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appveyor.yml
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appveyor.yml
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branches:
only:
- master
environment:
nodejs_version: "14"
global:
# Workaround for https://github.com/conda/conda-build/issues/636
PYTHONIOENCODING: UTF-8
CONDA_INSTALL_LOCN: "C:\\Miniconda35-x64"
CMAKE_OPTIONS: ""
CPP_TEST_OPTIONS: ""
CHECK_GEN_CODE: 1
matrix:
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
CMAKE_VS_VERSION: "14 2015"
platform:
- x86
- x64
configuration:
- Debug
- Release
before_build:
- cmake . -G"Visual Studio %CMAKE_VS_VERSION%" -DFLATBUFFERS_CODE_SANITIZE=1 %CMAKE_OPTIONS%
# This cuts down on a lot of noise generated by xamarin warnings.
- if exist "C:\Program Files (x86)\MSBuild\14.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets" del "C:\Program Files (x86)\MSBuild\14.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets"
build:
project: ALL_BUILD.vcxproj
verbosity: minimal
after_build:
- python conan/appveyor/install.py
- python conan/appveyor/build.py
install:
- set PATH=%CONDA_INSTALL_LOCN%;%CONDA_INSTALL_LOCN%\scripts;%PATH%;
- ps: Install-Product node $env:nodejs_version
test_script:
- if [%CHECK_GEN_CODE%]==[1] (call py scripts/check_generate_code.py "%CPP_TEST_OPTIONS%")
- "cd tests"
- 7z a GeneratedMyGameCode.zip MyGame\
- rem "---------------- C++ -----------------"
- "cd .."
- "%CONFIGURATION%\\flattests.exe"
- rem "---------------- JS -----------------"
- "node --version"
- "npm install"
- "npm run compile"
- "cd tests"
- "TypeScriptTest.bat"
artifacts:
- path: $(CONFIGURATION)\flatc.exe
name: flatc.exe
- path: tests\GeneratedMyGameCode.zip
name: GeneratedMyGameCode.zip