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SETUP.md

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Dependencies:

* [Conan](http://conan.io)
* [CMake](http://cmake.org)

Compiling steps

  1. Have the project extracted and all in a directory (git pull or unzip the project archive)
  2. Open a command prompt with all the environment variables set properly
    • This means opening a visual studio dev prompt if you're on windows
  3. conan install, possibly including various -s or --build flags if the libraries need to be built for your compiler
    • This will generate various dll's in the bin folder in the root of the project. Distribute these with your game; they're needed to run the btx engine.
  4. mkdir build
  5. cd build
  6. cmake .. -G "YOUR GENERATOR"
  7. Now build the project with the generated files
    • This probably means typing make if you're on Unix, or opening the solution file if you're on windows.
  8. After compilation the btx binary should end up in the bin folder in the project root.

You should now have a working btx executable in the bin folder, together with the binaries needed to run it. Go play a game!