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NEWS
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GemRB git (6edaef):
New features:
-
- iwd2 is now fully completable!
- iwd2 turn undead
- option to more easily use GemRB as a library
- option to highlight learnable scrolls
Improved features:
-
- text encoding, drawing speed, drawing
- feats, animations
- scripting, projectiles, effects, movement speed
- bugfixes
GemRB v0.9.3 (2024-07-10):
New features:
- full i18n (language) support, custom journal entries
- chunking approximation
- BMP v3 and v5 support
- small test suite, tracy support
- iwd2 identification variants and speed data
- nwn-for-bg2 compatibility
Improved features:
- area music, creature & area sounds
- colored logging, pathfinding, drawing
- ee compat, effects, modals, projectiles, familiars
- iwd2 & pst worldmap
- switched to c++14, build system
- bugfixes
GemRB v0.9.2 (2023-07-08):
New features:
- PVR(Z), BAM2, MOS2 and TIS2 support
- support for higher AI speeds ("FPS") and VSync
- support for EE-style saves, TLK locations and many more tables
- pst's floating text and personalized pc comments
- optional smooth fog of war on SDL >= 2.0.18
- 3e-style sneak attack and crippling strike from HoW/iwdee
- Anbernic device support
Improved features:
- pst effect durations
- performance, pathfinding, formations
- combat, opcodes, ee compat, hp handling, demo
- bugfixes
GemRB v0.9.1 (2022-08-29):
New features:
- iwd2 can be progressed to well into chapter 5
- faster loading and saving, faster OpenGL rendering
- Use magic device skill, precise shot, iwd1 bard song choice
- SDLAudio plugin now supports ambients
- console history is now preserved, more text colors externalized
- logging is now done via fmt (bundled headers)
Improved features:
- python3 support (now the only option)
- unicode support (iconv not optional any more!)
- spellcaster ai, effects, scripting, projectiles, weapon style customization
- audio, drawing, appimage, ini spawns
- bugfixes
GemRB v0.9.0 (2021-06-18):
New features:
- basic resolution independence
- python3 support
- arbitrary window dragging support
- improved debug console
- subtitle support for BIK videos
Improved features:
- window management, drawing and input handling
- performance: SDL2 video playback, general and text rendering
- smoother movement animations, demo
- bugfixes
GemRB v0.8.8 (2021-06-02):
New features:
- gameplay content for the demo
- Heart of Fury support
- SDLAudio caching and volume control
- PlayStation Vita port
- simpler invocation, AppImage packages
Improved features:
- lightning bolts, iwd2 stealth, iwd effects, pst levelup
- scripting, audio backends, logging
- build system, portability and performance improvements
- externalized summoning limit, trap limit, narration text speed
- bugfixes
GemRB v0.8.7 (2020-08-23):
New features:
- new smarter pathfinder with bumping support
- animal taming, iwd2 hardcoded saving throw bonuses
- vcpkg and out-of-the box msvc support
- non-ascii data filename support
Improved features:
- disk reading speedups, ease of setup
- iwd chargen, pst spell timing, hardcoded overlays, iwd2 casting ai
- better actor speeds & walk sounds
- audio, pst ini handling, savegame compatibility, morale handling
- effects, projectiles, actions, range calculations
- bugfixes
Notes:
- switched to c++11 and cmake 3.1 as a minimum
- dropped windows 9x compatibility
GemRB v0.8.6 (2019-11-24):
New features:
- more audio, especially in bg1 and pst
- sndchann.2da support
- using bags in stores, NPC breaking points, worldmap travel in pst
Improved features:
- better megamod and detectable spells compatibility
- iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges
- verbal constants, (tobex) opcodes, falling, paperdolls, projectiles
- pst area animations, multipalette animations
- bugfixes
GemRB v0.8.5 (2017-11-26):
New features:
- SDL2 resolution-independent window scaling, environmental audio, IRIX compatibility
- regeneration during sleep, time dilation
- iwd2 ability stacking, iwd ZZ* weapon bonuses
- portrait.2da handling, avatar shadows, dialogF.tlk handling
Improved features:
- infravision
- better compatibility with bgt, 10pp, ia, kelsey, dr
- sdl2 input, mouse scrolling, opengl driver
- iwd2 cg&lu, item (un)usability, avatar sizes, permanent clabs
- ambients, verbal constants, random walk, walk sounds
- bugfixes
GemRB v0.8.4 (2016-02-29):
New features:
- pst should be roughly completable
- iwd2 level-up, concealment, hardcoded clabs, tracking
- ToBEx simplified "concentration" option, spontaneous casting for everyone
- bg1, iwd2, (pst) casting sounds
Improved features:
- iwd2 spells (shapes, songs, crossclass mixing, learning), action bar
- lots of pst details and annoyances
- stores, dialogs, scripts, iwd and pst effects
- bugfixes
GemRB v0.8.3 (2015-07-23):
New features:
- text system rewrite for better fidelity, performance and maintainability
- 10 player party support (see the 10pp mod for the script part)
- basic test suite for the text system
- more tobex triggers and actions
- smart cast-on-rest logic
Improved features:
- android build system script is now complete and rerunable
- combat and spell immunities/bounces, contingencies/sequencers
- iwd2 scripting and effects
- bugfixes
GemRB v0.8.2 (2015-01-01):
New features:
- iwd2 spell learning
- movie overrides (tob outro)
- 3ed sneak attack, concentration/disruption
- statistically fairer random number generator
Improved features:
- iwd2 chargen, clabs, combat, music
- custom map notes and biographies now save properly
- effects, tob ending, animation, actions, bg1 nights
- bugfixes
GemRB v0.8.1 (2014-05-03):
New features:
- experimental OpenGL and OpenGL ES renderers
- spontaneous casting (iwd2) and "cast healing spells on rest"
- iwd2 spawns, saving throws
- utf-8 converter for dialog.tlk to be able to use any (cjk) font
Improved features:
- spawngroups, autopause, bg2 demo compatibility
- inventory, pst guiscripts, pst usability
- animations, scripting, dialog, touch input, mac gui
- bugfixes
GemRB v0.8.0 (2013-04-27):
New features:
- iwd2: Chapter 0+1 completable, full spellbook and ECL support
- multibyte font support (chinese, korean, japanese)
- favourite weapon/spell tracking, bg1 dreams
- most gemrb overrides were moved and are now moddable via game override
- initial bundled gemrb demo stubs
Improved features:
- random encounters and spawns (properly difficult)
- iwd2 combat, stats, spells, skills, effects and actions
- animations, speech, input
- looting, worldmap, hotkeys (work everywhere), fatigue
- bugfixes
GemRB v0.7.2 (2012-11-20):
New features:
- configuration changes are now saved to gem-baldur.ini (or equivalent)
- GemRB now asks for confirmation when exiting
- output can now be shown in the ingame message window (run debug(5))
- ToBEx flags for effect damage: bypass mirror image, ignore difficulty
- SDL2 software keyboard
Improved features:
- custom dialog.tlk encoding support
- fonts, effect icons, initials, chapter text
- option windows
- actions, triggers, effects, invisibility handling
- assorted bugfixes
GemRB V0.7.1 (2012-07-15):
New features:
- almost all iwd2 feats
- encumbrance penalties in movement
- configurable xp/damage adjustments per difficulty level
- support for logging to file directly
- iwd2 armor penalty and critical hit multiplier
- beginnings of iwd2 spellbook support
- vlc plugin for extra video formats
Improved features:
- (iwd2) effects, actions, combat, action bar, infravision
- sdl renderer and an initial sdl2 port
- config loading, logging
- cocoa wrapper and mac build, cursor handling, touch input
- bugfixes
GemRB V0.7.0 (2011-12-30):
New features:
- one can play through the whole Baldur's Gate saga
- custom TTF fonts support
- arbitrarily sortable casting list
- ios configuration interface, xcode project
- more pst spawn ini flags, individual critical hit animations
Improved features:
- resting, comment timing, actions
- drop caps, keybindings, sdl 1.3 input
- bugfixes, cleanups
GemRB V0.6.6 (2011-10-03):
New features:
- aura pollution and cleansing, casting interruption
- formation rotation
- bounty encounters
- npclevel.2da support
- initial mac bundle support
- fatigue
- backstab on condition (like in ToBEx)
Improved features:
