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extension.xml
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extension.xml
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<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Please see the LICENSE.md file included with this distribution for attribution and copyright information. -->
<root version='3.3' release='3'>
<properties>
<name>Feature: Ammunition Manager</name>
<version>4.6</version>
<author>bmos (Wil Thieme)</author>
<description>This extension aids in tracking ammunition and whether ranged weapons are loaded.</description>
<ruleset>
<name>3.5E</name>
</ruleset>
<ruleset>
<name>4E</name>
</ruleset>
<ruleset>
<name>PFRPG</name>
</ruleset>
<ruleset>
<name>PFRPG2</name>
</ruleset>
<ruleset>
<name>PFRPG2-Legacy</name>
</ruleset>
<ruleset>
<name>5E</name>
</ruleset>
<loadorder>34</loadorder>
</properties>
<announcement text="https://github.com/bmos/FG-PFRPG-Ammunition-Manager\nAmmunition Manager v4.6-hotfix.2:\nThis extension aids in tracking ammunition and whether ranged weapons are loaded." font="emotefont" icon="archery_ammomanager" />
<base>
<!-- Campaign Records -->
<includefile ruleset="PFRPG|3.5E" source="campaign/pfrpg_record_char_actions.xml" />
<includefile ruleset="PFRPG2|PFRPG2-Legacy" source="campaign/pfrpg2_record_char_actions.xml" />
<includefile ruleset="4E" source="campaign/4e_record_char_combat.xml" />
<includefile ruleset="5E" source="campaign/5e_record_char_weapon.xml" />
<includefile ruleset="PFRPG|3.5E" source="campaign/pfrpg_record_charmini_actions.xml" />
<includefile ruleset="4E" source="campaign/4e_record_charmini_main.xml" />
<includefile source="common/templates.xml" />
<includefile source="common/weapon_ammo_window.xml" />
<!-- Strings -->
<includefile source="strings/strings_ammunition_manager.xml" />
<!-- Scripts -->
<script name="AmmunitionManager" file="scripts/manager_ammunition.lua" />
<script name="AmmunitionManagerUpgrades" file="scripts/manager_ammunition_upgrades.lua" />
<!-- Buttons -->
<icon name="button_load" file="graphics/button_load.png" />
<icon name="button_unload" file="graphics/button_unload.png" />
<!-- Chat Graphics -->
<icon name="archery_ammomanager" file="graphics/bow-and-arrows.png" />
<!-- Interface Graphics -->
<icon name="button_recover_ammo" file="graphics/buttons/button_action_heal.png" />
<icon name="button_recover_ammo_down" file="graphics/buttons/button_action_heal_down.png" />
</base>
</root>