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gui.h
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gui.h
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/* gameplaySP
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef GUI_H
#define GUI_H
#define GPSP_CONFIG_FILENAME "gpsp.cfg"
s32 load_file(const char **wildcards, char *result);
u32 adjust_frameskip(u32 button_id);
s32 load_game_config_file();
s32 load_config_file();
s32 save_game_config_file();
s32 save_config_file();
u32 menu(u16 *original_screen);
extern u32 savestate_slot;
void get_savestate_filename_noshot(u32 slot, char *name_buffer);
void get_savestate_filename(u32 slot, char *name_buffer);
void get_savestate_snapshot(char *savestate_filename);
#ifdef POLLUX_BUILD
#define default_clock_speed 533
#elif defined(GP2X_BUILD)
#define default_clock_speed 200
#else
#define default_clock_speed 333
#endif
#endif