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Both glsl and glm have these methods implemented; however, glam still lacks support for them. reflect is useful when doing collision detection, and refract is useful when dealing with optics (for example, ray tracing).
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Both glsl and glm have these methods implemented; however, glam still lacks support for them.
reflect
is useful when doing collision detection, andrefract
is useful when dealing with optics (for example, ray tracing).Opened a PR with implementation and tests
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