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NoMi - a little SFML game for educating myself and hopefully someday my kids too ;-) (c) 2019 Bino Maiheu

Credits

This project is inspired by:

Map generation

Compilation

  • set the CMAKE_TOOLCHAIN_FILE to vcpkg folder, neds boost, sfml, eigen and opengl

Collision detection

Status / TODO

  • move the mLevelMap directly into world, broken up by type --> use scenenode to render the background : this makes paralaxx background easier !!!