From ac9beb413f7a154a3f4875a2eccf44a00ac629b4 Mon Sep 17 00:00:00 2001 From: Ross Nordby Date: Sun, 22 Oct 2017 15:48:55 -0500 Subject: [PATCH] Updated readme for v2 repo. --- README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index bd195ca31..2f2d97f63 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,6 @@ -# BEPUphysics +# BEPUphysics v1 + +*Looking for the newer bepuphysics v2? Head over to its [repository](https://github.com/bepu/bepuphysics2).* BEPUphysics is a pure C# 3D physics library by [BEPU](http://bepuphysics.com). It's fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules, vehicles, easy multithreading, yadda yadda yadda. @@ -15,7 +17,7 @@ Check the [documentation page](Documentation/Documentation.md) for some deeper d The library uses its own math libraries for cross platform development. The demo applications rely on [monogame](http://www.monogame.net/). -This repository contains the v1.X.X implementation of BEPUphysics that used to be hosted on [codeplex](https://bepuphysics.codeplex.com/). In the future, there will be another repository for the new v2.X.X implementation, which is pretty much a complete rewrite. Check out the [scratchpad repository](https://github.com/RossNordby/scratchpad) for some early bits and pieces. +This repository contains the v1.X.X implementation of BEPUphysics that used to be hosted on [codeplex](https://bepuphysics.codeplex.com/). If you want some new fanciness, check out the [bepuphysics v2 repository](https://github.com/bepu/bepuphysics2). For discussions about BEPUphysics, please head to the [BEPUphysics forums](https://forum.bepuentertainment.com).