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I just pulled down main right now.
I ran the scene example with cargo run --example scene
cargo run --example scene
I get this warning...
WARN bevy_asset::asset_server: encountered an error while loading an asset: No registration found for glam::f32::scalar::quat::Quat
If I delete the transform component from the ron file, it seems to work fine and I get
2022-08-24T22:28:06.755070Z INFO scene: Entity(3) 2022-08-24T22:28:06.755115Z INFO scene: ComponentA: { x: 1 y: 2 } 2022-08-24T22:28:06.816769Z INFO scene: Entity(4) 2022-08-24T22:28:06.816809Z INFO scene: ComponentA: { x: 3 y: 4 }
The text was updated successfully, but these errors were encountered:
glam has been updated to 0.21 in 33f9b39. The new type name for Quat is glam::f32::sse2::quat::Quat.
glam
0.21
Quat
glam::f32::sse2::quat::Quat
Sorry, something went wrong.
It's better than that. The name for the glam types depends on your target features - see e.g. https://github.com/bitshifter/glam-rs/blob/main/src/f32.rs
That is, there is no true type name for glam's Quat, as currently defined.
We need #5745 (comment)
e8439bf
fix Quat type name in scene example scene file (bevyengine#5803)
608ca0b
# Objective fix bevyengine#5790 ## Solution Change type name in the scene file by its new name `glam::f32::sse2::quat::Quat`.
1c7a55e
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Bevy version
I just pulled down main right now.
What you did
I ran the scene example with
cargo run --example scene
What went wrong
I get this warning...
WARN bevy_asset::asset_server: encountered an error while loading an asset: No registration found for glam::f32::scalar::quat::Quat
If I delete the transform component from the ron file, it seems to work fine and I get
The text was updated successfully, but these errors were encountered: