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Alpha blending on Odroid N2+ #389
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I don't think it is blending issue. Wall or door does not have transparancy attribute. Got same picture with regular OpenGL after disabling depth test here (changed You can try to comment or remove this line to check if it is a problem with cached value. Otherwise I don't know how to help. As for software rendrering try to build the latest commit of |
Looks the same with
Sadly makes no difference, still looks the same.
Built the latest commit of branch
|
Strike. After commenting the line, the software renderer works. Thank you very much! |
I'll add the fix. |
SDL error fixed (#390). |
Sure. Second tried to replace 0 with 16, this time built as "Release". In both cases the result was the same (transparent walls). I have not tried both changes at once. If this makes sense, i could do that too. |
I compiled bstone for the Odroid N2+. This device has an Amlogic S922x CPU and a Mali G52 GPU.
When starting with renderer "auto-detect" it looks like this:
Somehow all the walls are transparent. This must be something special with the GPU and how it handles alpha blending.
So i wanted to switch to renderer "software" but this doesn't work either. Error messages is:
Any advice on how to get bstone running on this device?
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