Releases: FG-Unofficial-Developers-Guild/FG-Ammunition-Manager
Releases · FG-Unofficial-Developers-Guild/FG-Ammunition-Manager
v3.7-test.3
version number
v3.7-test.2
revert number crosslink changes
v3.6 - ruleset updates (goodbye rAction)
What's Changed
- Ruleset updates for 4E, PFRPG, and 5E. Should improve compatibility with other extensions.
Full Changelog: v3.5-hotfix.4...v3.6
v3.5-hotfix.4 - Crossbow Expert
What's Changed
- Check for "Crossbow Expert" feat in 5E. If found, check if weapon name contains crossbow. If it does, ignore "loading" property.
- HOTFIX: missing line added
- HOTFIX: remove debug chat message on initial load in PFRPG
- HOTFIX: 4e mini charsheet script error fix
- HOTFIX: more attempts to fix 4e mini charsheet script errors
Full Changelog: v3.4...v3.5-hotfix.4
v3.4 - Better SFRPG Support, 5E Thrown Weapon Ammo Counting,
What's Changed
- Update starfinder reload to account for weapon usage when reloading by @SoxMax in #23
- Fix thrown weapons not decrementing ammo in 5E.
- Cleanup code with eye to memory management.
- Code formatting improvements.
New Contributors
Full Changelog: v3.3-hotfix.1...v3.4
v3.3-hotfix.1 - code readibility and background changes
What's Changed
Lots of changes in the background. Please let me know if you have issues.
Full Changelog: v3.0-hotfix.3...v3.3-hotfix.1
v3.0-hotfix.3 - Ammunition data linking
What's Changed
- Weapon ammo counter now uses count from inventory.
- Reload button has been removed. Resolves #19
- Misses are now counted per-ammo-type. Resolves issue #9
- These changes should allow for future implementation of magic ammunition bonuses (tracked in #12)
- HOTFIX: Melee attacks blocked for no ammo
- HOTFIX: 5E sometimes saying NO AMMO erroneously
- HOTFIX: setLink error hopefully fixed
- HOTFIX: 5E thrown item ammocounter notbeing shown
Full Changelog: v2.9-hotfix.2...v3.0-hotfix.3
v2.9-hotfix.2 - visibility and efficiency improvements
If you work at Whole Foods and want a union, contact Whole Worker
- Hide ammunition from weapon details page for non-ranged weapons (resolves issue #20)
- Greatly improve reload code efficiency (lays groundwork for supporting #9)
- Small process improvements including resolving a benign 4E console warning.
- HOTFIX Feb 16: Use non-ID item names for non-IDed items
- HOTFIX Feb 16: Support additional search fields for ammo (like type in 5e and pfrpg)
- HOTFIX Feb 17: 4E script error
Full Changelog: v2.8...v2.9-hotfix.2
v2.8 - attack prettifier
If you work at Whole Foods and want a union, contact Whole Worker
- Implement alternative to "Attack Prettifier" feature of deprecated LAE: Expanded Options extension. This helps facilitate weapon effects for Audio Overseer.
- Correct console warning visible in 4e ruleset (didn't cause full error just a warning).
See previous release:
https://github.com/bmos/FG-PFRPG-Loaded-Indicator/releases/tag/v2.7-hotfix.2
v2.7-hotfix.2 - UI buttons rather than double-clicking
If you work at Whole Foods and want a union, contact Whole Worker
- Reloading, loading, and recovering ammo are now performed via clicking buttons rather than double-clicking text fields.
- HOTFIX: 5E UI buttons were shown for melee weapons. Now just for ranged/thrown. Thanks to nephranka for reporting.
- HOTFIX: When finding weapon node, only ranged weapons are allowed. This should fix potential issue of "double weapons" like daggers (which can be ranged or melee) not having ammunition tracked.
- HOTFIX: Track ammo for non-melee weapons rather than looking specifically for ranged weapons.
See previous release:
https://github.com/bmos/FG-PFRPG-Loaded-Indicator/releases/tag/v2.6-hotfix.5