- effects, triggers, actions
- keyboard shortcuts (F1-F12), touchscreen ui, scrolling
- hitpoint gain, thieving skill boni
- combat, spellcasting, iwd sounds
- PST inventory, PST spells
- bugfixes
Applied patches:
manpage typo fixes from c-korn #3377098
pst spell learning fix from Viktor Novotný
touchscreen fix from Beholder
GemRB V0.6.5 (2011-07-24):
New features:
- quickspell support
- keymap.ini handling
- yet more unhardcoded PST projectiles
- area comments, party npc interactions
- ios port and enhanced touchscreen support
Improved features:
- performance
- squirrels and other small game don't die instantly
- stores and stacking
- effects, triggers, actions, dialogs
- secret door detection, turning undead
- bugfixes and internal cleanups
Applied patches:
ios support patches from Brad Allred
android and touchscreen patches from Beholder
GemRB V0.6.4 (2011-03-27):
New features:
- PST maze and (un)hardcoded projectiles
- full wild, dead, miscast and vocal magic support
- subspell selection (spell immunity, nahal's reckless dweomer...)
- Autodetect GameType if it is set to 'auto' or commented out
- compatibility with the bg2 demo
- VVC lightspot support
Improved features:
- travel regions, projectiles, dialog startup
- bink player has no/less artifacts, good sound quality
- combat, effects, actions, triggers, banters
- bugfixes
Applied patches:
a set of patches for Android support from Beholder
arm compilation fixes by ShadowJack
patch from Thomas Klausner fixing building with libpng 1.5
patch by Hana Dusíková to support static linking on mac
GemRB V0.6.3 git (2010-11-21)
New features:
- IWD:HoW is now completable!
- casting sounds and footsteps
- autodetection of secret doors, detect illusions
- basic bardsong support and selective magic resistance (bg2-style)
- proper store economics, ergonomics and dragging
- custom blood color (creature-dependant)
- new actions, iwd effects and triggers
- Importing a SoA game into ToB
Improved features:
- actor selection and action bar (for summons and illusions too!)
- door bashing and traps
- loading screens, ambushes, worldmap
- sparkles, panic and other effects
- actions, dialogs, object matching
- personal items support (swap/equip/remove)
- bugfixes
Applied patches:
iwd regression fix from Eggert Jón Magnússon
GemRB V0.6.2 (2010-08-21):
New features:
- a basic SDL_mixer plugin for faster, but lower-quality audio
- dualclassing for bg1 and iwd
- new triggers, actions, infravision
- feet circle flickering on portrait hover, coloration in dialog
- wisdom xp bonus (pst)
Improved features:
- actions, triggers, object matching
- item loading and ability selection, inventory
- projectiles, effects, subtitles, verbal constants
- the core and guiscript design was cleaned up in many places
- bugfixes
Applied patches:
backslash check patch from anthiste
bg1 character generation patch from Maighstir
a crosscompiling fix from F.Fischer
GemRB V0.6.1 (2010-06-16):
New features:
- a minimal dataset
- reputation penalties on death or injury
- casting level bonus/malus (wild mages, clerics)
- tinting for different times of the day and weather effects
- a BI(n)K player plugin for the IWD2 movies
- new actions, turn undead
Improved features:
- the internal design was cleaned up in many places
- game saving, modal actions, combat, effects, spawns
- magic missiles are now drawn properly
- various guiscripts (no more flickering!)
- bugfixes
Applied patches:
two patches from Brendan Molloy
GemRB V0.6.0 (2009-11-03):
New features:
- BG1 and IWD are roughly completable!
- levelup support for bg1 and iwd, dream cutscenes in ToB
- more hardcoded projectiles and avatar animations
- evasion, backstabbing and basic hide in shadows
- compatibility with the widescreen mod (unreleased) allows for multiple
custom resolutions
- contingency and sequencer spells, beginnings of wild magic support
Improved features:
- combat, travelling and feedback
- better spellcasting timing
- actions, effects and triggers
- various guiscripts
- bugfixes
Applied patches:
a few patches from nugrud for how/totl support
GemRB V0.5.1 (2009-08-27):
New features:
- BG2:SoA is roughly completable!
- almost all missing IE's hardcoded projectiles, spell hit projectiles,
projectile trails, projectile failure (spell), projectile effectlists
- auto-reloading of projectile weapons in case the ammo stack runs out
- damage resistance
- sorcerer style spellbooks, reading of iwd2 spellbooks
- target following to other areas
- the null sound plugin is now always loaded last by default; for old
installs see the provided configuration example (DelayPlugin)
- intelligence and wisdom dictated lore bonus
- a GUIEnhancements config option (on by default) that enables a few
extra controls (for convenience and larger mods)
- PST death counters (don't anger the Lady)
- initial support for targeting by portrait
Improved features:
- actions, effects and triggers
- pathfinding, feet circles, fog of war and worldmap travel
- combat and spellcasting (especially summoning)
- projectiles
- config and default table value parsing is smarter about spaces
- various guiscripts
- bugfixes
Applied patches:
various patches from nugrud for bg2 gui enhancements
fix compilation (with cmake) on OS X, by hanicka
GemRB V0.5.0 (2009-06-25):
New features:
- SoA, ToB and PST are roughly playable beyond their first levels
- combat: dual-wielding, APR, proficiency and style boni, dexterity
bonus, initiatitive and speed factor, individual combat rounds
- many IE's hardcoded projectiles and support for projectile sounds
- IWD2 GUI now works after chargen too
- bg2 chargen now levels to the correct level
- summoned and charmed creatures can be ordered around
- actor tooltips (name and injury status)
- running, initial variable values and portal animations in PST
- hardcoded monk bonuses
Improved features:
- dialog, actions and triggers
- combat mechanics, animation, feedback, ranged combat
- matters of time and matter
- levelup, dual classing, multiclass handling
- focus: scrolling while paused is now possible
- animations (projectile, creature)
- pathfinding
- area music restarts when there's no music playing
- disarm trap checks skills
- various guiscripts
- bugfixes
Applied patches:
#2802190 jbmetz (improve the rpm spec handling)
#2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
GemRB V0.4.0 (2009-05-25):
New features:
- level up support in bg2
- basic party reordering
- bashing of containers and doors
- persistent area effects (cloudkill, stinking cloud, web, etc.)
- item amount window for stack splitting (shift+click or doubleclick)
- depletion of item charges
- opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
clear air, polymorph, disable button
- dynamic scrollbar creation (display of more than 10 kits, 24 spells)
- portrait effect icons
- item ability selection
- character customization
Improved features:
- fog of war
- party reformation
- iwd and how guiscripts have been merged
- traps
- pst dialogs
- regeneration, hp bonuses, healing
- animations and projectiles
- rewritten MVE player
- ranged combat
- various guiscripts
- bugfixes
Applied patches:
#2770564 Whiteclone (pst options window bug)
numerous patches from mattinm finishing the level up support
a few patches from ape fixing and extending iwd
#2579743 jbmetz added RPM spec files
GemRB V0.3.2 (2009-02-16):
New features:
- default cancel button, bound to the escape key
- tooltip animations and a shortcut (tab)
- wrapper python classes that simplified the GUIScripts
- trap detection, removal, triggering, xp, feedback, autopause
- modal effects
- proper xp award for dual- and multiclass actors
- double click (used in the map window)
- click-and-hold incrementing/decrementing
- accumulate kill statistics
- characters can move while the map is open
- sound on item equip
- arbitrary feat prerequisites in iwd2
- hard pause for all games (originally a ToB feature); triggered with 'h'
- extended night areas (originally a bg2 feature)
Improved features:
- walking animation timing
- formations (arbitrary sizes, rotation, cursor)
- ppc support (no more crashes)
- container/door/infopoint cursor and highlight handling
- various guiscripts
- cmake build system (now really works on *nix)
- magic item exclusion
- stores and bags
- fixed attack loop when target dies
- bugfixes
Applied patches:
#2159734 Zefklop (Mouse activity during movies)
#2243323 Zefklop (correct Openal cleanup)
#2263333 Whiteclone (bg1 guiinv)
#2380891 Amikrop (iwd1 guicommonwindows)
GemRB V0.3.1 (2008-09-25):
New features:
- mouse scroll support
- starting tob inventory
- character import in iwd and how
- spritecover for area animations
- proper XP bonus for thieving and learning spells
Improved features:
- gcc 4.3 compatibility
- PST bestiary
- bg2 and tob game modes have been merged
- bg2 and iwd2 character generation was simplified and improved
- stricter dualclassing prerequisites
- the cmake build system is available for other platforms too
- pathfinding
- starting time is now at day 0
- less memory leaks
- bugfixes
GemRB V0.3.0 (2008-02-17):
New features:
- TLK override handling (custom biographies and map notes)
- weapon immunities
- party AI
- expansion playmode
- more actions, triggers and effects
- loading of projectile explosion animations
- kit information window
- optional CMake build system (windows only)
Improved features:
- sound (now perfect!)
- character generation
- opcodes
- character record window
- pathfinding
- tooltip delay
- bugfixes
GemRB V0.2.9 (2007-07-06):
New features:
- thieving
- tracking
- graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
- projectiles
- spell casting
- item use
- challenge rating calculation
Improved features:
- more opcodes
- bugfixes
- shop/inventory gui
GemRB V0.2.8 (2006-12-24):
New features:
- equipment is rendered both on paperdoll and avatar
- weather (snow/rain) is now rendered
Improved features:
- action menus
- game scripting (actions/triggers)
GemRB V0.2.7 (2006-08-30):
New features:
- large animations
- worldmap travel
- dialogue portraits
- translucent shadows option
- personal space of actors
- combat
- many new effects
- overlay animation
Improved features:
- Script fixes
- Action menus
- TextScreen
- doors
- animated overlays
- new actions
GemRB V0.2.6 (2005-12-06):
New features:
- Effects are in a different plugin
- DoxyGen docs
- Wallgroup covers
- Door triggers
- Action menus (talk/attack)
- party/protagonist death handled
Improved features:
- Textscreen graphic fixed
- script workflow
- compilation and running on different systems (MacOSX, PPC Linux)
- various leaks/instabilities fixed
- Saving games
- inventory screens in many games
GemRB V0.2.5 (2005-08-22):
New features:
- Save game
- Effects are now loaded
- Equipping effects in items
- Spawn points in areas
- Textscreen (scrolled text between chapters)
Improved features:
- GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
- fully working Store screen
- fixed padding of message window rows (in dialogs)
GemRB V0.2.4 (2005-05-29):
New features:
- Store dialogs (Temple, Inn, Container, Tavern, Store)
- Fog of war with line of sight
- Doors block path and line of sight
- Window frames at higher resolutions
- Animated buttons (PST portraits, Donation window)
- Store opens when appropriate
- Containers
Improved features:
- Fixed dialogs
- new GUIScript functions with documentation
- Fog of war/door/store related gamescript actions
- fixed object distance and area variable handling in gamescript
- other new gamescript actions/triggers
- Implemented PCs fidget animations
Documentation:
- Introduction to writing GUIScript scripts
GemRB v0.2.3 (2005-02-13):
New features:
- GUI for most of the games, especially interactive Inventory and Spellbook
- Map and WorldMap
- Load screen interstitials with progress bar
- Spell and item cache to speed up object management
- Added gamescript actions/triggers
- Selection of spells during character generation
- First attempt on effects code
- First attempt on Fog-Of-War
- Tooltips
- Overhead text
- Ambient sounds
- Volume control
- Manual page gemrb(1)
- Documentation for GemRB Python API and our custom override files
Improved features:
- Character generation
- GUI
- Build infrastructure on Linux and Un*x systems
- Progress towards portability to 64 bit and big endian machines
- Many bugfixes and new bugs as well ;-)
- Shortened version numbers
- Simplified user configuration, game specific settings are now
in gemrb/override dir