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Warn about broken hierarchies #5849
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A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Hierarchy
Parent-child entity hierarchies
C-Docs
An addition or correction to our documentation
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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asafigan
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Sep 1, 2022
There's an open PR for this: #5590. |
nicopap
added
C-Docs
An addition or correction to our documentation
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Hierarchy
Parent-child entity hierarchies
and removed
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
labels
Sep 1, 2022
Great! |
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# Objective A common pitfall since 0.8 is the requirement on `ComputedVisibility` being present on all ancestors of an entity that itself has `ComputedVisibility`, without which, the entity becomes invisible. I myself hit the issue and got very confused, and saw a few people hit it as well, so it makes sense to provide a hint of what to do when such a situation is encountered. - Fixes #5849 - Closes #5616 - Closes #2277 - Closes #5081 ## Solution We now check that all entities with both a `Parent` and a `ComputedVisibility` component have parents that themselves have a `ComputedVisibility` component. Note that the warning is only printed once. We also add a similar warning to `GlobalTransform`. This only emits a warning. Because sometimes it could be an intended behavior. Alternatives: - Do nothing and keep repeating to newcomers how to avoid recurring pitfalls - Make the transform and visibility propagation tolerant to missing components (#5616) - Probably archetype invariants, though the current draft would not allow detecting that kind of errors --- ## Changelog - Add a warning when encountering dubious component hierarchy structure Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
james7132
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Oct 19, 2022
# Objective A common pitfall since 0.8 is the requirement on `ComputedVisibility` being present on all ancestors of an entity that itself has `ComputedVisibility`, without which, the entity becomes invisible. I myself hit the issue and got very confused, and saw a few people hit it as well, so it makes sense to provide a hint of what to do when such a situation is encountered. - Fixes bevyengine#5849 - Closes bevyengine#5616 - Closes bevyengine#2277 - Closes bevyengine#5081 ## Solution We now check that all entities with both a `Parent` and a `ComputedVisibility` component have parents that themselves have a `ComputedVisibility` component. Note that the warning is only printed once. We also add a similar warning to `GlobalTransform`. This only emits a warning. Because sometimes it could be an intended behavior. Alternatives: - Do nothing and keep repeating to newcomers how to avoid recurring pitfalls - Make the transform and visibility propagation tolerant to missing components (bevyengine#5616) - Probably archetype invariants, though the current draft would not allow detecting that kind of errors --- ## Changelog - Add a warning when encountering dubious component hierarchy structure Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
james7132
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Oct 28, 2022
# Objective A common pitfall since 0.8 is the requirement on `ComputedVisibility` being present on all ancestors of an entity that itself has `ComputedVisibility`, without which, the entity becomes invisible. I myself hit the issue and got very confused, and saw a few people hit it as well, so it makes sense to provide a hint of what to do when such a situation is encountered. - Fixes bevyengine#5849 - Closes bevyengine#5616 - Closes bevyengine#2277 - Closes bevyengine#5081 ## Solution We now check that all entities with both a `Parent` and a `ComputedVisibility` component have parents that themselves have a `ComputedVisibility` component. Note that the warning is only printed once. We also add a similar warning to `GlobalTransform`. This only emits a warning. Because sometimes it could be an intended behavior. Alternatives: - Do nothing and keep repeating to newcomers how to avoid recurring pitfalls - Make the transform and visibility propagation tolerant to missing components (bevyengine#5616) - Probably archetype invariants, though the current draft would not allow detecting that kind of errors --- ## Changelog - Add a warning when encountering dubious component hierarchy structure Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
ItsDoot
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Feb 1, 2023
# Objective A common pitfall since 0.8 is the requirement on `ComputedVisibility` being present on all ancestors of an entity that itself has `ComputedVisibility`, without which, the entity becomes invisible. I myself hit the issue and got very confused, and saw a few people hit it as well, so it makes sense to provide a hint of what to do when such a situation is encountered. - Fixes bevyengine#5849 - Closes bevyengine#5616 - Closes bevyengine#2277 - Closes bevyengine#5081 ## Solution We now check that all entities with both a `Parent` and a `ComputedVisibility` component have parents that themselves have a `ComputedVisibility` component. Note that the warning is only printed once. We also add a similar warning to `GlobalTransform`. This only emits a warning. Because sometimes it could be an intended behavior. Alternatives: - Do nothing and keep repeating to newcomers how to avoid recurring pitfalls - Make the transform and visibility propagation tolerant to missing components (bevyengine#5616) - Probably archetype invariants, though the current draft would not allow detecting that kind of errors --- ## Changelog - Add a warning when encountering dubious component hierarchy structure Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
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Labels
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Hierarchy
Parent-child entity hierarchies
C-Docs
An addition or correction to our documentation
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
What problem does this solve or what need does it fill?
Currently things like rendering require that every ancestor in a hierarchy have a set of components in order to work. Adding a child to a parent which doesn't have these components silently fails. For example, adding a entity with a
PbrBundle
to a parent that doesn't have aSpatialBundle
causes the child not to be rendered. It can be confusing what the cause of the problem is.What solution would you like?
On debug builds, warn that a child has
SpatialBundle
components but it's parent doesn't.What alternative(s) have you considered?
Writing my own system to do this for me.
Additional context
A missing
SpatialBundle
wasted me an hour of time on Bevy Jam 2. A simple warning would have pointed out the issue to me immediately and saved me all that time and energy.There are other issues that show this is a common foot gun: #2277, #5081
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