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Buildpack Interface Specification

This document specifies the interface between a lifecycle program and one or more buildpacks.

Table of Contents

Buildpack API Version

This document specifies Buildpack API version 0.10

Buildpack API versions:

  • MUST be in form <major>.<minor> or <major>, where <major> is equivalent to <major>.0
  • <major> and <minor> MUST only contain numbers (unsigned 64 bit integer)
  • When <major> is greater than 0 increments to <minor> SHALL exclusively indicate additive changes

Terminology

CNB Terminology

A buildpack is a directory containing a buildpack.toml. Buildpacks analyze application source code and determine the best way to build it.

A buildpack group, or group, is a list of one or more buildpacks that are designed to work together - for example, a buildpack that provides node and a buildpack that provides npm.

An order is a list of one or more groups to be tested against application source code, so that the appropriate group for a build can be determined.

A component buildpack is a buildpack containing /bin/detect and /bin/build executables. Component buildpacks implement the Buildpack Interface.

A composite buildpack is a buildpack containing an order definition in buildpack.toml. Composite buildpacks do not contain /bin/detect or /bin/build executables. They MUST be resolvable into a collection of component buildpacks.

An image extension (experimental) is a directory containing an extension.toml. Extensions generate Dockerfiles that can be used to define the runtime base image, prior to buildpack execution. Extensions implement the Image Extension Interface. Extensions are always "component": their extension.toml cannot contain an order definition.

Resolving an order is the process by which an order (which may contain image extensions, component buildpacks, or composite buildpacks) is evaluated together with application source code to produce an optional group of image extensions and a required group of component buildpacks that can be used to build the application. This process is known as detection. During detection, the /bin/detect executable for each image extension (if present) and the /bin/detect executable for each component buildpack is invoked.

An optional image extension or buildpack is a group element that, when failing detection, will be excluded from the group without causing the entire group to fail.

A build plan is a file used during detection, in which each image extension or component buildpack may express the dependencies that it requires and the dependencies that it provides. A group will only pass detection if a valid build plan can be produced from the dependencies that all elements in the group require and provide. A valid build plan is a plan where all required dependencies are provided in the necessary order, meaning that during the build phase, each component buildpack will have its required dependencies provided by an image extension or component buildpack that runs before it.

A buildpack plan is a file unique to each image extension or component buildpack, used during the generation or build phase to communicate the dependencies that it is expected to provide.

A lifecycle is software that orchestrates a build. It executes in a series of phases that each have a distinct responsibility.

A launcher is an executable that is the ENTRYPOINT of the exported OCI image. It is used to start processes at runtime. Having a launcher enables multiple process types to be defined on an image, with process-specific environment variables and other functionality.

Launch describes the process of running an application by creating a container from the exported OCI image.

A platform is a system or software that orchestrates the lifecycle by invoking each lifecycle phase in order.

A process definition is a description, provided by component buildpacks during the build phase, of a process to launch at runtime.

An application directory is a directory containing application source code. Component buildpacks may make changes to the application directory during the build phase.

A layer is a set of filesystem changes packaged according to the OCI Image Specification.

A layer directory is a directory created by a component buildpack that contains build and/or runtime dependencies, and can be used to configure the build and/or runtime environment. There are three layer types:

  • a launch layer is added as a layer in the exported OCI image; it can be re-used on the next build (the lifecycle can avoid re-uploading it) if the component buildpack that created the layer has the same requirements on the next build
  • a cache layer is saved to the cache and its contents may be restored on the next build
  • a build layer contains child directories with paths that are added to the environment (e.g., PATH, LD_LIBRARY_PATH, etc.) for subsequent buildpacks in the same build Any combination of the three layer types are valid for a particular layer directory.

Buildpack Interface

The following specifies the interface implemented by component buildpacks. The lifecycle MUST invoke executables in component buildpacks as described in the Phase sections.

Buildpack API Compatibility

Given a buildpack declaring <buildpack API Version> in its buildpack.toml, the lifecycle:

  • MUST either conform to the matching version of this specification when interfacing with the buildpack or
  • MUST return an error to the platform if it does not support <buildpack API Version>

The lifecycle MAY return an error to the platform if two or more buildpacks within a group declare buildpack API versions that the lifecycle cannot support together within a single build, even if both are supported independently.

Key

Mark Meaning
A Single copy provided for all buildpacks
E Different copy provided for each buildpack
I Image repository for storage
C Cache for storage
R Read-only
* Buildpack-specific content
# Platform-specific content

Detection

Executable: /bin/detect, Working Dir: <app[AR]>

Input Attributes Description
$0 Absolute path of /bin/detect executable
$CNB_BUILD_PLAN_PATH E Absolute path of the build plan
$CNB_BUILDPACK_DIR ER Absolute path of the buildpack root directory
$CNB_PLATFORM_DIR AR Absolute path of the platform directory
$CNB_PLATFORM_DIR/env/ AR User-provided environment variables for build
$CNB_PLATFORM_DIR/# AR Platform-specific extensions
Output Description
[exit status] Pass (0), fail (100), or error (1-99, 101+)
Standard output Logs (info)
Standard error Logs (warnings, errors)
$CNB_BUILD_PLAN_PATH Contributions to the the Build Plan (TOML)

Build

Executable: /bin/build, Working Dir: <app[AI]>

Input Attributes Description
$0 Absolute path of /bin/build executable
$CNB_LAYERS_DIR EIC Absolute path of the buildpack layers directory
$CNB_BP_PLAN_PATH ER Relevant Buildpack Plan entries from detection (TOML)
$CNB_BUILDPACK_DIR ER Absolute path of the buildpack root directory
$CNB_PLATFORM_DIR AR Absolute path of the platform directory
$CNB_PLATFORM_DIR/env/ AR User-provided environment variables for build
$CNB_PLATFORM_DIR/# AR Platform-specific extensions
Output Description
[exit status] Success (0) or failure (1+)
Standard output Logs (info)
Standard error Logs (warnings, errors)
$CNB_LAYERS_DIR/launch.toml App metadata (see launch.toml)
$CNB_LAYERS_DIR/launch.sbom.<ext> Launch Software Bill of Materials (see Software-Bill-of-Materials)
$CNB_LAYERS_DIR/build.toml Build metadata (see build.toml)
$CNB_LAYERS_DIR/build.sbom.<ext> Build Software Bill of Materials (see Software-Bill-of-Materials)
$CNB_LAYERS_DIR/store.toml Persistent metadata (see store.toml)
$CNB_LAYERS_DIR/<layer>.toml Layer metadata (see Layer Content Metadata)
$CNB_LAYERS_DIR/<layer>.sbom.<ext> Layer Software Bill of Materials (see Software-Bill-of-Materials)
$CNB_LAYERS_DIR/<layer>/bin/ Binaries for launch and/or subsequent buildpacks
$CNB_LAYERS_DIR/<layer>/lib/ Shared libraries for launch and/or subsequent buildpacks
$CNB_LAYERS_DIR/<layer>/exec.d/ Executables that provide env vars via the Exec.d Interface before launch
$CNB_LAYERS_DIR/<layer>/exec.d/<process>/ Executables that provide env vars for a particular process type via the Exec.d Interface before launch
$CNB_LAYERS_DIR/<layer>/include/ C/C++ headers for subsequent buildpacks
$CNB_LAYERS_DIR/<layer>/pkgconfig/ Search path for pkg-config for subsequent buildpacks
$CNB_LAYERS_DIR/<layer>/env/ Env vars for launch and/or subsequent buildpacks
$CNB_LAYERS_DIR/<layer>/env.launch/ Env vars for launch (after env, before exec.d)
$CNB_LAYERS_DIR/<layer>/env.launch/<process>/ Env vars for launch (after env, before exec.d) for the launched process
$CNB_LAYERS_DIR/<layer>/env.build/ Env vars for subsequent buildpacks (after env)
$CNB_LAYERS_DIR/<layer>/* Other content for launch and/or subsequent buildpacks

Exec.d

Executable: <layers>/<layer>/exec.d/<executable>, Working Dir: <app[AI]>

OR

Executable: <layers>/<layer>/exec.d/<process>/<executable>, Working Dir: <app[AI]>

Input Description
$0 Absolute path of the executable
FD 3 A third open file descriptor
<handle> An additional open handle
CNB_EXEC_D_HANDLE Hexidecimal number for <handle>
Output Description
[exit status] Pass (0) or error (1+)
Standard output Logs (info)
Standard error Logs (warnings, errors)
FD 3 or <handle> Launch time environment variables (see Exec.d Output)

Layer Types

Using the Layer Content Metadata provided by a buildpack in the [types] table of a <layers>/<layer>.toml file, the lifecycle MUST determine:

  • Whether the layer directory <layers>/<layer>/ should be available to the app (via the launch boolean).
  • Whether the layer directory <layers>/<layer>/ should be available to subsequent buildpacks (via the build boolean).
  • Whether the layer directory <layers>/<layer>/ should be persisted and made available to subsequent builds of the same OCI image (via the cache boolean).

All combinations of launch, build, and cache booleans are valid. When a layer declares more than one type (e.g. launch = true and cache = true), the requirements of each type apply. The lifecycle MUST treat a layer with unset types as a launch = false, build = false, cache = false layer.

The following table illustrates the behavior depending on the value of each flag. Note that the lifecycle only restores layers from the cache, never from the previous image.

build cache launch Metadata and SBOM** Restored Layer Restored
true true true Yes - from the app image Yes* - from the cache
true true false Yes - from the cache Yes - from the cache
true false true No No
true false false No No
false true true Yes - from the app image Yes* - from the cache
false true false Yes - from the cache Yes - from the cache
false false true Yes - from the app image No
false false false No No

* The metadata and layer are restored only if the layer SHA recorded in the previous image matches the layer SHA recorded in the cache.

** Only SBOM files associated with a layer are restored. Launch-level and build-level SBOM files must be re-created on each build.

Examples:

  • build = true, cache = true, launch = true: A Ruby buildpack provides the Ruby interpreter to a subsequent buildpack and additionally installs Ruby in the app image to support the application. The Ruby is restored from the cache on rebuild, and the Ruby buildpack can use layer metadata to ensure the correct version is present.
  • build = true, cache = true, launch = false: A Java buildpack provides the JDK to a subsequent buildpack, which uses it to compile a Java application. The JDK is restored from the cache on rebuild, and the Java buildpack can use layer metadata to ensure the correct version is present.
  • build = true, cache = false, launch = false: An NPM buildpack provides the latest version of the NPM CLI to a subsequent buildpack (without caching it).
  • build = false, cache = false, launch = true: A Python buildpack installs Python in the app image to support the application. Python is not restored from the cache on rebuild, but the Python buildpack can still use layer metadata to determine if the previous Python layer is replaced with a new layer or referenced by the new app image.

Launch Layers

A buildpack MAY specify that a <layers>/<layer>/ directory is a launch layer by placing launch = true under [types] in <layers>/<layer>.toml.

The lifecycle MUST make all launch layers accessible to the app as described in the Environment section.

The lifecycle MUST include each launch layer in the built OCI image. The lifecycle MUST also store the Layer Content Metadata associated with each layer so that it can be recovered using the layer Diff ID.

Before a given re-build:

  • If a launch layer is marked cache = false and build = false in the previous image metadata, the lifecycle:
    • MUST restore Layer Content Metadata to <layers>/<layer>.toml, excluding the [types] table.
    • MUST restore any layer-associated Software Bill of Materials to <layers>/<layer>.sbom.<ext>.
    • MUST NOT restore the corresponding <layers>/<layer>/ directory from any previous build.

After a given re-build:

  • If a buildpack adds launch = true under [types] in <layers>/<layer>.toml and leaves no <layers>/<layer>/ directory, the lifecycle:
    • MUST reuse the corresponding layer from the previous build in the OCI image and
    • MUST replace the Layer Content Metadata in the OCI image with the version present after the re-build.
    • MUST replace the Software Bill of Materials in the OCI image with the version present after the re-build.
  • If a buildpack adds launch = true under [types] in <layers>/<layer>.toml and leaves a <layers>/<layer>/ directory, the lifecycle:
    • MUST replace the corresponding layer in the OCI image with the directory contents present after the re-build and
    • MUST replace the Layer Content Metadata in the OCI image with the version present after the re-build.
    • MUST replace the Software Bill of Materials in the OCI image with the version present after the re-build.
  • If a buildpack does not add launch = true under [types] in <layers>/<layer>.toml or deletes <layers>/<layer>.toml, then the lifecycle MUST NOT include any corresponding layer in the OCI image.

Build Layers

A buildpack MAY specify that a <layers>/<layer>/ directory is a build layer by placing build = true under [types] in <layers>/<layer>.toml.

The lifecycle MUST make all build layers accessible to subsequent buildpacks as described in the Environment section.

Before the next re-build:

  • If the layer is marked cache = false, the lifecycle MUST NOT restore the <layers>/<layer>/ directory, the <layers>/<layer>.toml file, or any provided <layers>/<layer>.sbom.<ext> from any previous build.

Cached Layers

A buildpack MAY specify that a <layers>/<layer>/ directory is a cached layer by placing cache = true under [types] in <layers>/<layer>.toml.

If a cache is provided, the lifecycle:

  • SHOULD store all cached layers after a successful build.
  • SHOULD store the Layer Content Metadata associated with each layer so that it can be recovered using the layer Diff ID
  • SHOULD store any provided Software Bill of Materials associated with each layer

Before the next re-build:

  • The lifecycle MUST do both or neither of the following:
    • Restore Layer Content Metadata to <layers>/<layer>.toml, excluding the [types] table, and any provided Software Bill of Materials.
    • Restore layer contents to the <layers>/<layer>/ directory.

Ignored Layers

Layers marked launch = false, build = false, and cache = false behave like temporary directories, available only to the authoring buildpack, existing for the duration of a single build.

At the end of each individual buildpack's build phase:

  • The lifecycle:
    • MUST rename <layers>/<layer>/ to <layers>/<layer>.ignore/ for all layers where launch = false, build = false, and cache = false, in order to prevent subsequent buildpacks from accidentally depending on an ignored layer.

Phase #1: Detection

Detection

Purpose

The purpose of detection is to find an ordered group of component buildpacks - and, optionally, image extensions - to use during the generation and build phases. These buildpacks must be compatible with the app.

For detect requirements that are specific to image extensions, see the Image Extension Interface.

Process

GIVEN:

  • An ordered list of resolved groups as described in Order Resolution
  • A directory containing application source code

For each image extension ("extension") or component buildpack ("buildpack") in each group in order, the lifecycle MUST execute /bin/detect. Image extensions MUST always be optional during detection.

  1. If the exit status of a buildpack /bin/detect is non-zero and the buildpack is not marked optional,
    Then the lifecycle MUST proceed to the next group or fail detection completely if no more groups are present.

  2. If the exit status of /bin/detect is zero or the extension or buildpack is marked optional,

    1. If the extension or buildpack is not the last in the group,
      Then the lifecycle MUST proceed to the next extension or buildpack in the group.

    2. If the extension or buildpack is the last in the group,

      1. If no exit statuses from buildpack /bin/detect in the group are zero
        Then the lifecycle MUST proceed to the next group or fail detection completely if no more groups are present.

      2. If at least one exit status from a buildpack /bin/detect in the group is zero
        Then the lifecycle MUST select this group and MAY proceed to the generation phase.

The selected group MUST be filtered to only include extensions and buildpacks with exit status zero. The order of the extensions and buildpacks in the group MUST otherwise be preserved.

For each /bin/detect executable in each extension or buildpack, the lifecycle:

  • MUST configure the environment as described in the Environment section.

The /bin/detect executable in each extension or buildpack, when executed:

  • MAY read the app directory.
  • MAY emit error, warning, or debug messages to stderr.
  • MAY augment the Build Plan by writing TOML to <plan>.
  • MUST set an exit status code as described in the Buildpack Interface section.

In order to make contributions to the Build Plan, a /bin/detect executable MUST write entries to <plan> in two sections: requires and provides. Additionally, these two sections MAY be repeated together inside of an or array at the top-level. Each requires and provides section MUST be a list of entries formatted as described in the Build Plan format section.

Each pairing of requires and provides sections (at the top level, or inside of an or array) is a potential Build Plan.

For a given group, a sequence of trials is generated by selecting a single potential Build Plan from each extension or buildpack in a left-to-right, depth-first order. The group fails to detect if all trials fail to detect.

For each trial,

  • If a required buildpack provides a dependency that is not required by the same buildpack or a subsequent buildpack, the trial MUST fail to detect.
  • If a required buildpack requires a dependency that is not provided by the same buildpack or a previous buildpack, the trial MUST fail to detect.
  • If an optional buildpack provides a dependency that is not required by the same buildpack or a subsequent buildpack, the optional buildpack MUST be excluded from the build phase and its requires and provides MUST be excluded from the Build Plan.
  • If an extension provides a dependency that is not required by a subsequent buildpack, the extension MUST be excluded from the build phase and its provides MUST be excluded from the Build Plan.
  • If an optional buildpack requires a dependency that is not provided by the same buildpack or a previous buildpack, the optional buildpack MUST be excluded from the build phase and its requires and provides MUST be excluded from the Build Plan.
  • Multiple buildpacks MAY require or provide the same dependency.
  • Multiple extensions MAY provide the same dependency.

The lifecycle MAY execute each /bin/detect within a group in parallel.

The lifecycle MUST run /bin/detect for all extensions and buildpacks in a group in a container using a common build environment. If any non-optional buildpack in a group fails to declare a target in buildpack.toml matching the build-time and runtime base images, and in the case that no targets are declared and the inferred target does not match, the lifecycle MUST fail detection for the group. For matching criteria, see buildpack.toml.

Order Resolution

During detection, an order definition for image extensions (if present) and an order definition for buildpacks MUST be resolved into a group of image extensions and a group of component buildpacks.

Order definitions for image extensions MUST NOT contain nested orders.

If an order definition for image extensions is present, it MUST be prepended to the order definition for buildpacks before the resolution process occurs.

The resolution process MUST follow this pattern:

Where:

  • O and P are orders for image extensions or buildpacks.
  • A through H are image extensions or component buildpacks.

Given:

 O = \begin{bmatrix} A, & B \ C, & D \end{bmatrix}

 P = \begin{bmatrix} E, & F \ G, & H \end{bmatrix} "

It MUST follow that:

 \begin{bmatrix} E, & O, & F \end{bmatrix} = \begin{bmatrix} E, & A, & B, & F \ E, & C, & D, & F \ \end{bmatrix}

 \begin{bmatrix} O, & P \end{bmatrix} = \begin{bmatrix} A, & B, & E, & F \ A, & B, & G, & H \ C, & D, & E, & F \ C, & D, & G, & H \ \end{bmatrix}

Note that buildpack IDs are expanded depth-first in left-to-right order.

If a buildpack order entry within a group has the parameter optional = true, then a copy of the group without the entry MUST be repeated after the original group.

Phase #2: Analysis

Analysis

Purpose

The purpose of analysis is to restore <layers>/<layer>.toml, <layers>/<layer>.sbom.<ext>, and <layers>/store.toml files that component buildpacks may use to optimize the build and export phases.

Process

The lifecycle SHOULD attempt to locate a reference to an OCI image from a previous build that:

  • Was created using some version of the same application source code.
  • Is readable by the lifecycle.
  • Was created using the lifecycle.
  • Is as recent as possible.

The lifecycle MUST skip analysis and proceed to the build phase if no such image can be located.

GIVEN:

  • A reference to the previously created OCI image described above and
  • The final ordered group of buildpacks determined during the detection phase,

For each buildpack in the group, the lifecycle

  1. MUST restore <layers>/<layer>.toml and <layers>/<layer>.sbom.<ext> files from the previous build as described in Layer Types.
  2. MUST restore <layers>/store.toml.

After analysis, the lifecycle MUST proceed to the build phase.

Phase #3: Generation (image extensions only)

Purpose

The purpose of the generation phase is to generate Dockerfiles that can be used to define the build and/or runtime base image. The generation phase MUST NOT be run for Windows builds.

Process

See the Image Extension Specification.

Phase #4: Extension (image extensions only)

Purpose

The purpose of the extension phase is to apply the Dockerfiles generated in the generation phase to the appropriate base image. The extension phase MUST NOT be run for Windows builds.

Phase #5: Build (component buildpacks only)

Build

Purpose

The purpose of build is to transform application source code into runnable artifacts that can be packaged into a container image.

During the build phase, typical component buildpacks might:

  1. Read the Buildpack Plan in <plan> to determine what dependencies to provide.
  2. Provide the application with dependencies for launch in <layers>/<layer>.
  3. Reuse application dependencies from a previous image by appending [types] and launch = true to <layers>/<layer>.toml.
  4. Provide subsequent buildpacks with dependencies in <layers>/<layer>.
  5. Reuse cached build dependencies from a previous build by appending [types], build = true and cache = true to <layers>/<layer>.toml.
  6. Compile the application source code into object code.
  7. Remove application source code that is not necessary for launch.
  8. Provide start command in <layers>/launch.toml.
  9. Write a partial Software Bill of Materials to <layers>/<layer>.sbom.<ext> describing any dependencies provided in the layer.
  10. Write a partial Software Bill of Materials to <layers>/launch.sbom.<ext> describing any provided application dependencies not associated with a layer.
  11. Write a partial Software Bill of Materials to <layers>/build.sbom.<ext> describing any provided build dependencies not associated with a layer.

The purpose of separate <layers>/<layer> directories is to:

  • Minimize the execution time of the build.
  • Minimize usage of network communications.
  • Minimize persistent disk usage.

This is achieved by:

  • Reducing the number of necessary build operations during the build phase.
  • Reducing data transfer during the export phase.
  • Enabling de-duplication of stored image layers.

Process

GIVEN:

  • The final ordered group of buildpacks determined during the detection phase,
  • A directory containing application source code,
  • The Buildpack Plan,
  • Any <layers>/<layer>.toml files placed on the filesystem during the analysis phase, and
  • Any locally cached <layers>/<layer> directories,

For each buildpack in the group in order, the lifecycle MUST execute /bin/build.

  1. If the exit status of /bin/build is non-zero,
    Then the lifecycle MUST fail the build.

  2. If the exit status of /bin/build is zero,

    1. If there are additional buildpacks in the group,
      Then the lifecycle MUST proceed to the next buildpack's /bin/build.

    2. If there are no additional buildpacks in the group,
      Then the lifecycle MUST proceed to the export phase.

For each /bin/build executable in each buildpack, the lifecycle:

  • MUST provide path arguments to /bin/build as described in the Buildpack Interface section.
  • MUST configure the build environment as described in the Environment section.
  • MUST provide all <plan> entries that were required by any buildpack in the group during the detection phase with names matching the names that the buildpack provided.

Correspondingly, each /bin/build executable:

  • MAY read or write to the <app> directory.
  • MAY read the build environment as described in the Environment section.
  • MAY read the Buildpack Plan.
  • SHOULD write a list containing any Unmet Buildpack Plan Entries to <layers>/build.toml to defer those entries to subsequent /bin/build executables.
  • MAY log output from the build process to stdout.
  • MAY emit error, warning, or debug messages to stderr.
  • MAY write a list of possible commands for launch to <layers>/launch.toml.
  • MAY write a list of sub-paths within <app> to <layers>/launch.toml.
  • SHOULD write Software Bill of Materials (SBOM) entries to <layers>/<layer>.sbom.<ext> describing any contributions to the layer.
  • SHOULD write launch SBOM entries to <layers>/launch.sbom.<ext> describing any contributions to the application not associated with a layer.
  • SHOULD write build SBOM entries to <layers>/build.sbom.<ext> describing any contributions to the build environment not associated with a layer.
  • MAY write values that should persist to subsequent builds in <layers>/store.toml.
  • MAY modify or delete any existing <layers>/<layer> directories.
  • MAY modify or delete any existing <layers>/<layer>.toml files.
  • MAY modify or delete any existing <layers>/<layer>.sbom.<ext> files.
  • MAY create new <layers>/<layer> directories.
  • MAY create new <layers>/<layer>.toml files.
  • MAY create new <layers>/<layer>.sbom.<ext> files.
  • MAY name any new <layers>/<layer> directories without restrictions except those imposed by the filesystem and the ones noted below.
  • MUST NOT create <layers>/<layer> directories with <layer> names build, launch or store.
  • SHOULD NOT use the <app> directory to store provided dependencies.

Unmet Buildpack Plan Entries

A component buildpack SHOULD designate a Buildpack Plan entry as unmet if it did not satisfy the requirement described by the entry. The lifecycle SHALL assume that all entries in the Buildpack Plan were satisfied by the buildpack unless the buildpack writes an entry with the given name to the unmet section of build.toml.

Image extensions MUST satisfy all entries in the Buildpack Plan.

For each entry in <plan>:

  • If there is an unmet entry in build.toml with a matching name, the lifecycle
    • MUST include the entry in the <plan> of the next component buildpack that provided an entry with that name during the detection phase.
  • Else, the lifecycle
    • MUST NOT include entries with matching names in the <plan> provided to subsequent image extensions or component buildpacks.

Software-Bill-of-Materials

Buildpacks MAY write Software Bill of Materials (SBOM) files in a standardized format with extension <ext>, where <ext> MUST denote an SBOM media type based on Internet Assigned Numbers Authority (IANA) assigned media types. The currently supported media types and their expected file extensions are as follows:

SBOM Media Type File Extension
application/vnd.cyclonedx+json cdx.json
application/spdx+json spdx.json
application/vnd.syft+json syft.json

When the build is complete, an SBOM describing the app image MAY be generated for auditing purposes. If generated, this SBOM MUST contain all <layer>.sbom.<ext> files for each launch = true layer at the end of each /bin/build execution, as well as launch.sbom.<ext> if provided, in adherence with the process and file structure outlined in the Platform Interface Specification.

When the build is complete, a build SBOM describing the build container MAY be generated for auditing purposes. If generated, this SBOM MUST contain all <layer>.sbom.<ext> files for each launch = false layer at the end of each /bin/build execution, as well as build.sbom.<ext> if provided, in adherence with the process and file structure outlined in the Platform Interface Specification.

Layers

Providing Layers

A buildpack MAY create a new layer by creating a <layers>/<layer>/ directories and <layers>/<layer>.toml file as specified in the Layer Types section.

Reusing Layers

The lifecycle provides a mechanism for buildpacks to explicitly opt into reusing layers from a previous build. The buildpack may modify cached layers before reusing them.

To decide whether layer reuse is appropriate, the buildpack should consider:

  • Whether files in the <app> directory have changed since the layer was created.
  • Whether the environment has changed since the layer was created.
  • Whether the buildpack version has changed since the layer was created.
  • Whether new application dependency versions have been made available since the layer was created.

At the start of the build phase a buildpack MAY find:

  • Partial <layers>/<layer>.toml files describing layers from the previous builds. The restored Layer Content Metadata SHALL NOT contain launch, build, or cache booleans even if those values were set on a previous build.
  • <layers>/<layer>.sbom.<ext> files that were written previously.
  • <layers>/<layer>/ directories containing layer contents that have been restored from the cache.

The buildpack:

  • MAY set launch = true under [types] in the restored <layers>/<layer>.toml file in order to include the layer in the final image.
  • MAY modify metadata in <layers>/<layer>.toml
  • MAY modify metadata in <layers>/<layer>.sbom.<ext>
  • If layer contents have been restored to the <layers>/<layer>/ directory
    • MAY set build = true under [types] in the restored <layers>/<layer>.toml to expose to layer to subsequent buildpacks.
    • MAY set cache = true under [types] in the restored <layers>/<layer>.toml to persist the layer to subsequent builds.
    • MAY modify the contents of <layers>/<layer>/.

If the buildpack does not set launch, build, or cache under [types] in the restored <layers>/<layer>.toml the layer SHALL be ignored.

Slice Layers

Additionally, a buildpack MAY specify sub-paths within <app> as slices in launch.toml. Separate layers MUST be created during the export phase for each slice with one or more files or directories. This minimizes data transfer when the app directory contains a known set of files.

Phase #6: Export

Export

Purpose

The purpose of export is to create a new OCI image using a combination of remote layers, local <layers>/<layer> layers, and the processed <app> directory.

Process

GIVEN:

  • The <layers> directories provided to each buildpack during the build phase,
  • The <app> directory processed by the buildpacks during the build phase,
  • The buildpack IDs associated with the buildpacks used during the build phase, in order of execution,
  • A reference to the most recent version of the run image,
  • A reference to the old OCI image processed during the analysis phase, if available, and
  • A tag for a new OCI image,

If the run image, old OCI image, and new OCI image are not all present in the same image store,
Then the lifecycle SHOULD fail the export process or inform the user that export performance is degraded.

For each <layers>/<layer>.toml file that specifies launch = true under [types],

  1. If a corresponding <layers>/<layer> directory is present locally,
    Then the lifecycle MUST
    1. Convert this directory to a layer.
    2. Transfer the layer to the same image store as the old OCI image.
    3. Ensure the absolute path of <layers>/<layer> is preserved in the transferred layer.
    4. Collect a reference to the transferred layer.
  2. If a corresponding <layers>/<layer> directory is not present locally,
    Then the lifecycle MUST
    1. Attempt to locate the corresponding layer in the old OCI image.
    2. Collect a reference to the located layer or fail export if no such layer can be found.
  3. The lifecycle MUST store the <layers>/<layer>.toml file so that
    • It is associated with or contained within the new OCI image,
    • It is associated with the buildpack ID of the buildpack that created it, and
    • It is associated with the collected layer reference.

Next, the lifecycle MUST store <layers>/store.toml so that it is associated with or contained within the new OCI image.

Subsequently,

  1. For <app>, the lifecycle MUST
    1. Convert the directory into one or more layers using slices in each launch.toml such that slices from earlier buildpacks are processed before slices from later buildpacks.
    2. Transfer the layers to the same image store as the old OCI image.
    3. Ensure all absolute paths are preserved in the transferred layer(s).
    4. Collect references to the transferred layers.
  2. The lifecycle MUST construct the new OCI image such that the image is composed of
    • All new <layers>/<layer> filesystem layers transferred by the lifecycle,
    • All old <layers>/<layer> filesystem layers from the old OCI image,
    • All <app> filesystem layers,
    • One or more filesystem layers containing
      • The ordered buildpack IDs and
      • A combined processes list derived from all launch.toml files such that process types from later buildpacks override identical process types from earlier buildpacks,
    • The run image filesystem layers,
    • The executable component of the lifecycle that implements the launch phase, and
    • An ENTRYPOINT set to that component.

Finally, any <layers>/<layer> directories specified as cache = true under [types] in <layers>/<layer>.toml MAY be preserved for the next local build. For any <layers>/<layer>.toml files specifying both cache = true and launch = true under [types], the lifecycle SHOULD store a checksum of the corresponding <layers>/<layer> directory so that it is associated with the locally cached directory. This allows the analysis phase to efficiently compare the locally cached layer with the corresponding old OCI image layer before the next build.

Launch

Purpose

The purpose of launch is to modify the running app environment using app-provided or buildpack-provided logic and start a user-provided or buildpack-provided process.

Process

GIVEN:

  • An OCI image exported by the lifecycle,
  1. The lifecycle MUST set all buildpack-provided launch environment variables as described in the Environment section.

  2. The lifecycle MUST

    1. execute each file in each <layers>/<layer>/exec.d as described in the Platform Interface Specification.
    2. execute each file in each <layers>/<layer>/exec.d/<process> as described in the Platform Interface Specification.
  3. The lifecycle MUST invoke the command with its arguments, environment, and working directory following the process outlined in the Platform Interface Specification.

When executing a process, the lifecycle SHOULD replace the lifecycle process in memory without forking it.

Environment

Provided by the Lifecycle

Targets

The following environment variables MUST be set by the lifecycle during the detect and build phases to describe the target runtime image, if inputs are provided.

Env Variable Description
CNB_TARGET_OS Target OS
CNB_TARGET_ARCH Target architecture
CNB_TARGET_ARCH_VARIANT Target architecture variant (optional)
CNB_TARGET_DISTRO_NAME Target OS distribution name (optional)
CNB_TARGET_DISTRO_VERSION Target OS distribution version (optional)

Layer Paths

The following layer path environment variables MUST be set by the lifecycle during the build and launch phases in order to make buildpack dependencies accessible.

During the build phase, each variable designated for build MUST contain absolute paths of all previous buildpacks’ <layers>/<layer>/ directories that are designated for build.

When the exported OCI image is launched, each variable designated for launch MUST contain absolute paths of all buildpacks’ <layers>/<layer>/ directories that are designated for launch.

In either case,

  • The lifecycle MUST order all <layer> paths to reflect the reversed order of the buildpack group.
  • The lifecycle MUST order all <layer> paths provided by a given buildpack alphabetically ascending.
  • The lifecycle MUST separate each path with the OS path list separator (e.g. : on Linux, ; on Windows).
Env Variable Layer Path Contents Build Launch
PATH /bin binaries [x] [x]
LD_LIBRARY_PATH /lib shared libraries [x] [x]
LIBRARY_PATH /lib static libraries [x]
CPATH /include header files [x]
PKG_CONFIG_PATH /pkgconfig pc files [x]

Provided by the Platform

The following additional environment variables MUST NOT be overridden by the lifecycle.

Env Variable Description Detect Build Launch
BP_* User-provided variable for buildpack [x] [x]
BPL_* User-provided variable for exec.d [x]
HOME Current user's home directory [x] [x] [x]

During the detection and build phases, the lifecycle MUST provide as environment variables any user-provided files in <platform>/env/ with environment variable names and contents matching the file names and contents. During the detection and build phases, the lifecycle MUST provide as environment variables any operator-provided files in <build-config>/env with environment variable names and contents matching the file names and contents. This applies for all values of clear-env or if clear-env is undefined in buildpack.toml.

When clear-env in buildpack.toml is set to true for a given buildpack, the lifecycle MUST NOT set user-provided environment variables in the environment of /bin/detect or /bin/build.

When clear-env in buildpack.toml is not set to true for a given buildpack, the lifecycle MUST set user-provided environment variables in the environment of /bin/detect or /bin/build such that:

  1. For layer path environment variables, user-provided values are prepended before any existing values and are delimited by the OS path list separator.
  2. For all other environment variables, user-provided values override any existing values.

The environment variable prefix CNB_ is reserved. It MUST NOT be used for environment variables that are not defined in this specification or approved extensions.

Provided by the Buildpacks

During the build phase, buildpacks MAY write environment variable files to <layers>/<layer>/env/, <layers>/<layer>/env.build/, and <layers>/<layer>/env.launch/ directories.

For each <layers>/<layer>/ designated as a build layer, for each file written to <layers>/<layer>/env/ or <layers>/<layer>/env.build/ by /bin/build, the lifecycle MUST modify an environment variable in subsequent executions of /bin/build according to the modification rules below.

For each file written to <layers>/<layer>/env/ or <layers>/<layer>/env.launch/ by /bin/build, the lifecycle MUST modify an environment variable during the launch phase according to the modification rules below (see launcher).

Environment Variable Modification Rules

The lifecycle MUST consider the name of the environment variable to be the name of the file up to the first period (.) or to the end of the name if no periods are present. In all cases, file contents MUST NOT be evaluated by a shell or otherwise modified before inclusion in environment variable values.

For each environment variable file the period-delimited suffix SHALL determine the modification behavior as follows.

