Trying to iterate &Res<Assets<T>> results in a poor compiler error #16002
Labels
A-Cross-Cutting
Impacts the entire engine
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Blocked
This cannot move forward until something else changes
Increasing the recursion limit to 256 then says it overflows and suggest increasing to 512, ongoing forever.
The correct solution seems to be using meshes.iter(). I'm curious why that is.
The text was updated successfully, but these errors were encountered: