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Write release notes for PR #13572: Implement motion vectors and TAA for skinned meshes and meshes with morph targets. #1326

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alice-i-cecile opened this issue Jun 3, 2024 · 4 comments
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A-Release-Notes C-Content S-Ready-For-Implementation The core questions are answered: just add code
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@alice-i-cecile
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bevyengine/bevy#13572 needs release notes for the upcoming Bevy release!

Please reply below if you'd like to write these notes.
While the author(s) of the PR often have the context, knowledge and motivation to draft the release notes for their feature, anyone can contribute release notes!


Release notes should:

  1. Clearly motivate the change.
  2. Be written in a way that is understandable by the average Bevy user: some programming background and a general understanding of games.
  3. Show off the coolest features of the PR. Screenshots are awesome, but elegant APIs are also welcome!
  4. If this was a perf-centric PR, quantify the performance improvements. Graphs and statistics work well for this.

We can help you revise the release notes: a rough draft alone is incredibly useful :)
Your expertise is invaluable for contextualizing the changes; we'll work with you to bring the technical writing up to par.

To submit your release notes, modify ..\release-content\0.14\release-notes\13572_Implement_motion_vectors_and_TAA_for_skinned_meshes_and_me.md and submit a PR.
In that PR, please mention this issue with the Fixes #ISSUE_NUMBER keyphrase so it gets closed automatically.

@alice-i-cecile
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While important, this isn't particularly exciting or high user impact. Cutting from the release notes.

@alice-i-cecile
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Cart thinks this should be in there and has volunteered to tackle this.

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@alice-i-cecile
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Cart thinks this should be in there and has volunteered to tackle this.

@alice-i-cecile
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Fixed in #1492

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