Releases: FG-Unofficial-Developers-Guild/FG-Ammunition-Manager
Releases · FG-Unofficial-Developers-Guild/FG-Ammunition-Manager
v1.3 - Count misses and recover ammo
- Missed attacks with ranged weapons will now increment a counter in the weapon's attack/damage details page.
- Double-clicking the percentage listed there (default is 50%) will recover that portion of the missed arrows and reset the counter.
- These recovered arrows will be returned to the weapon's ammo counter. Any arrows in excess of the max ammo there will have a warning posted in chat.
See previous release:
https://github.com/bmos/FG-PFRPG-Loaded-Indicator/releases/tag/v1.2
v1.2 - Ammunition automation
- Post to chat if there is not enough ammo for the shot
- Post to chat if the last piece of ammunition has been shot
- Mark off ammunition as attacks are made
- This extension now requires Kelrugem's FullOverlayPackage
See previous release:
https://github.com/bmos/FG-PFRPG-Loaded-Indicator/releases/tag/v1.1
v1.1 - Chat messaging
- The loaded indicator is now only shown on weapons that include 'firearm', 'crossbow', 'javelin', 'ballista', 'windlass', 'pistol', 'rifle', or 'loadaction' in their name.
- Loading the weapon now posts a chat message declaring the action.
- Firing an un-loaded weapon now posts a chat message declaring the issue.
See previous release:
https://github.com/bmos/FG-PFRPG-Loaded-Indicator/releases/tag/v1.0.0
v1.0.0 - Initial Release
mini charsheet updates loaded indicator toggle on mini charsheet