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dtls.go
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dtls.go
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package mint
import (
"fmt"
"github.com/bifurcation/mint/syntax"
"time"
)
const (
initialMtu = 1200
initialTimeout = 100
)
// labels for timers
const (
retransmitTimerLabel = "handshake retransmit"
ackTimerLabel = "ack timer"
)
type SentHandshakeFragment struct {
seq uint32
offset int
fragLength int
record uint64
acked bool
}
type DtlsAck struct {
RecordNumbers []uint64 `tls:"head=2"`
}
func wireVersion(h *HandshakeLayer) uint16 {
if h.datagram {
return dtls12WireVersion
}
return tls12Version
}
func dtlsConvertVersion(version uint16) uint16 {
if version == tls12Version {
return dtls12WireVersion
}
if version == tls10Version {
return 0xfeff
}
panic(fmt.Sprintf("Internal error, unexpected version=%d", version))
}
// TODO(ekr@rtfm.com): Move these to state-machine.go
func (h *HandshakeContext) handshakeRetransmit() error {
if _, err := h.hOut.SendQueuedMessages(); err != nil {
return err
}
h.timers.start(retransmitTimerLabel,
h.handshakeRetransmit,
h.timeoutMS)
// TODO(ekr@rtfm.com): Back off timer
return nil
}
func (h *HandshakeContext) sendAck() error {
toack := h.hIn.recvdRecords
count := (initialMtu - 2) / 8 // TODO(ekr@rtfm.com): Current MTU
if len(toack) > count {
toack = toack[:count]
}
logf(logTypeHandshake, "Sending ACK: [%x]", toack)
ack := &DtlsAck{toack}
body, err := syntax.Marshal(&ack)
if err != nil {
return err
}
err = h.hOut.conn.WriteRecord(&TLSPlaintext{
contentType: RecordTypeAck,
fragment: body,
})
if err != nil {
return err
}
return nil
}
func (h *HandshakeContext) processAck(data []byte) error {
// Cancel the retransmit timer because we will be resending
// and possibly re-arming later.
h.timers.cancel(retransmitTimerLabel)
ack := &DtlsAck{}
read, err := syntax.Unmarshal(data, &ack)
if err != nil {
return err
}
if len(data) != read {
return fmt.Errorf("Invalid encoding: Extra data not consumed")
}
logf(logTypeHandshake, "ACK: [%x]", ack.RecordNumbers)
for _, r := range ack.RecordNumbers {
for _, m := range h.sentFragments {
if r == m.record {
logf(logTypeHandshake, "Marking %v %v(%v) as acked",
m.seq, m.offset, m.fragLength)
m.acked = true
}
}
}
count, err := h.hOut.SendQueuedMessages()
if err != nil {
return err
}
if count == 0 {
logf(logTypeHandshake, "All messages ACKed")
h.hOut.ClearQueuedMessages()
return nil
}
// Reset the timer
h.timers.start(retransmitTimerLabel,
h.handshakeRetransmit,
h.timeoutMS)
return nil
}
func (c *Conn) GetDTLSTimeout() (bool, time.Duration) {
return c.hsCtx.timers.remaining()
}
func (h *HandshakeContext) receivedHandshakeMessage() {
logf(logTypeHandshake, "%p Received handshake, waiting for start of flight = %v", h, h.waitingNextFlight)
// This just enables tests.
if h.hIn == nil {
return
}
if !h.hIn.datagram {
return
}
if h.waitingNextFlight {
logf(logTypeHandshake, "Received the start of the flight")
// Clear the outgoing DTLS queue and terminate the retransmit timer
h.hOut.ClearQueuedMessages()
h.timers.cancel(retransmitTimerLabel)
// OK, we're not waiting any more.
h.waitingNextFlight = false
}
// Now pre-emptively arm the ACK timer if it's not armed already.
// We'll automatically dis-arm it at the end of the handshake.
if h.timers.getTimer(ackTimerLabel) == nil {
h.timers.start(ackTimerLabel, h.sendAck, h.timeoutMS/4)
}
}
func (h *HandshakeContext) receivedEndOfFlight() {
logf(logTypeHandshake, "%p Received the end of the flight", h)
if !h.hIn.datagram {
return
}
// Empty incoming queue
h.hIn.queued = nil
// Note that we are waiting for the next flight.
h.waitingNextFlight = true
// Clear the ACK queue.
h.hIn.recvdRecords = nil
// Disarm the ACK timer
h.timers.cancel(ackTimerLabel)
}
func (h *HandshakeContext) receivedFinalFlight() {
logf(logTypeHandshake, "%p Received final flight", h)
if !h.hIn.datagram {
return
}
// Disarm the ACK timer
h.timers.cancel(ackTimerLabel)
// But send an ACK immediately.
h.sendAck()
}
func (h *HandshakeContext) fragmentAcked(seq uint32, offset int, fraglen int) bool {
logf(logTypeHandshake, "Looking to see if fragment %v %v(%v) was acked", seq, offset, fraglen)
for _, f := range h.sentFragments {
if !f.acked {
continue
}
if f.seq != seq {
continue
}
if f.offset > offset {
continue
}
// At this point, we know that the stored fragment starts
// at or before what we want to send, so check where the end
// is.
if f.offset+f.fragLength < offset+fraglen {
continue
}
return true
}
return false
}