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create one cube buffer for positions and normals and share with all multidraw meshes
do scale and normal fix in vertex shader
should reduce render times, though at expense of draw work, should be fine? might help with flickering on fast block adding on complex chunks
The text was updated successfully, but these errors were encountered:
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create one cube buffer for positions and normals and share with all multidraw meshes
do scale and normal fix in vertex shader
should reduce render times, though at expense of draw work, should be fine? might help with flickering on fast block adding on complex chunks
The text was updated successfully, but these errors were encountered: