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If a move that calls events.endStage() triggers the end of the turn (via an endIf for example), then that endStage event is currently run after the set-up for the new turn. This can result in the player who moved last being removed from the activePlayers for the new turn.
If a move that calls
events.endStage()
triggers the end of the turn (via anendIf
for example), then thatendStage
event is currently run after the set-up for the new turn. This can result in the player who moved last being removed from theactivePlayers
for the new turn.Reported on Gitter by @tomnunn who shared this CodeSandbox reproduction.
(This is effectively a duplicate of #769, which reports the inverse problem that an
endIf
doesn’t yet have access to the newactivePlayers
.)The text was updated successfully, but these errors were encountered: