mesh aabb doesn't respect animation #5392
Labels
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Bevy version
main - c2b332f
What you did
added a cam controller to the animated_fox demo, switched to animation 0 (fox looking left and right) and put the camera so that the head should be in view only when looking fully to one side.
What went wrong
the mesh is frustum-culled since the aabb uses vertex positions in the initial pose.
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