weapondata1mass" class="sheet-dicetype"></TD>
</tr>
<tr>
<TD><span name="attr_form2" class="sheet-12emwidth"></span></TD>
<TD><input type="text" name="attr_weapondata2accuracy" class="sheet-dicetype" disabled="true" value="@{form2accuracy}"></TD>
<TD><input type="text" name="attr_weapondata2actions" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_weapondata2clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata2ammoused"></TD>
<TD><input type="text" name="attr_weapondata2hide" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_weapondata2mass" class="sheet-dicetype"></TD>
</tr>
<tr>
<TD><span name="attr_form3" class="sheet-12emwidth"></span></TD>
<TD><input type="text" name="attr_weapondata3accuracy" class="sheet-dicetype" disabled="true" value="@{form3accuracy}"></TD>
<TD><input type="text" name="attr_weapondata3actions" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_weapondata3clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata3ammoused"></TD>
<TD><input type="text" name="attr_weapondata3hide" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_weapondata3mass" class="sheet-dicetype"></TD>
</tr>
<tr>
<TD><span name="attr_form4" class="sheet-12emwidth"></span></TD>
<TD><input type="text" name="attr_weapondata4accuracy" class="sheet-dicetype" disabled="true" value="@{form4accuracy}"></TD>
<TD><input type="text" name="attr_weapondata4actions" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_weapondata4clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata4ammoused"></TD>
<TD><input type="text" name="attr_weapondata4hide" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_weapondata4mass" class="sheet-dicetype"></TD>
</tr>
<tr>
<TD><span name="attr_form5" class="sheet-12emwidth"></span></TD>
<TD><input type="text" name="attr_weapondata5accuracy" class="sheet-dicetype" disabled="true" value="@{form5accuracy}"></TD>
<TD><input type="text" name="attr_weapondata5actions" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_weapondata5clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata5ammoused"></TD>
<TD><input type="text" name="attr_weapondata5hide" class="sheet-dicetype"></TD>
<TD><input type="text" name="attr_weapondata5mass" class="sheet-dicetype"></TD>
</tr>
</table>
</div>
</div>
<div class="sheet-section-skills">
<div class="sheet-fullwidth">
<div class="sheet-skillcol">
<div class="sheet-bordersolid">
<table>
<TR>
<TD><P class="sheet-skilltitle">STR Skills</P></TD>
<TD><P class="sheet-skilltitle">Rank</P></TD>
<TD><P class="sheet-skilltitle">Score</P></TD>
</TR>
<TR>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_ArmorOperation" value="&{template:default} {{name= @{character_name} - Armor Operation}} {{score= [[@{ArmorOperationO}]]/[[@{ArmorOperationG}]]/[[@{ArmorOperationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Armor Operation</P></TD>
<TD><input type="checkbox" name="attr_ArmorOperation" value ="1" /></TD>
<TD><input type="text" name="attr_ArmorOperationO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Strength}/(2-@{ArmorOperation})))">/<input type="text" name="attr_ArmorOperationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ArmorOperationO}/2))">/<input type="text" name="attr_ArmorOperationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ArmorOperationO}/4))"></TD>
</TR>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Combat" value="&{template:default} {{name= @{character_name} - Combat Armor}} {{score= [[@{CombatO}]]/[[@{CombatG}]]/[[@{CombatA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Combat Armor</P></TD>
<TD><input type="number" name="attr_CombatRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_CombatO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CombatRank}*@{ArmorOperation}+@{Strength})/(2-@{ArmorOperation})))">/<input type="text" name="attr_CombatG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CombatO}/2))">/<input type="text" name="attr_CombatA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CombatO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskilluntrained"><I><button type="roll" name="roll_PoweredArmor" value="&{template:default} {{name= @{character_name} - Powered Armor}} {{score= [[@{PoweredArmorO}]]/[[@{PoweredArmorG}]]/[[@{PoweredArmorA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Powered Armor</i></TD>
<TD><input type="number" name="attr_PoweredArmorRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_PoweredArmorO" class="sheet-scoredisabled" disabled="true" value="((@{PoweredArmorRank}+@{Strength})*round(@{PoweredArmorRank}*@{ArmorOperation}/(@{PoweredArmorRank}+0.1)))">/<input type="text" name="attr_PoweredArmorG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PoweredArmorO}/2))">/<input type="text" name="attr_PoweredArmorA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PoweredArmorO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Athletics" value="&{template:default} {{name= @{character_name} - Athletics}} {{score= [[@{AthleticsO}]]/[[@{AthleticsG}]]/[[@{AthleticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Athletics</P></TD>
<TD><input type="checkbox" name="attr_Athletics" value ="1" /></TD>
<TD><input type="text" name="attr_AthleticsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Strength}/(2-@{Athletics})))">/<input type="text" name="attr_AthleticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AthleticsO}/2))">/<input type="text" name="attr_AthleticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AthleticsO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Climb" value="&{template:default} {{name= @{character_name} - Climb}} {{score= [[@{ClimbO}]]/[[@{ClimbG}]]/[[@{ClimbA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Climb</P></TD>
<TD><input type="number" name="attr_ClimbRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_ClimbO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ClimbRank}*@{Athletics}+@{Strength})/(2-@{Athletics})))">/<input type="text" name="attr_ClimbG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ClimbO}/2))">/<input type="text" name="attr_ClimbA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ClimbO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Jump" value="&{template:default} {{name= @{character_name} - Jump}} {{score= [[@{JumpO}]]/[[@{JumpG}]]/[[@{JumpA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Jump</P></TD>
<TD><input type="number" name="attr_JumpRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_JumpO" class="sheet-scoredisabled" disabled="true" value="(floor((@{JumpRank}*@{Athletics}+@{Strength})/(2-@{Athletics})))">/<input type="text" name="attr_JumpG" class="sheet-scoredisabled" disabled="true" value="(floor(@{JumpO}/2))">/<input type="text" name="attr_JumpA" class="sheet-scoredisabled" disabled="true" value="(floor(@{JumpO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Throw" value="&{template:default} {{name= @{character_name} - Throw}} {{score= [[@{ThrowO}]]/[[@{ThrowG}]]/[[@{ThrowA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Throw</P></TD>
<TD><input type="number" name="attr_ThrowRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_ThrowO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ThrowRank}*@{Athletics}+@{Strength})/(2-@{Athletics})))">/<input type="text" name="attr_ThrowG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ThrowO}/2))">/<input type="text" name="attr_ThrowA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ThrowO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_AthCust" value="&{template:default} {{name= @{character_name} - @{AthCust1} (Athletics)}} {{score= [[@{AthCustO}]]/[[@{AthCustG}]]/[[@{AthCustA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_AthCust1" class="sheet-range sheet-specskill" placeholder="Enter Skill"></TD>
<TD><input type="number" name="attr_AthCustRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_AthCustO" class="sheet-scoredisabled" disabled="true" value="(floor((@{AthCustRank}*@{Athletics}+@{Strength})/(2-@{Athletics})))">/<input type="text" name="attr_AthCustG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AthCustO}/2))">/<input type="text" name="attr_AthCustA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AthCustO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_HeavyWeapons" value="&{template:default} {{name= @{character_name} - Heavy Weapons}} {{score= [[@{HeavyWeaponsO}]]/[[@{HeavyWeaponsG}]]/[[@{HeavyWeaponsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Heavy Weapons</P></TD>
<TD><input type="checkbox" name="attr_HeavyWeapons" value ="1" /></TD>
<TD><input type="text" name="attr_HeavyWeaponsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Strength}/(2-@{HeavyWeapons})))">/<input type="text" name="attr_HeavyWeaponsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{HeavyWeaponsO}/2))">/<input type="text" name="attr_HeavyWeaponsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{HeavyWeaponsO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Indirectfire" value="&{template:default} {{name= @{character_name} - Indirect fire}} {{score= [[@{IndirectfireO}]]/[[@{IndirectfireG}]]/[[@{IndirectfireA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Indirect fire</P></TD>
<TD><input type="number" name="attr_IndirectfireRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_IndirectfireO" class="sheet-scoredisabled" disabled="true" value="(floor((@{IndirectfireRank}*@{HeavyWeapons}+@{Strength})/(2-@{HeavyWeapons})))">/<input type="text" name="attr_IndirectfireG" class="sheet-scoredisabled" disabled="true" value="(floor(@{IndirectfireO}/2))">/<input type="text" name="attr_IndirectfireA" class="sheet-scoredisabled" disabled="true" value="(floor(@{IndirectfireO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_MeleeWeapons" value="&{template:default} {{name= @{character_name} - Melee Weapons}} {{score= [[@{MeleeWeaponsO}]]/[[@{MeleeWeaponsG}]]/[[@{MeleeWeaponsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Melee Weapons</P></TD>
<TD><input type="checkbox" name="attr_MeleeWeapons" value ="1" /></TD>
<TD><input type="text" name="attr_MeleeWeaponsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Strength}/(2-@{MeleeWeapons})))">/<input type="text" name="attr_MeleeWeaponsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MeleeWeaponsO}/2))">/<input type="text" name="attr_MeleeWeaponsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MeleeWeaponsO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Blade" value="&{template:default} {{name= @{character_name} - Blade}} {{score= [[@{BladeO}]]/[[@{BladeG}]]/[[@{BladeA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Blade</P></TD>
<TD><input type="number" name="attr_BladeRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_BladeO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BladeRank}*@{MeleeWeapons}+@{Strength})/(2-@{MeleeWeapons})))">/<input type="text" name="attr_BladeG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BladeO}/2))">/<input type="text" name="attr_BladeA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BladeO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Bludgeon" value="&{template:default} {{name= @{character_name} - Bludgeon}} {{score= [[@{BludgeonO}]]/[[@{BludgeonG}]]/[[@{BludgeonA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Bludgeon</P></TD>
<TD><input type="number" name="attr_BludgeonRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_BludgeonO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BludgeonRank}*@{MeleeWeapons}+@{Strength})/(2-@{MeleeWeapons})))">/<input type="text" name="attr_BludgeonG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BludgeonO}/2))">/<input type="text" name="attr_BludgeonA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BludgeonO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_PoweredWeapons" value="&{template:default} {{name= @{character_name} - Powered Weapons}} {{score= [[@{PoweredWeaponsO}]]/[[@{PoweredWeaponsG}]]/[[@{PoweredWeaponsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Powered Weapons</P></TD>
<TD><input type="number" name="attr_PoweredWeaponsRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_PoweredWeaponsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PoweredWeaponsRank}*@{MeleeWeapons}+@{Strength})/(2-@{MeleeWeapons})))">/<input type="text" name="attr_PoweredWeaponsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PoweredWeaponsO}/2))">/<input type="text" name="attr_PoweredWeaponsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PoweredWeaponsO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_UnarmedAttack" value="&{template:default} {{name= @{character_name} - Unarmed Attack}} {{score= [[@{UnarmedAttackO}]]/[[@{UnarmedAttackG}]]/[[@{UnarmedAttackA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Unarmed Attack</P></TD>
<TD><input type="checkbox" name="attr_UnarmedAttack" value ="1" /></TD>
<TD><input type="text" name="attr_UnarmedAttackO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Strength}/(2-@{UnarmedAttack})))">/<input type="text" name="attr_UnarmedAttackG" class="sheet-scoredisabled" disabled="true" value="(floor(@{UnarmedAttackO}/2))">/<input type="text" name="attr_UnarmedAttackA" class="sheet-scoredisabled" disabled="true" value="(floor(@{UnarmedAttackO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Brawl" value="&{template:default} {{name= @{character_name} - Brawl}} {{score= [[@{BrawlO}]]/[[@{BrawlG}]]/[[@{BrawlA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Brawl</P></TD>
<TD><input type="number" name="attr_BrawlRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_BrawlO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BrawlRank}*@{UnarmedAttack}+@{Strength})/(2-@{UnarmedAttack})))">/<input type="text" name="attr_BrawlG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BrawlO}/2))">/<input type="text" name="attr_BrawlA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BrawlO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_PowerMartialArts" value="&{template:default} {{name= @{character_name} - Power Martial Arts}} {{score= [[@{PowerMartialArtsO}]]/[[@{PowerMartialArtsG}]]/[[@{PowerMartialArtsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Power Martial Arts</P></TD>
<TD><input type="number" name="attr_PowerMartialArtsRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_PowerMartialArtsO" class="sheet-scoredisabled" disabled="true" value="((@{PowerMartialArtsRank}+@{Strength})*round(@{PowerMartialArtsRank}*@{UnarmedAttack}/(@{PowerMartialArtsRank}+0.1)))">/<input type="text" name="attr_PowerMartialArtsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PowerMartialArtsO}/2))">/<input type="text" name="attr_PowerMartialArtsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PowerMartialArtsO}/4))"></TD>
</tr>
</table>
</div>
<div class="sheet-bordersolid">
<table>
<tr>
<TD><P class="sheet-skilltitle">DEX Skills</P></TD>
<TD><P class="sheet-skilltitle">Rank</P></TD>
<TD><P class="sheet-skilltitle">Score</P></TD>
</tr>
<tr>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Acrobatics" value="&{template:default} {{name= @{character_name} - Acrobatics}} {{score= [[@{AcrobaticsO}]]/[[@{AcrobaticsG}]]/[[@{AcrobaticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Acrobatics</P></TD>
<TD><input type="checkbox" name="attr_Acrobatics" value ="1" /></TD>
<TD><input type="text" name="attr_AcrobaticsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{Acrobatics})))">/<input type="text" name="attr_AcrobaticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsO}/2))">/<input type="text" name="attr_AcrobaticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Daredevil" value="&{template:default} {{name= @{character_name} - Daredevil}} {{score= [[@{DaredevilO}]]/[[@{DaredevilG}]]/[[@{DaredevilA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Daredevil</P></TD>
<TD><input type="number" name="attr_DaredevilRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_DaredevilO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DaredevilRank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_DaredevilG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DaredevilO}/2))">/<input type="text" name="attr_DaredevilA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DaredevilO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_DefensiveMartialArts" value="&{template:default} {{name= @{character_name} - Defensive Martial Arts}} {{score= [[@{DefensiveMartialArtsO}]]/[[@{DefensiveMartialArtsG}]]/[[@{DefensiveMartialArtsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Def. Martial Arts</P></TD>
<TD><input type="number" name="attr_DefensiveMartialArtsRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_DefensiveMartialArtsO" class="sheet-scoredisabled" disabled="true" value="((@{DefensiveMartialArtsRank}+@{Dexterity})*round(@{DefensiveMartialArtsRank}*@{Acrobatics}/(@{DefensiveMartialArtsRank}+0.1)))">/<input type="text" name="attr_DefensiveMartialArtsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DefensiveMartialArtsO}/2))">/<input type="text" name="attr_DefensiveMartialArtsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DefensiveMartialArtsO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Dodge" value="&{template:default} {{name= @{character_name} - Dodge}} {{score= [[@{DodgeO}]]/[[@{DodgeG}]]/[[@{DodgeA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Dodge</P></TD>
<TD><input type="number" name="attr_DodgeRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_DodgeO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DodgeRank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_DodgeG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DodgeO}/2))">/<input type="text" name="attr_DodgeA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DodgeO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Fall" value="&{template:default} {{name= @{character_name} - Fall}} {{score= [[@{FallO}]]/[[@{FallG}]]/[[@{FallA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Fall</P></TD>
<TD><input type="number" name="attr_FallRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_FallO" class="sheet-scoredisabled" disabled="true" value="(floor((@{FallRank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_FallG" class="sheet-scoredisabled" disabled="true" value="(floor(@{FallO}/2))">/<input type="text" name="attr_FallA" class="sheet-scoredisabled" disabled="true" value="(floor(@{FallO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Flight" value="&{template:default} {{name= @{character_name} - Flight}} {{score= [[@{FlightO}]]/[[@{FlightG}]]/[[@{FlightA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Flight</P></TD>
<TD><input type="number" name="attr_FlightRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_FlightO" class="sheet-scoredisabled" disabled="true" value="(floor((@{FlightRank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_FlightG" class="sheet-scoredisabled" disabled="true" value="(floor(@{FlightO}/2))">/<input type="text" name="attr_FlightA" class="sheet-scoredisabled" disabled="true" value="(floor(@{FlightO}/4))"></TD>
</tr>
<tr>
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_ZeroGTraining" value="&{template:default} {{name= @{character_name} - Zero-G Training}} {{score= [[@{ZeroGTrainingO}]]/[[@{ZeroGTrainingG}]]/[[@{ZeroGTrainingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Zero-G Training</p></td>
<td><input type="number" name="attr_ZeroGTrainingRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_ZeroGTrainingO" class="sheet-scoredisabled" disabled="true" value="((@{ZeroGTrainingRank}+@{Dexterity})*round(@{ZeroGTrainingRank}*@{Acrobatics}/(@{ZeroGTrainingRank}+0.1)))">/<input type="text" name="attr_ZeroGTrainingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ZeroGTrainingO}/2))">/<input type="text" name="attr_ZeroGTrainingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ZeroGTrainingO}/4))"></td>
</tr>
<tr>
<td><button type="roll" name="roll_AcrobaticsCust1" value="&{template:default} {{name= @{character_name} - @{AcrobaticsCust1} (Acrobatics)}} {{score= [[@{AcrobaticsCust1O}]]/[[@{AcrobaticsCust1G}]]/[[@{AcrobaticsCust1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_AcrobaticsCust1" class="sheet-range sheet-specskill" placeholder="Enter Skill" ></td>
<td><input type="number" name="attr_AcrobaticsCust1Rank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_AcrobaticsCust1O" class="sheet-scoredisabled" disabled="true" value="(floor((@{AcrobaticsCust1Rank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_AcrobaticsCust1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsCust1O}/2))">/<input type="text" name="attr_AcrobaticsCust1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsCust1O}/4))"></td>
</tr>
<tr>
<td><button type="roll" name="roll_AcrobaticsCust2" value="&{template:default} {{name= @{character_name} - @{AcrobaticsCust2} (Acrobatics)}} {{score= [[@{AcrobaticsCust2O}]]/[[@{AcrobaticsCust2G}]]/[[@{AcrobaticsCust2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_AcrobaticsCust2" class="sheet-range sheet-specskill" placeholder="Enter Skill"></td>
<td><input type="number" name="attr_AcrobaticsCust2Rank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_AcrobaticsCust2O" class="sheet-scoredisabled" disabled="true" value="(floor((@{AcrobaticsCust2Rank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_AcrobaticsCust2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsCust2O}/2))">/<input type="text" name="attr_AcrobaticsCust2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsCust2O}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_Manipulation" value="&{template:default} {{name= @{character_name} - Manipulation}} {{score= [[@{ManipulationO}]]/[[@{ManipulationG}]]/[[@{ManipulationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Manipulation</p></td>
<td><input type="checkbox" name="attr_Manipulation" value ="1" /></td>
<td><input type="text" name="attr_ManipulationO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{Manipulation})))">/<input type="text" name="attr_ManipulationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ManipulationO}/2))">/<input type="text" name="attr_ManipulationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ManipulationO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_LockPick" value="&{template:default} {{name= @{character_name} - Lock Pick}} {{score= [[@{LockPickO}]]/[[@{LockPickG}]]/[[@{LockPickA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Lock Pick</p></td>
<td><input type="number" name="attr_LockPickRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_LockPickO" class="sheet-scoredisabled" disabled="true" value="(floor((@{LockPickRank}*@{Manipulation}+@{Dexterity})/(2-@{Manipulation})))">/<input type="text" name="attr_LockPickG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LockPickO}/2))">/<input type="text" name="attr_LockPickA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LockPickO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_PickPocket" value="&{template:default} {{name= @{character_name} - Pick Pocket}} {{score= [[@{PickPocketO}]]/[[@{PickPocketG}]]/[[@{PickPocketA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Pick Pocket</p></td>
<td><input type="number" name="attr_PickPocketRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_PickPocketO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PickPocketRank}*@{Manipulation}+@{Dexterity})/(2-@{Manipulation})))">/<input type="text" name="attr_PickPocketG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PickPocketO}/2))">/<input type="text" name="attr_PickPocketA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PickPocketO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Prestidigitation" value="&{template:default} {{name= @{character_name} - Prestidigitation}} {{score= [[@{PrestidigitationO}]]/[[@{PrestidigitationG}]]/[[@{PrestidigitationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Prestidigitation</p></td>
<td><input type="number" name="attr_PrestidigitationRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_PrestidigitationO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PrestidigitationRank}*@{Manipulation}+@{Dexterity})/(2-@{Manipulation})))">/<input type="text" name="attr_PrestidigitationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PrestidigitationO}/2))">/<input type="text" name="attr_PrestidigitationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PrestidigitationO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_ModernRangedWpns" value="&{template:default} {{name= @{character_name} - Modern Ranged Weapons}} {{score= [[@{ModernRangedWpnsO}]]/[[@{ModernRangedWpnsG}]]/[[@{ModernRangedWpnsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Modern Ranged</p></td>
<td><input type="checkbox" name="attr_ModernRangedWpns" value ="1" /></td>
<td><input type="text" name="attr_ModernRangedWpnsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{ModernRangedWpns})))">/<input type="text" name="attr_ModernRangedWpnsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ModernRangedWpnsO}/2))">/<input type="text" name="attr_ModernRangedWpnsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ModernRangedWpnsO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Pistol" value="&{template:default} {{name= @{character_name} - Pistol}} {{score= [[@{PistolO}]]/[[@{PistolG}]]/[[@{PistolA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Pistol</p></td>
<td><input type="number" name="attr_PistolRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_PistolO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PistolRank}*@{ModernRangedWpns}+@{Dexterity})/(2-@{ModernRangedWpns})))">/<input type="text" name="attr_PistolG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PistolO}/2))">/<input type="text" name="attr_PistolA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PistolO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Rifle" value="&{template:default} {{name= @{character_name} - Rifle}} {{score= [[@{RifleO}]]/[[@{RifleG}]]/[[@{RifleA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Rifle</p></td>
<td><input type="number" name="attr_RifleRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_RifleO" class="sheet-scoredisabled" disabled="true" value="(floor((@{RifleRank}*@{ModernRangedWpns}+@{Dexterity})/(2-@{ModernRangedWpns})))">/<input type="text" name="attr_RifleG" class="sheet-scoredisabled" disabled="true" value="(floor(@{RifleO}/2))">/<input type="text" name="attr_RifleA" class="sheet-scoredisabled" disabled="true" value="(floor(@{RifleO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_SMG" value="&{template:default} {{name= @{character_name} - SMG}} {{score= [[@{SMGO}]]/[[@{SMGG}]]/[[@{SMGA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>SMG</p></td>
<td><input type="number" name="attr_SMGRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SMGO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SMGRank}*@{ModernRangedWpns}+@{Dexterity})/(2-@{ModernRangedWpns})))">/<input type="text" name="attr_SMGG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SMGO}/2))">/<input type="text" name="attr_SMGA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SMGO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_PrimitiveRangedWpns" value="&{template:default} {{name= @{character_name} - Primitive Ranged Weapons}} {{score= [[@{PrimitiveRangedWpnsO}]]/[[@{PrimitiveRangedWpnsG}]]/[[@{PrimitiveRangedWpnsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Primitive Ranged</p></td>
<td><input type="checkbox" name="attr_PrimitiveRangedWpns" value ="1" /></td>
<td><input type="text" name="attr_PrimitiveRangedWpnsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{PrimitiveRangedWpns})))">/<input type="text" name="attr_PrimitiveRangedWpnsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PrimitiveRangedWpnsO}/2))">/<input type="text" name="attr_PrimitiveRangedWpnsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PrimitiveRangedWpnsO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Bow" value="&{template:default} {{name= @{character_name} - Bow}} {{score= [[@{BowO}]]/[[@{BowG}]]/[[@{BowA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Bow</p></td>
<td><input type="number" name="attr_BowRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_BowO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BowRank}*@{PrimitiveRangedWpns}+@{Dexterity})/(2-@{PrimitiveRangedWpns})))">/<input type="text" name="attr_BowG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BowO}/2))">/<input type="text" name="attr_BowA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BowO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Crossbow" value="&{template:default} {{name= @{character_name} - Crossbow}} {{score= [[@{CrossbowO}]]/[[@{CrossbowG}]]/[[@{CrossbowA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Crossbow</p></td>
<td><input type="number" name="attr_CrossbowRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_CrossbowO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CrossbowRank}*@{PrimitiveRangedWpns}+@{Dexterity})/(2-@{PrimitiveRangedWpns})))">/<input type="text" name="attr_CrossbowG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CrossbowO}/2))">/<input type="text" name="attr_CrossbowA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CrossbowO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Flintlock" value="&{template:default} {{name= @{character_name} - Flintlock}} {{score= [[@{FlintlockO}]]/[[@{FlintlockG}]]/[[@{FlintlockA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Flintlock</p></td>
<td><input type="number" name="attr_FlintlockRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_FlintlockO" class="sheet-scoredisabled" disabled="true" value="(floor((@{FlintlockRank}*@{PrimitiveRangedWpns}+@{Dexterity})/(2-@{PrimitiveRangedWpns})))">/<input type="text" name="attr_FlintlockG" class="sheet-scoredisabled" disabled="true" value="(floor(@{FlintlockO}/2))">/<input type="text" name="attr_FlintlockA" class="sheet-scoredisabled" disabled="true" value="(floor(@{FlintlockO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Sling" value="&{template:default} {{name= @{character_name} - Sling}} {{score= [[@{SlingO}]]/[[@{SlingG}]]/[[@{SlingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Sling</p></td>
<td><input type="number" name="attr_SlingRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SlingO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SlingRank}*@{PrimitiveRangedWpns}+@{Dexterity})/(2-@{PrimitiveRangedWpns})))">/<input type="text" name="attr_SlingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SlingO}/2))">/<input type="text" name="attr_SlingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SlingO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_Stealth" value="&{template:default} {{name= @{character_name} - Stealth}} {{score= [[@{StealthO}]]/[[@{StealthG}]]/[[@{StealthA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Stealth</p></td>
<td><input type="checkbox" name="attr_Stealth" value ="1" /></td>
<td><input type="text" name="attr_StealthO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{Stealth})))">/<input type="text" name="attr_StealthG" class="sheet-scoredisabled" disabled="true" value="(floor(@{StealthO}/2))">/<input type="text" name="attr_StealthA" class="sheet-scoredisabled" disabled="true" value="(floor(@{StealthO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Hide" value="&{template:default} {{name= @{character_name} - Hide}} {{score= [[@{HideO}]]/[[@{HideG}]]/[[@{HideA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Hide</p></td>
<td><input type="number" name="attr_HideRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_HideO" class="sheet-scoredisabled" disabled="true" value="(floor((@{HideRank}*@{Stealth}+@{Dexterity})/(2-@{Stealth})))">/<input type="text" name="attr_HideG" class="sheet-scoredisabled" disabled="true" value="(floor(@{HideO}/2))">/<input type="text" name="attr_HideA" class="sheet-scoredisabled" disabled="true" value="(floor(@{HideO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Shadow" value="&{template:default} {{name= @{character_name} - Shadow}} {{score= [[@{ShadowO}]]/[[@{ShadowG}]]/[[@{ShadowA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Shadow</p></td>
<td><input type="number" name="attr_ShadowRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_ShadowO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ShadowRank}*@{Stealth}+@{Dexterity})/(2-@{Stealth})))">/<input type="text" name="attr_ShadowG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ShadowO}/2))">/<input type="text" name="attr_ShadowA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ShadowO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Sneak" value="&{template:default} {{name= @{character_name} - Sneak}} {{score= [[@{SneakO}]]/[[@{SneakG}]]/[[@{SneakA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Sneak</p></td>
<td><input type="number" name="attr_SneakRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SneakO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SneakRank}*@{Stealth}+@{Dexterity})/(2-@{Stealth})))">/<input type="text" name="attr_SneakG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SneakO}/2))">/<input type="text" name="attr_SneakA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SneakO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_VehicleOp" value="&{template:default} {{name= @{character_name} - Vehicle Operation}} {{score= [[@{VehicleOpO}]]/[[@{VehicleOpG}]]/[[@{VehicleOpA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Vehicle Op.</p></td>
<td><input type="checkbox" name="attr_VehicleOp" value ="1" /></td>
<td><input type="text" name="attr_VehicleOpO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{VehicleOp})))">/<input type="text" name="attr_VehicleOpG" class="sheet-scoredisabled" disabled="true" value="(floor(@{VehicleOpO}/2))">/<input type="text" name="attr_VehicleOpA" class="sheet-scoredisabled" disabled="true" value="(floor(@{VehicleOpO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_LandVehicle" value="&{template:default} {{name= @{character_name} - @{LandVehicle} (Vehicle Op.)}} {{score= [[@{LandVehicleO}]]/[[@{LandVehicleG}]]/[[@{LandVehicleA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_LandVehicle" class="sheet-range sheet-specskill" placeholder="Land/Water Vehicle"></p></td>
<td><input type="number" name="attr_LandVehicleRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_LandVehicleO" class="sheet-scoredisabled" disabled="true" value="(floor((@{LandVehicleRank}*@{VehicleOp}+@{Dexterity})/(2-@{VehicleOp})))">/<input type="text" name="attr_LandVehicleG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LandVehicleO}/2))">/<input type="text" name="attr_LandVehicleA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LandVehicleO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_WaterVehicle" value="&{template:default} {{name= @{character_name} - @{WaterVehicle} (Vehicle Op.)}} {{score= [[@{WaterVehicleO}]]/[[@{WaterVehicleG}]]/[[@{WaterVehicleA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_WaterVehicle" class="sheet-range sheet-specskill" placeholder="Land/Water Vehicle"></p></td>
<td><input type="number" name="attr_WaterVehicleRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_WaterVehicleO" class="sheet-scoredisabled" disabled="true" value="(floor((@{WaterVehicleRank}*@{VehicleOp}+@{Dexterity})/(2-@{VehicleOp})))">/<input type="text" name="attr_WaterVehicleG" class="sheet-scoredisabled" disabled="true" value="(floor(@{WaterVehicleO}/2))">/<input type="text" name="attr_WaterVehicleA" class="sheet-scoredisabled" disabled="true" value="(floor(@{WaterVehicleO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_AirVehicle" value="&{template:default} {{name= @{character_name} - @{AirVehicle} (Vehicle Op.)}} {{score= [[@{AirVehicleO}]]/[[@{AirVehicleG}]]/[[@{AirVehicleA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_AirVehicle" class="sheet-range sheet-specskilluntrained" placeholder="Air/Space Vehicle"></p></td>
<td><input type="number" name="attr_AirVehicleRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_AirVehicleO" class="sheet-scoredisabled" disabled="true" value="((@{AirVehicleRank}+@{Dexterity})*round(@{AirVehicleRank}*@{VehicleOp}/(@{AirVehicleRank}+0.1)))">/<input type="text" name="attr_AirVehicleG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AirVehicleO}/2))">/<input type="text" name="attr_AirVehicleA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AirVehicleO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_SpaceVehicle" value="&{template:default} {{name= @{character_name} - @{SpaceVehicle} (Vehicle Op.)}} {{score= [[@{SpaceVehicleO}]]/[[@{SpaceVehicleG}]]/[[@{SpaceVehicleA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_SpaceVehicle" class="sheet-range sheet-specskilluntrained" placeholder="Air/Space Vehicle"></p></td>
<td><input type="number" name="attr_SpaceVehicleRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SpaceVehicleO" class="sheet-scoredisabled" disabled="true" value="((@{SpaceVehicleRank}+@{Dexterity})*round(@{SpaceVehicleRank}*@{VehicleOp}/(@{SpaceVehicleRank}+0.1)))">/<input type="text" name="attr_SpaceVehicleG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SpaceVehicleO}/2))">/<input type="text" name="attr_SpaceVehicleA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SpaceVehicleO}/4))"></td>
</tr>
</table>
</div>
<div class="sheet-bordersolid">
<table>
<tr>
<TD><P class="sheet-skilltitle">CON Skills</P></TD>
<TD><P class="sheet-skilltitle">Rank</P></TD>
<TD><P class="sheet-skilltitle">Score</P></TD>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_Movement" value="&{template:default} {{name= @{character_name} - Movement}} {{score= [[@{MovementO}]]/[[@{MovementG}]]/[[@{MovementA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Movement</p></td>
<td><input type="checkbox" name="attr_Movement" value ="1" /></td>
<td><input type="text" name="attr_MovementO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Constitution}/(2-@{Movement})))">/<input type="text" name="attr_MovementG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MovementO}/2))">/<input type="text" name="attr_MovementA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MovementO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Race" value="&{template:default} {{name= @{character_name} - Race}} {{score= [[@{RaceO}]]/[[@{RaceG}]]/[[@{RaceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Race</p></td>
<td><input type="number" name="attr_RaceRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_RaceO" class="sheet-scoredisabled" disabled="true" value="((@{RaceRank}+@{Constitution})*round(@{RaceRank}*@{Movement}/(@{RaceRank}+0.1)))">/<input type="text" name="attr_RaceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{RaceO}/2))">/<input type="text" name="attr_RaceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{RaceO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Swim" value="&{template:default} {{name= @{character_name} - Swim}} {{score= [[@{SwimO}]]/[[@{SwimG}]]/[[@{SwimA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Swim</p></td>
<td><input type="number" name="attr_SwimRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SwimO" class="sheet-scoredisabled" disabled="true" value="((@{SwimRank}+@{Constitution})*round(@{SwimRank}*@{Movement}/(@{SwimRank}+0.1)))">/<input type="text" name="attr_SwimG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SwimO}/2))">/<input type="text" name="attr_SwimA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SwimO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Trailblazing" value="&{template:default} {{name= @{character_name} - Trailblazing}} {{score= [[@{TrailblazingO}]]/[[@{TrailblazingG}]]/[[@{TrailblazingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Trailblazing</p></td>
<td><input type="number" name="attr_TrailblazingRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_TrailblazingO" class="sheet-scoredisabled" disabled="true" value="(floor((@{TrailblazingRank}*@{Movement}+@{Constitution})/(2-@{Movement})))">/<input type="text" name="attr_TrailblazingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TrailblazingO}/2))">/<input type="text" name="attr_TrailblazingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TrailblazingO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_Stamina" value="&{template:default} {{name= @{character_name} - Stamina}} {{score= [[@{StaminaO}]]/[[@{StaminaG}]]/[[@{StaminaA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Stamina</p></td>
<td><input type="checkbox" name="attr_Stamina" value ="1" /></td>
<td><input type="text" name="attr_StaminaO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Constitution}/(2-@{Stamina})))">/<input type="text" name="attr_StaminaG" class="sheet-scoredisabled" disabled="true" value="(floor(@{StaminaO}/2))">/<input type="text" name="attr_StaminaA" class="sheet-scoredisabled" disabled="true" value="(floor(@{StaminaO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Endurance" value="&{template:default} {{name= @{character_name} - Endurance}} {{score= [[@{EnduranceO}]]/[[@{EnduranceG}]]/[[@{EnduranceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Endurance</p></td>
<td><input type="number" name="attr_EnduranceRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_EnduranceO" class="sheet-scoredisabled" disabled="true" value="(floor((@{EnduranceRank}*@{Stamina}+@{Constitution})/(2-@{Stamina})))">/<input type="text" name="attr_EnduranceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{EnduranceO}/2))">/<input type="text" name="attr_EnduranceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{EnduranceO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_ResistPain" value="&{template:default} {{name= @{character_name} - Resist Pain}} {{score= [[@{ResistPainO}]]/[[@{ResistPainG}]]/[[@{ResistPainA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Resist Pain</p></td>
<td><input type="number" name="attr_ResistPainRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_ResistPainO" class="sheet-scoredisabled" disabled="true" value="((@{ResistPainRank}+@{Constitution})*round(@{ResistPainRank}*@{Stamina}/(@{ResistPainRank}+0.1)))">/<input type="text" name="attr_ResistPainG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ResistPainO}/2))">/<input type="text" name="attr_ResistPainA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ResistPainO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_Survival" value="&{template:default} {{name= @{character_name} - Survival}} {{score= [[@{SurvivalO}]]/[[@{SurvivalG}]]/[[@{SurvivalA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Survival</p></td>
<td><input type="checkbox" name="attr_Survival" value ="1" /></td>
<td><input type="text" name="attr_SurvivalO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Constitution}/(2-@{Survival})))">/<input type="text" name="attr_SurvivalG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurvivalO}/2))">/<input type="text" name="attr_SurvivalA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurvivalO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_SurvivalTraining" value="&{template:default} {{name= @{character_name} - Survival Training}} {{score= [[@{SurvivalTrainingO}]]/[[@{SurvivalTrainingG}]]/[[@{SurvivalTrainingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Survival Training</p></td>
<td><input type="number" name="attr_SurvivalTrainingRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SurvivalTrainingO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SurvivalTrainingRank}*@{Survival}+@{Constitution})/(2-@{Survival})))">/<input type="text" name="attr_SurvivalTrainingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurvivalTrainingO}/2))">/<input type="text" name="attr_SurvivalTrainingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurvivalTrainingO}/4))"></td>
</tr>
</table>
</div>
</div>
<div class="sheet-skillcol">
<div class="sheet-bordersolid">
<table>
<TR>
<TD><P class="sheet-skilltitle">INT Skills</P></TD>
<TD><P class="sheet-skilltitle">Rank</P></TD>
<TD><P class="sheet-skilltitle">Score</P></TD>
</TR>
<TR>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Business" value="&{template:default} {{name= @{character_name} - Business}} {{score= [[@{BusinessO}]]/[[@{BusinessG}]]/[[@{BusinessA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Business</P></TD>
<TD><input type="checkbox" name="attr_Business" value ="1" /></TD>
<TD><input type="text" name="attr_BusinessO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Business})))">/<input type="text" name="attr_BusinessG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BusinessO}/2))">/<input type="text" name="attr_BusinessA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BusinessO}/4))"></TD>
</TR>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Corporate" value="&{template:default} {{name= @{character_name} - Corporate}} {{score= [[@{CorporateO}]]/[[@{CorporateG}]]/[[@{CorporateA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Corporate</P></TD>
<TD><input type="number" name="attr_CorporateRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_CorporateO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CorporateRank}*@{Business}+@{Intelligence})/(2-@{Business})))">/<input type="text" name="attr_CorporateG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CorporateO}/2))">/<input type="text" name="attr_CorporateA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CorporateO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Illicit" value="&{template:default} {{name= @{character_name} - Illicit business}} {{score= [[@{IllicitO}]]/[[@{IllicitG}]]/[[@{IllicitA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Illicit business</P></TD>
<TD><input type="number" name="attr_IllicitRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_IllicitO" class="sheet-scoredisabled" disabled="true" value="(floor((@{IllicitRank}*@{Business}+@{Intelligence})/(2-@{Business})))">/<input type="text" name="attr_IllicitG" class="sheet-scoredisabled" disabled="true" value="(floor(@{IllicitO}/2))">/<input type="text" name="attr_IllicitA" class="sheet-scoredisabled" disabled="true" value="(floor(@{IllicitO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_SmallBiz" value="&{template:default} {{name= @{character_name} - Small business}} {{score= [[@{SmallBizO}]]/[[@{SmallBizG}]]/[[@{SmallBizA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Small business</P></TD>
<TD><input type="number" name="attr_SmallBizRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_SmallBizO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SmallBizRank}*@{Business}+@{Intelligence})/(2-@{Business})))">/<input type="text" name="attr_SmallBizG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SmallBizO}/2))">/<input type="text" name="attr_SmallBizA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SmallBizO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_ComputerScience" value="&{template:default} {{name= @{character_name} - Computer Science}} {{score= [[@{ComputerScienceO}]]/[[@{ComputerScienceG}]]/[[@{ComputerScienceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Computer Science</P></TD>
<TD><input type="checkbox" name="attr_ComputerScience" value ="1" /></TD>
<TD><input type="text" name="attr_ComputerScienceO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{ComputerScience})))">/<input type="text" name="attr_ComputerScienceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ComputerScienceO}/2))">/<input type="text" name="attr_ComputerScienceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ComputerScienceO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_Hacking" value="&{template:default} {{name= @{character_name} - Hacking}} {{score= [[@{HackingO}]]/[[@{HackingG}]]/[[@{HackingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Hacking</P></TD>
<TD><input type="number" name="attr_HackingRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_HackingO" class="sheet-scoredisabled" disabled="true" value="((@{HackingRank}+@{Intelligence})*round(@{HackingRank}*@{ComputerScience}/(@{HackingRank}+0.1)))">/<input type="text" name="attr_HackingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{HackingO}/2))">/<input type="text" name="attr_HackingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{HackingO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Hardware" value="&{template:default} {{name= @{character_name} - Hardware}} {{score= [[@{HardwareO}]]/[[@{HardwareG}]]/[[@{HardwareA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Hardware</P></TD>
<TD><input type="number" name="attr_HardwareRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_HardwareO" class="sheet-scoredisabled" disabled="true" value="(floor((@{HardwareRank}*@{ComputerScience}+@{Intelligence})/(2-@{ComputerScience})))">/<input type="text" name="attr_HardwareG" class="sheet-scoredisabled" disabled="true" value="(floor(@{HardwareO}/2))">/<input type="text" name="attr_HardwareA" class="sheet-scoredisabled" disabled="true" value="(floor(@{HardwareO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Programming" value="&{template:default} {{name= @{character_name} - Programming}} {{score= [[@{ProgrammingO}]]/[[@{ProgrammingG}]]/[[@{ProgrammingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Programming</P></TD>
<TD><input type="number" name="attr_ProgrammingRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_ProgrammingO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ProgrammingRank}*@{ComputerScience}+@{Intelligence})/(2-@{ComputerScience})))">/<input type="text" name="attr_ProgrammingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ProgrammingO}/2))">/<input type="text" name="attr_ProgrammingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ProgrammingO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Demolitions" value="&{template:default} {{name= @{character_name} - Demolitions}} {{score= [[@{DemolitionsO}]]/[[@{DemolitionsG}]]/[[@{DemolitionsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Demolitions</P></TD>
<TD><input type="checkbox" name="attr_Demolitions" value ="1" /></TD>
<TD><input type="text" name="attr_DemolitionsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Demolitions})))">/<input type="text" name="attr_DemolitionsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DemolitionsO}/2))">/<input type="text" name="attr_DemolitionsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DemolitionsO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_DirectFire" value="&{template:default} {{name= @{character_name} - Direct Fire}} {{score= [[@{DirectFireO}]]/[[@{DirectFireG}]]/[[@{DirectFireA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Direct Fire</P></TD>
<TD><input type="number" name="attr_DirectFireRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_DirectFireO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DirectFireRank}*@{HeavyWeapons}+@{Strength})/(2-@{HeavyWeapons})))">/<input type="text" name="attr_DirectFireG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DirectFireO}/2))">/<input type="text" name="attr_DirectFireA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DirectFireO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Disarm" value="&{template:default} {{name= @{character_name} - Disarm}} {{score= [[@{DisarmO}]]/[[@{DisarmG}]]/[[@{DisarmA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Disarm</P></TD>
<TD><input type="number" name="attr_DisarmRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_DisarmO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DisarmRank}*@{Demolitions}+@{Intelligence})/(2-@{Demolitions})))">/<input type="text" name="attr_DisarmG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DisarmO}/2))">/<input type="text" name="attr_DisarmA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DisarmO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_Scratchbuilt" value="&{template:default} {{name= @{character_name} - Scratch-built}} {{score= [[@{ScratchbuiltO}]]/[[@{ScratchbuiltG}]]/[[@{ScratchbuiltA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Scratch-built</P></TD>
<TD><input type="number" name="attr_ScratchbuiltRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_ScratchbuiltO" class="sheet-scoredisabled" disabled="true" value="((@{ScratchbuiltRank}+@{Intelligence})*round(@{ScratchbuiltRank}*@{Demolitions}/(@{ScratchbuiltRank}+0.1)))">/<input type="text" name="attr_ScratchbuiltG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ScratchbuiltO}/2))">/<input type="text" name="attr_ScratchbuiltA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ScratchbuiltO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_SetExplosives" value="&{template:default} {{name= @{character_name} - Set explosives}} {{score= [[@{SetExplosivesO}]]/[[@{SetExplosivesG}]]/[[@{SetExplosivesA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Set explosives</P></TD>
<TD><input type="number" name="attr_SetExplosivesRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_SetExplosivesO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SetExplosivesRank}*@{Demolitions}+@{Intelligence})/(2-@{Demolitions})))">/<input type="text" name="attr_SetExplosivesG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SetExplosivesO}/2))">/<input type="text" name="attr_SetExplosivesA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SetExplosivesO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Knowledge" value="&{template:default} {{name= @{character_name} - Knowledge}} {{score= [[@{KnowledgeO}]]/[[@{KnowledgeG}]]/[[@{KnowledgeA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Knowledge</P></TD>
<TD><input type="checkbox" name="attr_Knowledge" value ="1" /></TD>
<TD><input type="text" name="attr_KnowledgeO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Knowledge})))">/<input type="text" name="attr_KnowledgeG" class="sheet-scoredisabled" disabled="true" value="(floor(@{KnowledgeO}/2))">/<input type="text" name="attr_KnowledgeA" class="sheet-scoredisabled" disabled="true" value="(floor(@{KnowledgeO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_ComputerOp" value="&{template:default} {{name= @{character_name} - Computer Op.}} {{score= [[@{ComputerOpO}]]/[[@{ComputerOpG}]]/[[@{ComputerOpA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Computer op.</P></TD>
<TD><input type="number" name="attr_ComputerOpRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_ComputerOpO" class="sheet-scoredisabled" disabled="true" value="((@{ComputerOpRank}+@{Intelligence})*round(@{ComputerOpRank}*@{Knowledge}/(@{ComputerOpRank}+0.1)))">/<input type="text" name="attr_ComputerOpG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ComputerOpO}/2))">/<input type="text" name="attr_ComputerOpA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ComputerOpO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Deduce" value="&{template:default} {{name= @{character_name} - Deduce}} {{score= [[@{DeduceO}]]/[[@{DeduceG}]]/[[@{DeduceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Deduce</P></TD>
<TD><input type="number" name="attr_DeduceRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_DeduceO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DeduceRank}*@{Knowledge}+@{Intelligence})/(2-@{Knowledge})))">/<input type="text" name="attr_DeduceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DeduceO}/2))">/<input type="text" name="attr_DeduceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DeduceO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_FirstAid" value="&{template:default} {{name= @{character_name} - First aid}} {{score= [[@{FirstAidO}]]/[[@{FirstAidG}]]/[[@{FirstAidA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>First aid</P></TD>
<TD><input type="number" name="attr_FirstAidRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_FirstAidO" class="sheet-scoredisabled" disabled="true" value="((@{FirstAidRank}+@{Intelligence})*round(@{FirstAidRank}*@{Knowledge}/(@{FirstAidRank}+0.1)))">/<input type="text" name="attr_FirstAidG" class="sheet-scoredisabled" disabled="true" value="(floor(@{FirstAidO}/2))">/<input type="text" name="attr_FirstAidA" class="sheet-scoredisabled" disabled="true" value="(floor(@{FirstAidO}/4))"></TD>
</tr>
<tr>
<TD><button type="roll" name="roll_LanguageCust1" value="&{template:default} {{name= @{character_name} - @{LanguageCust1} (Language)}} {{score= [[@{LanguageCust1O}]]/[[@{LanguageCust1G}]]/[[@{LanguageCust1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_LanguageCust1" class="sheet-range sheet-specskilluntrained" placeholder="Pick Language"></TD>
<TD><input type="number" name="attr_LanguageCust1Rank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_LanguageCust1O" class="sheet-scoredisabled" disabled="true" value="((@{LanguageCust1Rank}+@{Intelligence})*round(@{LanguageCust1Rank}*@{Knowledge}/(@{LanguageCust1Rank}+0.1)))">/<input type="text" name="attr_LanguageCust1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust1O}/2))">/<input type="text" name="attr_LanguageCust1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust1O}/4))"></TD>
</tr>
<tr>
<TD><button type="roll" name="roll_LanguageCust2" value="&{template:default} {{name= @{character_name} - @{LanguageCust2} (Language)}} {{score= [[@{LanguageCust2O}]]/[[@{LanguageCust2G}]]/[[@{LanguageCust2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_LanguageCust2" class="sheet-range sheet-specskilluntrained" placeholder="Pick Language"></TD>
<TD><input type="number" name="attr_LanguageCust2Rank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_LanguageCust2O" class="sheet-scoredisabled" disabled="true" value="((@{LanguageCust2Rank}+@{Intelligence})*round(@{LanguageCust2Rank}*@{Knowledge}/(@{LanguageCust2Rank}+0.1)))">/<input type="text" name="attr_LanguageCust2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust2O}/2))">/<input type="text" name="attr_LanguageCust2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust2O}/4))"></TD>
</tr>
<tr>
<TD><button type="roll" name="roll_LanguageCust3" value="&{template:default} {{name= @{character_name} - @{LanguageCust3} (Language)}} {{score= [[@{LanguageCust3O}]]/[[@{LanguageCust3G}]]/[[@{LanguageCust3A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_LanguageCust3" class="sheet-range sheet-specskilluntrained" placeholder="Pick Language"></TD>
<TD><input type="number" name="attr_LanguageCust3Rank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_LanguageCust3O" class="sheet-scoredisabled" disabled="true" value="((@{LanguageCust3Rank}+@{Intelligence})*round(@{LanguageCust3Rank}*@{Knowledge}/(@{LanguageCust3Rank}+0.1)))">/<input type="text" name="attr_LanguageCust3G" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust3O}/2))">/<input type="text" name="attr_LanguageCust3A" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust3O}/4))"></TD>
</tr>
<tr>
<TD><button type="roll" name="roll_KnowledgeCust1" value="&{template:default} {{name= @{character_name} - @{KnowledgeCust1} (Knowledge)}} {{score= [[@{KnowledgeCust1O}]]/[[@{KnowledgeCust1G}]]/[[@{KnowledgeCust1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_KnowledgeCust1" class="sheet-range sheet-specskill" placeholder="Enter Knowledge"></TD>
<TD><input type="number" name="attr_KnowledgeCust1Rank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_KnowledgeCust1O" class="sheet-scoredisabled" disabled="true" value="(floor((@{KnowledgeCust1Rank}*@{Knowledge}+@{Intelligence})/(2-@{Knowledge})))">/<input type="text" name="attr_KnowledgeCust1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{KnowledgeCust1O}/2))">/<input type="text" name="attr_KnowledgeCust1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{KnowledgeCust1O}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Law" value="&{template:default} {{name= @{character_name} - Law}} {{score= [[@{LawO}]]/[[@{LawG}]]/[[@{LawA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Law</P></TD>
<TD><input type="checkbox" name="attr_Law" value ="1" /></TD>
<TD><input type="text" name="attr_LawO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Law})))">/<input type="text" name="attr_LawG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawO}/2))">/<input type="text" name="attr_LawA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Courtproc" value="&{template:default} {{name= @{character_name} - Court proc.}} {{score= [[@{CourtprocO}]]/[[@{CourtprocG}]]/[[@{CourtprocA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Court proc.</P></TD>
<TD><input type="number" name="attr_CourtprocRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_CourtprocO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CourtprocRank}*@{Law}+@{Intelligence})/(2-@{Law})))">/<input type="text" name="attr_CourtprocG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CourtprocO}/2))">/<input type="text" name="attr_CourtprocA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CourtprocO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-specskill"><button type="roll" name="roll_Lawenforc" value="&{template:default} {{name= @{character_name} - Law enforc.}} {{score= [[@{LawenforcO}]]/[[@{LawenforcG}]]/[[@{LawenforcA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Law enforc.</P></TD>
<TD><input type="number" name="attr_LawenforcRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_LawenforcO" class="sheet-scoredisabled" disabled="true" value="(floor((@{LawenforcRank}*@{Law}+@{Intelligence})/(2-@{Law})))">/<input type="text" name="attr_LawenforcG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawenforcO}/2))">/<input type="text" name="attr_LawenforcA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawenforcO}/4))"></TD>
</tr>
<tr>
<TD><button type="roll" name="roll_LawCust" value="&{template:default} {{name= @{character_name} - @{LawCust} (Law)}} {{score= [[@{LawCustO}]]/[[@{LawCustG}]]/[[@{LawCustA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_LawCust" class="sheet-range sheet-specskilluntrained" placeholder="Enter Skill"></TD>
<TD><input type="number" name="attr_LawCustRank" class="sheet-score" value="0"></TD>
<TD><input type="text" name="attr_LawCustO" class="sheet-scoredisabled" disabled="true" value="((@{LawCustRank}+@{Intelligence})*round(@{LawCustRank}*@{Law}/(@{LawCustRank}+0.1)))">/<input type="text" name="attr_LawCustG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawCustO}/2))">/<input type="text" name="attr_LawCustA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawCustO}/4))"></TD>
</tr>
<tr>
<TD><P class="sheet-broadskill"><button type="roll" name="roll_LifeScience" value="&{template:default} {{name= @{character_name} - Life Science}} {{score= [[@{LifeScienceO}]]/[[@{LifeScienceG}]]/[[@{LifeScienceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Life Science</P></TD>
<TD><input type="checkbox" name="attr_LifeScience" value ="1" /></TD>
<TD><input type="text" name="attr_LifeScienceO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{LifeScience})))">/<input type="text" name="attr_LifeScienceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LifeScienceO}/2))">/<input type="text" name="attr_LifeScienceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LifeScienceO}/4))"></TD>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Biology" value="&{template:default} {{name= @{character_name} - Biology}} {{score= [[@{BiologyO}]]/[[@{BiologyG}]]/[[@{BiologyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Biology</p></td>
<td><input type="number" name="attr_BiologyRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_BiologyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BiologyRank}*@{LifeScience}+@{Intelligence})/(2-@{LifeScience})))">/<input type="text" name="attr_BiologyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BiologyO}/2))">/<input type="text" name="attr_BiologyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BiologyO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Botany" value="&{template:default} {{name= @{character_name} - Botany}} {{score= [[@{BotanyO}]]/[[@{BotanyG}]]/[[@{BotanyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Botany</p></td>
<td><input type="number" name="attr_BotanyRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_BotanyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BotanyRank}*@{LifeScience}+@{Intelligence})/(2-@{LifeScience})))">/<input type="text" name="attr_BotanyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BotanyO}/2))">/<input type="text" name="attr_BotanyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BotanyO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Genetics" value="&{template:default} {{name= @{character_name} - Genetics}} {{score= [[@{GeneticsO}]]/[[@{GeneticsG}]]/[[@{GeneticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Genetics</p></td>
<td><input type="number" name="attr_GeneticsRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_GeneticsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{GeneticsRank}*@{LifeScience}+@{Intelligence})/(2-@{LifeScience})))">/<input type="text" name="attr_GeneticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{GeneticsO}/2))">/<input type="text" name="attr_GeneticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{GeneticsO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Xenology" value="&{template:default} {{name= @{character_name} - Xenology}} {{score= [[@{XenologyO}]]/[[@{XenologyG}]]/[[@{XenologyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Xenology</p></td>
<td><input type="number" name="attr_XenologyRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_XenologyO" class="sheet-scoredisabled" disabled="true" value="((@{XenologyRank}+@{Intelligence})*round(@{XenologyRank}*@{LifeScience}/(@{XenologyRank}+0.1)))">/<input type="text" name="attr_XenologyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{XenologyO}/2))">/<input type="text" name="attr_XenologyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{XenologyO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Zoology" value="&{template:default} {{name= @{character_name} - Zoology}} {{score= [[@{ZoologyO}]]/[[@{ZoologyG}]]/[[@{ZoologyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Zoology</p></td>
<td><input type="number" name="attr_ZoologyRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_ZoologyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ZoologyRank}*@{LifeScience}+@{Intelligence})/(2-@{LifeScience})))">/<input type="text" name="attr_ZoologyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ZoologyO}/2))">/<input type="text" name="attr_ZoologyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ZoologyO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_MedicalScience" value="&{template:default} {{name= @{character_name} - Medical Science}} {{score= [[@{MedicalScienceO}]]/[[@{MedicalScienceG}]]/[[@{MedicalScienceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Medical Science</p></td>
<td><input type="checkbox" name="attr_MedicalScience" value ="1" /></td>
<td><input type="text" name="attr_MedicalScienceO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{MedicalScience})))">/<input type="text" name="attr_MedicalScienceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MedicalScienceO}/2))">/<input type="text" name="attr_MedicalScienceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MedicalScienceO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Forensics" value="&{template:default} {{name= @{character_name} - Forensics}} {{score= [[@{ForensicsO}]]/[[@{ForensicsG}]]/[[@{ForensicsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Forensics</p></td>
<td><input type="number" name="attr_ForensicsRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_ForensicsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ForensicsRank}*@{MedicalScience}+@{Intelligence})/(2-@{MedicalScience})))">/<input type="text" name="attr_ForensicsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ForensicsO}/2))">/<input type="text" name="attr_ForensicsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ForensicsO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_MedicalKnowledge" value="&{template:default} {{name= @{character_name} - Medical Knowledge}} {{score= [[@{MedicalKnowledgeO}]]/[[@{MedicalKnowledgeG}]]/[[@{MedicalKnowledgeA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Medical Knowledge</p></td>
<td><input type="number" name="attr_MedicalKnowledgeRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_MedicalKnowledgeO" class="sheet-scoredisabled" disabled="true" value="(floor((@{MedicalKnowledgeRank}*@{MedicalScience}+@{Intelligence})/(2-@{MedicalScience})))">/<input type="text" name="attr_MedicalKnowledgeG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MedicalKnowledgeO}/2))">/<input type="text" name="attr_MedicalKnowledgeA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MedicalKnowledgeO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Psychology" value="&{template:default} {{name= @{character_name} - Psychology}} {{score= [[@{PsychologyO}]]/[[@{PsychologyG}]]/[[@{PsychologyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Psychology</p></td>
<td><input type="number" name="attr_PsychologyRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_PsychologyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PsychologyRank}*@{MedicalScience}+@{Intelligence})/(2-@{MedicalScience})))">/<input type="text" name="attr_PsychologyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PsychologyO}/2))">/<input type="text" name="attr_PsychologyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PsychologyO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Surgery" value="&{template:default} {{name= @{character_name} - Surgery}} {{score= [[@{SurgeryO}]]/[[@{SurgeryG}]]/[[@{SurgeryA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Surgery</p></td>
<td><input type="number" name="attr_SurgeryRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SurgeryO" class="sheet-scoredisabled" disabled="true" value="((@{SurgeryRank}+@{Intelligence})*round(@{SurgeryRank}*@{MedicalScience}/(@{SurgeryRank}+0.1)))">/<input type="text" name="attr_SurgeryG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurgeryO}/2))">/<input type="text" name="attr_SurgeryA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurgeryO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Treatment" value="&{template:default} {{name= @{character_name} - Treatment}} {{score= [[@{TreatmentO}]]/[[@{TreatmentG}]]/[[@{TreatmentA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Treatment</p></td>
<td><input type="number" name="attr_TreatmentRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_TreatmentO" class="sheet-scoredisabled" disabled="true" value="((@{TreatmentRank}+@{Intelligence})*round(@{TreatmentRank}*@{MedicalScience}/(@{TreatmentRank}+0.1)))">/<input type="text" name="attr_TreatmentG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TreatmentO}/2))">/<input type="text" name="attr_TreatmentA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TreatmentO}/4))"></td>
</tr>
<tr>
<td><button type="roll" name="roll_Xenomedicine1" value="&{template:default} {{name= @{character_name} - @{Xenomedicine1} (Xenomedicine)}} {{score= [[@{Xenomedicine1O}]]/[[@{Xenomedicine1G}]]/[[@{Xenomedicine1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_Xenomedicine1" class="sheet-range sheet-specskilluntrained" placeholder="Pick Race - Xenomedicine"></td>
<td><input type="number" name="attr_Xenomedicine1Rank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_Xenomedicine1O" class="sheet-scoredisabled" disabled="true" value="((@{Xenomedicine1Rank}+@{Intelligence})*round(@{Xenomedicine1Rank}*@{MedicalScience}/(@{Xenomedicine1Rank}+0.1)))">/<input type="text" name="attr_Xenomedicine1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine1O}/2))">/<input type="text" name="attr_Xenomedicine1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine1O}/4))"></td>
</tr>
<tr>
<td><button type="roll" name="roll_Xenomedicine2" value="&{template:default} {{name= @{character_name} - @{Xenomedicine2} (Xenomedicine)}} {{score= [[@{Xenomedicine2O}]]/[[@{Xenomedicine2G}]]/[[@{Xenomedicine2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_Xenomedicine2" class="sheet-range sheet-specskilluntrained" placeholder="Pick Race - Xenomedicine"></td>
<td><input type="number" name="attr_Xenomedicine2Rank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_Xenomedicine2O" class="sheet-scoredisabled" disabled="true" value="((@{Xenomedicine2Rank}+@{Intelligence})*round(@{Xenomedicine2Rank}*@{MedicalScience}/(@{Xenomedicine2Rank}+0.1)))">/<input type="text" name="attr_Xenomedicine2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine2O}/2))">/<input type="text" name="attr_Xenomedicine2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine2O}/4))"></td>
</tr>
<tr>
<td><button type="roll" name="roll_Xenomedicine3" value="&{template:default} {{name= @{character_name} - @{Xenomedicine3} (Xenomedicine)}} {{score= [[@{Xenomedicine3O}]]/[[@{Xenomedicine3G}]]/[[@{Xenomedicine3A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_Xenomedicine3" class="sheet-range sheet-specskilluntrained" placeholder="Pick Race - Xenomedicine"></td>
<td><input type="number" name="attr_Xenomedicine3Rank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_Xenomedicine3O" class="sheet-scoredisabled" disabled="true" value="((@{Xenomedicine3Rank}+@{Intelligence})*round(@{Xenomedicine3Rank}*@{MedicalScience}/(@{Xenomedicine3Rank}+0.1)))">/<input type="text" name="attr_Xenomedicine3G" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine3O}/2))">/<input type="text" name="attr_Xenomedicine3A" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine3O}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_Navigation" value="&{template:default} {{name= @{character_name} - Navigation}} {{score= [[@{NavigationO}]]/[[@{NavigationG}]]/[[@{NavigationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Navigation</p></td>
<td><input type="checkbox" name="attr_Navigation" value ="1" /></td>
<td><input type="text" name="attr_NavigationO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Navigation})))">/<input type="text" name="attr_NavigationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{NavigationO}/2))">/<input type="text" name="attr_NavigationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{NavigationO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Drivespace" value="&{template:default} {{name= @{character_name} - Drivespace Navigation}} {{score= [[@{DrivespaceO}]]/[[@{DrivespaceG}]]/[[@{DrivespaceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Drivespace Nav</p></td>
<td><input type="number" name="attr_DrivespaceRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_DrivespaceO" class="sheet-scoredisabled" disabled="true" value="((@{DrivespaceRank}+@{Intelligence})*round(@{DrivespaceRank}*@{Navigation}/(@{DrivespaceRank}+0.1)))">/<input type="text" name="attr_DrivespaceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DrivespaceO}/2))">/<input type="text" name="attr_DrivespaceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DrivespaceO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_SystemNav" value="&{template:default} {{name= @{character_name} - System Navigation}} {{score= [[@{SystemNavO}]]/[[@{SystemNavG}]]/[[@{SystemNavA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>System Nav</p></td>
<td><input type="number" name="attr_SystemNavRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SystemNavO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SystemNavRank}*@{Navigation}+@{Intelligence})/(2-@{Navigation})))">/<input type="text" name="attr_SystemNavG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SystemNavO}/2))">/<input type="text" name="attr_SystemNavA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SystemNavO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_SurfaceNav" value="&{template:default} {{name= @{character_name} - Surface Navigation}} {{score= [[@{SurfaceNavO}]]/[[@{SurfaceNavG}]]/[[@{SurfaceNavA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Surface Nav</p></td>
<td><input type="number" name="attr_SurfaceNavRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SurfaceNavO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SurfaceNavRank}*@{Navigation}+@{Intelligence})/(2-@{Navigation})))">/<input type="text" name="attr_SurfaceNavG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurfaceNavO}/2))">/<input type="text" name="attr_SurfaceNavA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurfaceNavO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_PhysicalSci" value="&{template:default} {{name= @{character_name} - Physical Science}} {{score= [[@{PhysicalSciO}]]/[[@{PhysicalSciG}]]/[[@{PhysicalSciA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Physical Sci</p></td>
<td><input type="checkbox" name="attr_PhysicalSci" value ="1" /></td>
<td><input type="text" name="attr_PhysicalSciO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{PhysicalSci})))">/<input type="text" name="attr_PhysicalSciG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhysicalSciO}/2))">/<input type="text" name="attr_PhysicalSciA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhysicalSciO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Astronomy" value="&{template:default} {{name= @{character_name} - Astronomy}} {{score= [[@{AstronomyO}]]/[[@{AstronomyG}]]/[[@{AstronomyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Astronomy</p></td>
<td><input type="number" name="attr_AstronomyRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_AstronomyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{AstronomyRank}*@{PhysicalSci}+@{Intelligence})/(2-@{PhysicalSci})))">/<input type="text" name="attr_AstronomyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AstronomyO}/2))">/<input type="text" name="attr_AstronomyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AstronomyO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Chemistry" value="&{template:default} {{name= @{character_name} - Chemistry}} {{score= [[@{ChemistryO}]]/[[@{ChemistryG}]]/[[@{ChemistryA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Chemistry</p></td>
