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[Feature Request] - Elevator - Option to Restore Pacing of Counting Totals #505

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sudobbq opened this issue Sep 1, 2024 · 4 comments

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@sudobbq
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sudobbq commented Sep 1, 2024

When you complete a floor and enter the elevator, the percentage counting doesn't stop per row.
Instead, it zips through each line item; the total, informant, and enemies killed and stops after all of it is calculated, instead.

Can we restore the percentage counting where it stops at each row?

@bibendovsky
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If calculating is skipped it means a key was pressed in the process.
Otherwise it should calculate every row.

@sudobbq
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sudobbq commented Sep 1, 2024

Hey, Boris!
It isn't skipping, literally. It's instead, just not pausing at each row counted where in the DOS version it does.

@bibendovsky
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Hey, Boris! It isn't skipping, literally. It's instead, just not pausing at each row counted where in the DOS version it does.

That is I'm talking about - if it's not pausing at each row it's interrupted by pressed key.

Here is a video for latest release (first time pressed no key, second and third time pressed SPACE and LEFT CTRL respectively):
https://github.com/user-attachments/assets/4e3d0a44-a054-4a6f-b90e-fbe3ddb45a6f

@bibendovsky
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I could add an option to control interruption by a key of such events (input floor number, intro movies, .etc).
Will it resolve the issue?

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