diff --git a/examples/scene/scene.rs b/examples/scene/scene.rs index 7120fd419ff0f..dac36e96d7fd4 100644 --- a/examples/scene/scene.rs +++ b/examples/scene/scene.rs @@ -118,7 +118,8 @@ fn save_scene_system(world: &mut World) { scene_world.spawn(ComponentA { x: 3.0, y: 4.0 }); scene_world.insert_resource(ResourceA { score: 1 }); - // With our sample world ready to go, we can now create our scene: + // With our sample world ready to go, we can now create our scene using DynamicScene or DynamicSceneBuilder. + // For simplicity, we will create our scene using DynamicScene: let scene = DynamicScene::from_world(&scene_world); // Scenes can be serialized like this: