From 7d384bb573e9c6a965fe1d84f60a2fc9a280c4c8 Mon Sep 17 00:00:00 2001 From: Elabajaba Date: Fri, 27 Jan 2023 00:33:35 -0500 Subject: [PATCH] make shaders work when MAX_CASCADES_PER_LIGHT is undefined --- crates/bevy_pbr/src/render/mesh_view_types.wgsl | 2 ++ 1 file changed, 2 insertions(+) diff --git a/crates/bevy_pbr/src/render/mesh_view_types.wgsl b/crates/bevy_pbr/src/render/mesh_view_types.wgsl index 1f6d1b2946696..284b1e674b73f 100644 --- a/crates/bevy_pbr/src/render/mesh_view_types.wgsl +++ b/crates/bevy_pbr/src/render/mesh_view_types.wgsl @@ -35,7 +35,9 @@ struct DirectionalCascade { } struct DirectionalLight { +#ifdef MAX_CASCADES_PER_LIGHT cascades: array, +#endif color: vec4, direction_to_light: vec3, // 'flags' is a bit field indicating various options. u32 is 32 bits so we have up to 32 options.