Resizing windows with pipelined rendering enabled results in flickering and Vulkan validation errors #7437
Labels
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
Bevy version
Latest version from Github (5d514fb)
When I have a simple bevy example without the pipelined rendering plugin enabled, everything works fine when resizing the window. When the pipelined rendering plugin is added, the window is flickering while resizing and there are vulkan validation errors:
I don't know what exactly is going on there, but I can imagine that we need to wait for all frames being finished before resizing the window in the
extract_windows
system.Here is the code I used:
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