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Makefile
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ifndef VERBOSE
.SILENT:
endif
# Never run this makefile in parallel, as it could screw things up
# It won't affect the submakes, so you still get the speedup from specifying -jx
.NOTPARALLEL:
# Allow the silent with lower caps to work the same way as upper caps
ifdef silent
SILENT = $(silent)
endif
ifdef SILENT
SUB_IS_SILENT := $(SILENT)
endif
# We need to make sure that silent is always turned off at the top level
# Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly
override SILENT := false
ifeq ($(shell git rev-parse --is-inside-work-tree 2>/dev/null),)
export SKIP_GIT := yes
export NOT_REPO := yes
endif
ifdef SKIP_VERSION
export SKIP_GIT := yes
endif
ifndef SUB_IS_SILENT
ifndef SKIP_GIT
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
endif
ifneq ($(QMK_VERSION),)
$(info QMK Firmware $(QMK_VERSION))
endif
endif
# Determine which qmk cli to use
QMK_BIN := qmk
# avoid 'Entering|Leaving directory' messages
MAKEFLAGS += --no-print-directory
ON_ERROR := error_occurred=1
BREAK_ON_ERRORS = no
ROOT_DIR := $(dir $(lastword $(MAKEFILE_LIST)))
ifeq ($(ROOT_DIR),)
ROOT_DIR := .
endif
include paths.mk
TEST_OUTPUT_DIR := $(BUILD_DIR)/test
ERROR_FILE := $(BUILD_DIR)/error_occurred
.DEFAULT_GOAL := all:all
# Compare the start of the RULE variable with the first argument($1)
# If the rules equals $1 or starts with $1:, RULE_FOUND is set to true
# and $1 is removed from the RULE variable
# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
# The function is a bit tricky, since there's no built in $(startswith) function
define COMPARE_AND_REMOVE_FROM_RULE_HELPER
ifeq ($1,$$(RULE))
RULE:=
RULE_FOUND := true
else
STARTCOLON_REMOVED=$$(subst START$1:,,START$$(RULE))
ifneq ($$(STARTCOLON_REMOVED),START$$(RULE))
RULE_FOUND := true
RULE := $$(STARTCOLON_REMOVED)
else
RULE_FOUND := false
endif
endif
endef
# This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like
# a function that returns the value
COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND)
# Try to find a match for the start of the rule to be checked
# $1 The list to be checked
# If a match is found, then RULE_FOUND is set to true
# and MATCHED_ITEM to the item that was matched
define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
# Split on ":", padding with empty strings to avoid indexing issues
TOKEN1:=$$(shell python3 -c "import sys; print((sys.argv[1].split(':',1)+[''])[0])" $$(RULE))
TOKENr:=$$(shell python3 -c "import sys; print((sys.argv[1].split(':',1)+[''])[1])" $$(RULE))
FOUNDx:=$$(shell echo $1 | tr " " "\n" | grep -Fx $$(TOKEN1))
ifneq ($$(FOUNDx),)
RULE := $$(TOKENr)
RULE_FOUND := true
MATCHED_ITEM := $$(TOKEN1)
else
RULE_FOUND := false
MATCHED_ITEM :=
endif
endef
# Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND)
define ALL_IN_LIST_LOOP
OLD_RULE$1 := $$(RULE)
$$(eval $$(call $1,$$(ITEM$1)))
RULE := $$(OLD_RULE$1)
endef
define PARSE_ALL_IN_LIST
$$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1)))
endef
# The entry point for rule parsing
# parses a rule in the format <keyboard>:<keymap>:<target>
# but this particular function only deals with the first <keyboard> part
define PARSE_RULE
RULE := $1
COMMANDS :=
# If the rule starts with all, then continue the parsing from
# PARSE_ALL_KEYBOARDS
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
KEYBOARD_RULE=all
$$(eval $$(call PARSE_ALL_KEYBOARDS))
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
$$(eval $$(call PARSE_TEST))
# If the rule starts with the name of a known keyboard, then continue
# the parsing from PARSE_KEYBOARD
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(shell $(QMK_BIN) list-keyboards --no-resolve-defaults)),true)
KEYBOARD_RULE=$$(MATCHED_ITEM)
$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
else
$$(info make: *** No rule to make target '$1'. Stop.)
$$(info |)
$$(info | QMK's make format is:)
$$(info | make keyboard_folder:keymap_folder[:target])
$$(info |)
$$(info | Where `keyboard_folder` is the path to the keyboard relative to)
$$(info | `qmk_firmware/keyboards/`, and `keymap_folder` is the name of the)
$$(info | keymap folder under that board's `keymaps/` directory.)