<td><input type="number" name="attr_ChemistryRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_ChemistryO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ChemistryRank}*@{PhysicalSci}+@{Intelligence})/(2-@{PhysicalSci})))">/<input type="text" name="attr_ChemistryG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ChemistryO}/2))">/<input type="text" name="attr_ChemistryA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ChemistryO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Physics" value="&{template:default} {{name= @{character_name} - Physics}} {{score= [[@{PhysicsO}]]/[[@{PhysicsG}]]/[[@{PhysicsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Physics</p></td>
<td><input type="number" name="attr_PhysicsRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_PhysicsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PhysicsRank}*@{PhysicalSci}+@{Intelligence})/(2-@{PhysicalSci})))">/<input type="text" name="attr_PhysicsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhysicsO}/2))">/<input type="text" name="attr_PhysicsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhysicsO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Planetology" value="&{template:default} {{name= @{character_name} - Planetology}} {{score= [[@{PlanetologyO}]]/[[@{PlanetologyG}]]/[[@{PlanetologyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Planetology</p></td>
<td><input type="number" name="attr_PlanetologyRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_PlanetologyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PlanetologyRank}*@{PhysicalSci}+@{Intelligence})/(2-@{PhysicalSci})))">/<input type="text" name="attr_PlanetologyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PlanetologyO}/2))">/<input type="text" name="attr_PlanetologyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PlanetologyO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_Security" value="&{template:default} {{name= @{character_name} - Security}} {{score= [[@{SecurityO}]]/[[@{SecurityG}]]/[[@{SecurityA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Security</p></td>
<td><input type="checkbox" name="attr_Security" value ="1" /></td>
<td><input type="text" name="attr_SecurityO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Security})))">/<input type="text" name="attr_SecurityG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SecurityO}/2))">/<input type="text" name="attr_SecurityA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SecurityO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Protection" value="&{template:default} {{name= @{character_name} - Protection}} {{score= [[@{ProtectionO}]]/[[@{ProtectionG}]]/[[@{ProtectionA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Protection</p></td>
<td><input type="number" name="attr_ProtectionRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_ProtectionO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ProtectionRank}*@{Security}+@{Intelligence})/(2-@{Security})))">/<input type="text" name="attr_ProtectionG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ProtectionO}/2))">/<input type="text" name="attr_ProtectionA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ProtectionO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_SecurityDevices" value="&{template:default} {{name= @{character_name} - Security Devices}} {{score= [[@{SecurityDevicesO}]]/[[@{SecurityDevicesG}]]/[[@{SecurityDevicesA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Security Devices</p></td>
<td><input type="number" name="attr_SecurityDevicesRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SecurityDevicesO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SecurityDevicesRank}*@{Security}+@{Intelligence})/(2-@{Security})))">/<input type="text" name="attr_SecurityDevicesG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SecurityDevicesO}/2))">/<input type="text" name="attr_SecurityDevicesA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SecurityDevicesO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_SystemOperation" value="&{template:default} {{name= @{character_name} - System Operation}} {{score= [[@{SystemOperationO}]]/[[@{SystemOperationG}]]/[[@{SystemOperationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>System Operation</p></td>
<td><input type="checkbox" name="attr_SystemOperation" value ="1" /></td>
<td><input type="text" name="attr_SystemOperationO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{SystemOperation})))">/<input type="text" name="attr_SystemOperationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SystemOperationO}/2))">/<input type="text" name="attr_SystemOperationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SystemOperationO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Communication" value="&{template:default} {{name= @{character_name} - Communication}} {{score= [[@{CommunicationO}]]/[[@{CommunicationG}]]/[[@{CommunicationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Communication</p></td>
<td><input type="number" name="attr_CommunicationRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_CommunicationO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CommunicationRank}*@{SystemOperation}+@{Intelligence})/(2-@{SystemOperation})))">/<input type="text" name="attr_CommunicationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CommunicationO}/2))">/<input type="text" name="attr_CommunicationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CommunicationO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Defenses" value="&{template:default} {{name= @{character_name} - Defenses}} {{score= [[@{DefensesO}]]/[[@{DefensesG}]]/[[@{DefensesA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Defenses</p></td>
<td><input type="number" name="attr_DefensesRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_DefensesO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DefensesRank}*@{SystemOperation}+@{Intelligence})/(2-@{SystemOperation})))">/<input type="text" name="attr_DefensesG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DefensesO}/2))">/<input type="text" name="attr_DefensesA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DefensesO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Engineering" value="&{template:default} {{name= @{character_name} - Engineering}} {{score= [[@{EngineeringO}]]/[[@{EngineeringG}]]/[[@{EngineeringA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Engineering</p></td>
<td><input type="number" name="attr_EngineeringRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_EngineeringO" class="sheet-scoredisabled" disabled="true" value="(floor((@{EngineeringRank}*@{SystemOperation}+@{Intelligence})/(2-@{SystemOperation})))">/<input type="text" name="attr_EngineeringG" class="sheet-scoredisabled" disabled="true" value="(floor(@{EngineeringO}/2))">/<input type="text" name="attr_EngineeringA" class="sheet-scoredisabled" disabled="true" value="(floor(@{EngineeringO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_Sensors" value="&{template:default} {{name= @{character_name} - Sensors}} {{score= [[@{SensorsO}]]/[[@{SensorsG}]]/[[@{SensorsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Sensors</p></td>
<td><input type="number" name="attr_SensorsRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SensorsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SensorsRank}*@{SystemOperation}+@{Intelligence})/(2-@{SystemOperation})))">/<input type="text" name="attr_SensorsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SensorsO}/2))">/<input type="text" name="attr_SensorsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SensorsO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_WeaponsOperation" value="&{template:default} {{name= @{character_name} - Weapons Operation}} {{score= [[@{WeaponsOperationO}]]/[[@{WeaponsOperationG}]]/[[@{WeaponsOperationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Weapons Op.</p></td>
<td><input type="number" name="attr_WeaponsOperationRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_WeaponsOperationO" class="sheet-scoredisabled" disabled="true" value="(floor((@{WeaponsOperationRank}*@{SystemOperation}+@{Intelligence})/(2-@{SystemOperation})))">/<input type="text" name="attr_WeaponsOperationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{WeaponsOperationO}/2))">/<input type="text" name="attr_WeaponsOperationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{WeaponsOperationO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-broadskill"><button type="roll" name="roll_Tactics" value="&{template:default} {{name= @{character_name} - Tactics}} {{score= [[@{TacticsO}]]/[[@{TacticsG}]]/[[@{TacticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Tactics</p></td>
<td><input type="checkbox" name="attr_Tactics" value ="1" /></td>
<td><input type="text" name="attr_TacticsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Tactics})))">/<input type="text" name="attr_TacticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TacticsO}/2))">/<input type="text" name="attr_TacticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TacticsO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_InfantryTactics" value="&{template:default} {{name= @{character_name} - Infantry Tactics}} {{score= [[@{InfantryTacticsO}]]/[[@{InfantryTacticsG}]]/[[@{InfantryTacticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Infantry Tactics</p></td>
<td><input type="number" name="attr_InfantryTacticsRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_InfantryTacticsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{InfantryTacticsRank}*@{Tactics}+@{Intelligence})/(2-@{Tactics})))">/<input type="text" name="attr_InfantryTacticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{InfantryTacticsO}/2))">/<input type="text" name="attr_InfantryTacticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{InfantryTacticsO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_SpaceTactics" value="&{template:default} {{name= @{character_name} - Space Tactics}} {{score= [[@{SpaceTacticsO}]]/[[@{SpaceTacticsG}]]/[[@{SpaceTacticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Space Tactics</p></td>
<td><input type="number" name="attr_SpaceTacticsRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_SpaceTacticsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SpaceTacticsRank}*@{Tactics}+@{Intelligence})/(2-@{Tactics})))">/<input type="text" name="attr_SpaceTacticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SpaceTacticsO}/2))">/<input type="text" name="attr_SpaceTacticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SpaceTacticsO}/4))"></td>
</tr>
<tr>
<td><p class="sheet-specskill"><button type="roll" name="roll_VehicleTactics" value="&{template:default} {{name= @{character_name} - Vehicle Tactics}} {{score= [[@{VehicleTacticsO}]]/[[@{VehicleTacticsG}]]/[[@{VehicleTacticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Vehicle Tactics</p></td>
<td><input type="number" name="attr_VehicleTacticsRank" class="sheet-score" value="0"></td>
<td><input type="text" name="attr_VehicleTacticsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{VehicleTacticsRank}*@{Tactics}+@{Intelligence})/(2-@{Tactics})))">/<input type="text" name="attr_VehicleTacticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{VehicleTacticsO}/2))">/<input type="text" name="attr_VehicleTacticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{VehicleTacticsO}/4))"></td>
</tr>