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You’re setting something that is using an opaque colour as transparent by setting AlphaMode::Blend. Transparent objects are rendered back to front ordered based on the model’s origin in view space. What you show in the clip is expected behaviour. Don’t mark opaque objects as transparent. Or actually use a transparent material on a transparent object and then there are known limitations to the current approach to transparency and an order-independent transparency method may help with that but there is not one implemented yet in bevy.
Bevy version
0.7
Operating system & version
Linux niedzwiedz-pc 5.15.28-1-MANJARO #1 SMP PREEMPT Fri Mar 11 14:12:57 UTC 2022 x86_64 GNU/Linux
What you did
https://github.com/Niedzwiedzw/bevy-alpha-rendering-bug-showcase
What you expected to happen
boxes shouldn't change the way they're overlapping based on camera position
What actually happened
https://github.com/Niedzwiedzw/bevy-alpha-rendering-bug-showcase
Additional information
The text was updated successfully, but these errors were encountered: