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Releases: FG-Unofficial-Developers-Guild/FG-Ammunition-Manager

v1.3 - Count misses and recover ammo

24 Nov 01:36
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  • Missed attacks with ranged weapons will now increment a counter in the weapon's attack/damage details page.
  • Double-clicking the percentage listed there (default is 50%) will recover that portion of the missed arrows and reset the counter.
  • These recovered arrows will be returned to the weapon's ammo counter. Any arrows in excess of the max ammo there will have a warning posted in chat.

See previous release:
https://github.com/bmos/FG-PFRPG-Loaded-Indicator/releases/tag/v1.2

v1.2 - Ammunition automation

20 Nov 16:29
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  • Post to chat if there is not enough ammo for the shot
  • Post to chat if the last piece of ammunition has been shot
  • Mark off ammunition as attacks are made
  • This extension now requires Kelrugem's FullOverlayPackage

See previous release:
https://github.com/bmos/FG-PFRPG-Loaded-Indicator/releases/tag/v1.1

v1.1 - Chat messaging

20 Nov 13:33
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  • The loaded indicator is now only shown on weapons that include 'firearm', 'crossbow', 'javelin', 'ballista', 'windlass', 'pistol', 'rifle', or 'loadaction' in their name.
  • Loading the weapon now posts a chat message declaring the action.
  • Firing an un-loaded weapon now posts a chat message declaring the issue.

See previous release:
https://github.com/bmos/FG-PFRPG-Loaded-Indicator/releases/tag/v1.0.0

v1.0.0 - Initial Release

01 Sep 00:38
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mini charsheet updates

loaded indicator toggle on mini charsheet