$$(info |)
$$(info | Examples:)
$$(info | keyboards/dz60, keyboards/dz60/keymaps/default)
$$(info | -> make dz60:default)
$$(info | -> qmk compile -kb dz60 -km default)
$$(info | keyboards/planck/rev6, keyboards/planck/keymaps/default)
$$(info | -> make planck/rev6:default:flash)
$$(info | -> qmk flash -kb planck/rev6 -km default)
$$(info |)
endif
endef
# $1 = Keyboard
# Parses a rule in the format <keymap>:<target>
# the keyboard is already known when entering this function
define PARSE_KEYBOARD
# If we want to compile the default subproject, then we need to
# include the correct makefile to determine the actual name of it
CURRENT_KB := $1
# KEYBOARD_FOLDERS := $$(subst /, , $(CURRENT_KB))
DEFAULT_FOLDER := $$(CURRENT_KB)
# We assume that every rules.mk will contain the full default value
$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
ifneq ($$(DEFAULT_FOLDER),$$(CURRENT_KB))
$$(eval include $(ROOT_DIR)/keyboards/$$(DEFAULT_FOLDER)/rules.mk)
endif
CURRENT_KB := $$(DEFAULT_FOLDER)
# 5/4/3/2/1
KEYBOARD_FOLDER_PATH_1 := $$(CURRENT_KB)
KEYBOARD_FOLDER_PATH_2 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_1)))
KEYBOARD_FOLDER_PATH_3 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_2)))
KEYBOARD_FOLDER_PATH_4 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_3)))
KEYBOARD_FOLDER_PATH_5 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_4)))
KEYMAPS :=
# get a list of all keymaps
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/.)))
KEYBOARD_LAYOUTS := $(shell $(QMK_BIN) list-layouts --keyboard $1)
LAYOUT_KEYMAPS :=
$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
# compile all the keymaps
ifeq ($$(RULE),)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# The same if all was specified
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# List all keymaps for the given keyboard
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,list-keymaps),true)
$$(eval $$(call LIST_ALL_KEYMAPS))
# Try to match the specified keyamp with the list of known keymaps
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
# Otherwise try to match the keymap from the current folder, or arguments to the make command
else ifneq ($$(KEYMAP),)
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
# Otherwise if we are running make all:<user> just skip
else ifeq ($$(KEYBOARD_RULE),all)
# $$(info Skipping: No user keymap for $$(CURRENT_KB))
# Otherwise, make all keymaps, again this is consistent with how it works without
# any arguments
else
$$(eval $$(call PARSE_ALL_KEYMAPS))
endif
endef
# if we are going to compile all keyboards, match the rest of the rule
# for each of them
define PARSE_ALL_KEYBOARDS
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(shell $(QMK_BIN) list-keyboards --no-resolve-defaults)))
endef
# Prints a list of all known keymaps for the given keyboard
define LIST_ALL_KEYMAPS
COMMAND_true_LIST_KEYMAPS := \
printf "$$(KEYMAPS)\n";
COMMAND_false_LIST_KEYMAPS := \
printf "$$(MSG_AVAILABLE_KEYMAPS)\n"; \
printf "$$(KEYMAPS)\n";
COMMANDS += LIST_KEYMAPS
endef
# $1 Keymap
# This is the meat of compiling a keyboard, when entering this, everything is known
# keyboard, subproject, and keymap
# Note that we are not directly calling the command here, but instead building a list,
# which will later be processed
define PARSE_KEYMAP
CURRENT_KM = $1
# The rest of the rule is the target
# Remove the leading ":" from the target, as it acts as a separator
MAKE_TARGET := $$(patsubst :%,%,$$(RULE))
# We need to generate an unique identifier to append to the COMMANDS list
CURRENT_KB_UNDER := $$(subst /,_,$$(CURRENT_KB))
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM)
# If we are compiling a keyboard without a subproject, we want to display just the name
# of the keyboard, otherwise keyboard/subproject
KB_SP := $$(CURRENT_KB)
# Format it in bold
KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
# Specify the variables that we are passing forward to submake
MAKE_VARS := KEYBOARD=$$(CURRENT_KB) KEYMAP=$$(CURRENT_KM) QMK_BIN=$$(QMK_BIN)
# And the first part of the make command
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f $(BUILDDEFS_PATH)/build_keyboard.mk $$(MAKE_TARGET)
# The message to display
MAKE_MSG := $$(MSG_MAKE_KB)
# We run the command differently, depending on if we want more output or not
# The true version for silent output and the false version otherwise
$$(eval $$(call BUILD))
endef
define BUILD
MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
COMMANDS += $$(COMMAND)
COMMAND_true_$$(COMMAND) := \
printf "$$(MAKE_MSG)" | \
$$(MAKE_MSG_FORMAT); \
LOG=$$$$($$(MAKE_CMD) $$(MAKE_VARS) SILENT=true 2>&1) ; \
if [ $$$$? -gt 0 ]; \
then $$(PRINT_ERROR_PLAIN); \
elif [ "$$$$LOG" = "skipped" ] ; \
then $$(PRINT_SKIPPED_PLAIN); \
elif [ "$$$$LOG" != "" ] ; \
then $$(PRINT_WARNING_PLAIN); \
else \
$$(PRINT_OK); \
fi;
COMMAND_false_$$(COMMAND) := \
printf "$$(MAKE_MSG)\n\n"; \
$$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; \
if [ $$$$? -gt 0 ]; \
then error_occurred=1; \
fi;
endef
# Just parse all the keymaps for a specific keyboard
define PARSE_ALL_KEYMAPS
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS)))
endef
define BUILD_TEST
TEST_PATH := $1
TEST_NAME := $$(notdir $$(TEST_PATH))
MAKE_TARGET := $2
COMMAND := $1
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f $(BUILDDEFS_PATH)/build_test.mk $$(MAKE_TARGET)
MAKE_VARS := TEST=$$(TEST_NAME) TEST_PATH=$$(TEST_PATH) FULL_TESTS="$$(FULL_TESTS)"
MAKE_MSG := $$(MSG_MAKE_TEST)
$$(eval $$(call BUILD))
ifneq ($$(MAKE_TARGET),clean)
TEST_EXECUTABLE := $$(TEST_OUTPUT_DIR)/$$(TEST_NAME).elf
TESTS += $$(TEST_NAME)
TEST_MSG := $$(MSG_TEST)
$$(TEST_NAME)_COMMAND := \
printf "$$(TEST_MSG)\n"; \
$$(TEST_EXECUTABLE); \
if [ $$$$? -gt 0 ]; \
then error_occurred=1; \
fi; \
printf "\n";
endif
endef
define PARSE_TEST
TESTS :=
TEST_NAME := $$(firstword $$(subst :, ,$$(RULE)))
TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME):,,$$(RULE)))
include $(BUILDDEFS_PATH)/testlist.mk
ifeq ($$(TEST_NAME),all)
MATCHED_TESTS := $$(TEST_LIST)
else
MATCHED_TESTS := $$(foreach TEST, $$(TEST_LIST),$$(if $$(findstring x$$(TEST_NAME)x, x$$(notdir $$(TEST))x), $$(TEST),))
endif
$$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
endef
# Set the silent mode depending on if we are trying to compile multiple keyboards or not
# By default it's on in that case, but it can be overridden by specifying silent=false
# from the command line
define SET_SILENT_MODE
ifdef SUB_IS_SILENT
SILENT_MODE := $(SUB_IS_SILENT)
else ifeq ($$(words $$(COMMANDS)),1)
SILENT_MODE := false
else
SILENT_MODE := true
endif
endef
include $(BUILDDEFS_PATH)/message.mk
ifeq ($(strip $(BREAK_ON_ERRORS)), yes)
HANDLE_ERROR = exit 1
else
HANDLE_ERROR = echo $$error_occurred > $(ERROR_FILE)
endif
# The empty line is important here, as it will force a new shell to be created for each command
# Otherwise the command line will become too long with a lot of keyboards and keymaps
define RUN_COMMAND
+error_occurred=0;\
$(COMMAND_$(SILENT_MODE)_$(COMMAND))\
if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
endef
define RUN_TEST
+error_occurred=0;\
$($(TEST)_COMMAND)\
if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
endef
# Catch everything and parse the command line ourselves.
.PHONY: %
%:
# Ensure that $(QMK_BIN) works.
if ! $(QMK_BIN) hello 1> /dev/null 2>&1; then printf "$(MSG_PYTHON_MISSING)"; exit 1; fi
ifdef NOT_REPO
printf "$(MSG_NOT_REPO)"
endif
ifndef SKIP_GIT
$(QMK_BIN) git-submodule --sync
# Check if the submodules are dirty, and display a warning if they are
if ! $(QMK_BIN) git-submodule --check 1> /dev/null 2>&1; then printf "$(MSG_SUBMODULE_DIRTY)"; fi
endif
rm -f $(ERROR_FILE) > /dev/null 2>&1
$(eval $(call PARSE_RULE,$@))
$(eval $(call SET_SILENT_MODE))
# Run all the commands in the same shell, notice the + at the first line
# it has to be there to allow parallel execution of the submake
# This always tries to compile everything, even if error occurs in the middle
# But we return the error code at the end, to trigger travis failures
# The sort at this point is to remove duplicates
$(foreach COMMAND,$(sort $(COMMANDS)),$(RUN_COMMAND))
if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
$(foreach TEST,$(sort $(TESTS)),$(RUN_TEST))
if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
lib/%:
git submodule sync $?
git submodule update --init $?
.PHONY: git-submodule
git-submodule:
$(QMK_BIN) git-submodule
.PHONY: git-submodules
git-submodules: git-submodule
.PHONY: list-keyboards
list-keyboards:
$(QMK_BIN) list-keyboards --no-resolve-defaults | tr '\n' ' '
.PHONY: generate-keyboards-file
generate-keyboards-file:
$(QMK_BIN) list-keyboards --no-resolve-defaults
.PHONY: clean
clean:
echo -n 'Deleting .build/ ... '
rm -rf $(BUILD_DIR)
echo 'done.'
.PHONY: distclean
distclean: clean
echo -n 'Deleting *.bin, *.hex, and *.uf2 ... '
rm -f *.bin *.hex *.uf2
echo 'done.'