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libode-config.h.cmake
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libode-config.h.cmake
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/* This file was autogenerated by CMake */
#ifndef _ODE_CONFIG_H_
#define _ODE_CONFIG_H_
/******************************************************************
* CONFIGURATON SETTINGS - you can change these, and then rebuild
* ODE to modify the behavior of the library.
*
* dTRIMESH_ENABLED - enable/disable trimesh support
* dTRIMESH_OPCODE - use the OPCODE trimesh engine
* dTRIMESH_GIMPACT - use the GIMPACT trimesh engine
* Only one trimesh engine should be enabled.
*
* dTRIMESH_16BIT_INDICES (todo: opcode only)
* Setup the trimesh engine to use 16 bit
* triangle indices. The default is to use
* 32 bit indices. Use the dTriIndex type to
* detect the correct index size.
*
* dTRIMESH_OPCODE_USE_NEWOLD_TRIMESH_TRIMESH_COLLIDER
* Use old implementation of trimesh-trimesh collider
* (for backward compatibility only)
*
* dOU_ENABLED
* dATOMICS_ENABLED
* dTLS_ENABLED
* Use generic features of OU library, atomic API
* and TLS API respectively.
* Generic features and atomic API are always enabled,
* unless threading interface support is disabled.
* Using TLS for global variables allows calling ODE
* collision detection functions from multiple threads.
*
* dBUILTIN_THREADING_IMPL_ENABLED
* Include built-in multithreaded threading
* implementation (still must be created and assigned
* to be used).
*
******************************************************************/
#cmakedefine dTRIMESH_ENABLED 1
#cmakedefine dTRIMESH_OPCODE 1
#cmakedefine dTRIMESH_GIMPACT 1
#cmakedefine01 dTRIMESH_16BIT_INDICES
#cmakedefine01 dTRIMESH_OPCODE_USE_OLD_TRIMESH_TRIMESH_COLLIDER
#cmakedefine dOU_ENABLED 1
#cmakedefine dATOMICS_ENABLED 1
#cmakedefine dTLS_ENABLED 1
#cmakedefine dTHREADING_INTF_DISABLED 1
#cmakedefine dBUILTIN_THREADING_IMPL_ENABLED 1
/******************************************************************
* SYSTEM SETTINGS - you shouldn't need to change these. If you
* run into an issue with these settings, please report it to
* the ODE bug tracker at:
* http://sf.net/tracker/?group_id=24884&atid=382799
******************************************************************/
/* Try to identify the platform */
#if defined(_XENON)
#define ODE_PLATFORM_XBOX360
#elif defined(SN_TARGET_PSP_HW)
#define ODE_PLATFORM_PSP
#elif defined(SN_TARGET_PS3)
#define ODE_PLATFORM_PS3
#elif defined(_MSC_VER) || defined(__CYGWIN32__) || defined(__MINGW32__)
#define ODE_PLATFORM_WINDOWS
#elif defined(__linux__)
#define ODE_PLATFORM_LINUX
#elif defined(__APPLE__) && defined(__MACH__)
#define ODE_PLATFORM_OSX
#else
#error "Need some help identifying the platform!"
#endif
/* Additional platform defines used in the code */
#if defined(ODE_PLATFORM_WINDOWS) && !defined(WIN32)
#define WIN32
#endif
#if defined(__CYGWIN32__) || defined(__MINGW32__)
#define CYGWIN
#endif
#if defined(ODE_PLATFORM_OSX)
#define macintosh
#endif
#if !defined(ODE_PLATFORM_OSX) && !defined(ODE_PLATFORM_PS3)
#include <malloc.h>
#endif
#if !defined(ODE_PLATFORM_WINDOWS)
#include <alloca.h>
#endif
#ifdef dSINGLE
#define dEpsilon FLT_EPSILON
#else
#define dEpsilon DBL_EPSILON
#endif
/* An integer type that can be safely cast to a pointer. This definition
* should be safe even on 64-bit systems */
typedef size_t intP;
/* The efficient alignment. most platforms align data structures to some
* number of bytes, but this is not always the most efficient alignment.
* for example, many x86 compilers align to 4 bytes, but on a pentium it is
* important to align doubles to 8 byte boundaries (for speed), and the 4
* floats in a SIMD register to 16 byte boundaries. many other platforms have
* similar behavior. setting a larger alignment can waste a (very) small
* amount of memory. NOTE: this number must be a power of two. */
#define EFFICIENT_ALIGNMENT 16
/* Basic OU functionality is required if either atomic API or TLS support
* is enabled. */
#if dATOMICS_ENABLED || dTLS_ENABLED
#undef dOU_ENABLED
#define dOU_ENABLED 1
#endif
#include "typedefs.h"
#endif