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在加载资源时,会出现压缩包解压失败的情况。但是我用的是平台打包 (Android 非压缩)模式。Unity 2018.3.5f1 版本
The text was updated successfully, but these errors were encountered:
解决了:TaskList.cs 第 577行 函数Process() 中调用了 StartLoad(); 把StartLoad(); 屏蔽掉即可
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不应该调用WWW的StartLoad
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在加载资源时,会出现压缩包解压失败的情况。但是我用的是平台打包 (Android 非压缩)模式。Unity 2018.3.5f1 版本
The text was updated successfully, but these errors were encountered: