-
-
Notifications
You must be signed in to change notification settings - Fork 3.7k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Remove redundant table and sparse set component IDs from Archetype (#…
…4927) # Objective Archetype is a deceptively large type in memory. It stores metadata about which components are in which storage in multiple locations, which is only used when creating new Archetypes while moving entities. ## Solution Remove the redundant `Box<[ComponentId]>`s and iterate over the sparse set of component metadata instead. Reduces Archetype's size by 4 usizes (32 bytes on 64-bit systems), as well as the additional allocations for holding these slices. It'd seem like there's a downside that the origin archetype has it's component metadata iterated over twice when creating a new archetype, but this change also removes the extra `Vec<ArchetypeComponentId>` allocations when creating a new archetype which may amortize out to a net gain here. This change likely negatively impacts creating new archetypes with a large number of components, but that's a cost mitigated by the fact that these archetypal relationships are cached in Edges and is incurred only once for each edge created. ## Additional Context There are several other in-flight PRs that shrink Archetype: - #4800 merges the entities and rows Vecs together (shaves off 24 bytes per archetype) - #4809 removes unique_components and moves it to it's own dedicated storage (shaves off 72 bytes per archetype) --- ## Changelog Changed: `Archetype::table_components` and `Archetype::sparse_set_components` return iterators instead of slices. `Archetype::new` requires iterators instead of parallel slices/vecs. ## Migration Guide Do I still need to do this? I really hope people were not relying on the public facing APIs changed here.
- Loading branch information
Showing
3 changed files
with
39 additions
and
48 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters