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Feature Request - detect stationary Objects (on demand) #841
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I would like a similar requirement too. Even if it is just a scheduled check. |
One more request for this feature. Even if it's zoned/masked or however it need be implemented. Without this, we are back to the same issues cause with all standard motion detection be it by camera, PIR or Microwave sensors. You resolved a HUGE issue with stationary object detection, perhaps without not really knowing you did. Frigate solved my problem in my office to control the lights. Moving to V8, in general, has been amazing, but I was bummed when on 8.4 my lights kept turning off. I tweaked many of the available settings and created zones to try to help, but the compromise needed to keep the lights on, for too long, was with last detected variable. I'm going to move back to 8.1 for now to try to fix this one very specific use case I'm having. |
This would be great 👍🏻 |
I'd love this as well. Really wanting to use Frigate for presence detection within rooms. As others have said if the person is lost when they're stationary it's no better than classic motion detection methods which is a shame! |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Similar issue here, I'd like to detect the presence of an object in the frame. Detection works great, but it requires movement. Ideally, Frigate should have a mode where a static object mode. Maybe this could be implemented by differentiating between the two states: Motion, Static. Whenever the camera switches from Motion -> Static, a last "full frame" detection is run, and every object which is present is then assumed to stay present. As soon as a motion is detected the algorithm switches from Static -> Motion, where the object detection is run on motion only and timeout of tracked objects comes active again etc. |
I'd also like this feature. |
@blakeblackshear any chance of seeing this? It really would make frigate so much more useful to me if I could use it for presence detection. |
Yes, but not in 0.9.0. Possibly the following release. |
+1 for this. Would love to be able to use just this to make my lights not turn off when I'm sat on the sofa watching TV |
Just another +1 for this. I installed Frigate today to have a look. Requiring movement every 5 seconds kills one of the intended use case I was hoping for, to replace PIR motion sensors. |
+1 from me too! |
+1 for this. I've been using DOODS to suplement this need, but Frigate was loads better. hope we can get this feature back soon. |
This feature is essential - my main use case for Frigate +1 |
Saw a video showing frigate for presence detection. I spent a week trying to get it to detect without motion to end up here. Please "re-enable" this feature as it's specifically what I wanted Frigate for. No one/nothing else does this! |
+1 for this. |
I ended up spinning up a second container with the last version that supported the original functionality of constant stationary detection. Terrible solution but better than losing the ability for my one office camera I use to detect when I'm in the room for lighting control. I did end up buying a second coral to help machine load. Can I add a +2 now since I already added my +1 months ago? ;) |
Stationary object detection was mentioned in the latest 0.10 release: #1927 I don't know if it will be implemented though. |
I am using Frigate for presence detection in some rooms for about half a year. This was working nearly perfect, but since 0.8.2 stationary objects (in my case a person) are not longer detect (if they don't move) when max_timeout is over.
Is there a way to choose whether it is enabled or disabled (detection of stationary objects)? I know that for many use cases off is the better decision, but for presence detection it would be great if a person (eg. sitting in front of the monitor and reading something, thereforce there would be no movement) would be detected even it is not moving.
Now using Frigate 0.8.3, with 0.8.0 it was nearly perfect.
Thanks Mike
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