Suffix Modification Behavior
none Override
.append Append
.default Default
.delim Delimiter
.override Override
.prepend Prepend
Append

The value of the environment variable MUST be a concatenation of the file contents and the contents of other files representing that environment variable. Within that environment variable value,

  • Earlier buildpacks' environment variable file contents MUST precede later buildpacks' environment variable file contents.
  • Environment variable file contents originating from the same buildpack MUST be sorted alphabetically ascending by associated layer name.
  • Environment variable file contents originating in the same layer MUST be sorted such that file contents in <layers>/<layer>/env/ precede file contents in <layers>/<layer>/env.build/ or <layers>/<layer>/env.launch/ which must precede file contents in <layers>/<layer>/env.launch/<process>/.
Default

The value of the environment variable MUST only be the file contents if the environment variable is empty. For that environment variable value,

  • Earlier buildpacks' environment default variable file contents MUST override later buildpacks' environment variable file contents.
  • For default environment variable file contents originating from the same buildpack, file contents that are earlier (when sorted alphabetically ascending by associated layer name) MUST override file contents that are later.
  • Default environment variable file contents originating in the same layer MUST be sorted such that file contents in <layers>/<layer>/env/ override file contents in <layers>/<layer>/env.build/ or <layers>/<layer>/env.launch/ which override file contents in <layers>/<layer>/env.launch/<process>/.
Delimiter

The file contents MUST be used to delimit any concatenation within the same layer involving that environment variable. This delimiter MUST override the delimiters below. If multiple operations apply to the same environment variable, all operations for a given layer containing environment variable files MUST be applied before subsequent layers are considered.

Override

The value of the environment variable MUST be the file contents. For that environment variable value,

  • Later buildpacks' environment variable file contents MUST override earlier buildpacks' environment variable file contents.
  • For environment variable file contents originating from the same buildpack, file contents that are later (when sorted alphabetically ascending by associated layer name) MUST override file contents that are earlier.
  • Environment variable file contents originating in the same layer MUST be sorted such that file contents in <layers>/<layer>/env.launch/<process>/ override file contents in <layers>/<layer>/env.build/ or <layers>/<layer>/env.launch/ which override file contents in <layers>/<layer>/env/.
Prepend

The value of the environment variable MUST be a concatenation of the file contents and the contents of other files representing that environment variable. Within that environment variable value,

  • Later buildpacks' environment variable file contents MUST precede earlier buildpacks' environment variable file contents.
  • Environment variable file contents originating from the same buildpack MUST be sorted alphabetically descending by associated layer name.
  • Environment variable file contents originating in the same layer MUST be sorted such that file contents in <layers>/<layer>/env.launch/<process>/ precede file contents in <layers>/<layer>/env.launch/ or <layers>/<layer>/env.build/, which must precede <layers>/<layer>/env/.

Security Considerations

A lifecycle may be used by a multi-tenant platform. On such a platform,

  • Buildpacks may potentially be provided by both operators and users.
  • OCI image storage credentials may potentially not be owned or managed by application developers.

Therefore, the following assumptions and requirements exist to prevent malicious buildpacks or applications from gaining unauthorized access to external resources.

Assumptions of Trust

Allowed:

  • The lifecycle MAY have access to credentials for reading and writing to OCI image stores.
  • Buildpacks MAY have access a copy of the application source code.
  • Buildpacks MAY execute application source code during the detection and build phases.

Prohibited:

  • The application source code MUST NOT have access to credentials for reading and writing to OCI image stores.
  • Buildpacks MUST NOT have access to credentials for reading and writing to OCI image stores.

Requirements

The lifecycle MUST be implemented so that the detection, generation, extension, and build phases do not have access to OCI image store credentials used in the analysis and export phases. The lifecycle SHOULD be implemented so that each phase may run in a different container.

Data Format

launch.toml (TOML)

[[labels]]
key = "<label key>"
value = "<label valu>"

[[processes]]
type = "<process type>"
command = ["<command>"]
args = ["<arguments>"]
default = false
working-dir = "<working directory>"

[[slices]]
paths = ["<app sub-path glob>"]

The component buildpack MAY specify any number of labels, processes, or slices.

For each label, the buildpack:

  • MUST specify a key that is not identical to other labels provided by the same buildpack.
  • MUST specify a value to be set in the image label.

The lifecycle MUST add each label as an image label on the created image metadata.

If multiple buildpacks define labels with the same key, the lifecycle MUST use the last label defintion ordered by buildpack execution for the image label.

For each process, the buildpack:

  • MUST specify a type, an identifier for the process, which:
    • MUST NOT be identical to other process types provided by the same buildpack.
    • MUST only contain numbers, letters, and the characters ., _, and -.
  • MUST specify a command list such that:
    • The first element of command is a path to an executable or the file name of an executable in $PATH.
    • Any remaining elements of command are arguments that are always passed directly to the executable 1.
  • MAY specify an args list to be passed directly to the specified executable, after arguments specified in command.
    • The args list is a default list of arguments that may be overridden by the user 1.
  • MAY specify a default boolean that indicates that the process type should be selected as the buildpack-provided default during the export phase.
  • MAY specify a working-dir for the process. The working-dir defaults to the application directory if not specified.

An individual buildpack may only specify one process type with default = true. The lifecycle MUST select, from all buildpack-provided process types, the last process type with default = true as the buildpack-provided default. If multiple buildpacks define processes of the same type, the lifecycle MUST use the last process type definition ordered by buildpack execution for the combined process list (a non-default process type definition may override a default process type definition, leaving the app image with no default).

For each slice, buildpacks MUST specify zero or more path globs such that each path is either:

  • Relative to the root of the app directory without traversing outside of the app directory.
  • Absolute and contained within the app directory.

Path globs MUST:

  • Follow the pattern syntax defined in the Go standard library.
  • Match zero or more files or directories.

The lifecycle MUST process each slice as if all files matched in preceding slices no longer exists in the app directory.

The lifecycle MUST accept slices that do not contain any files or directory. However, the lifecycle MAY warn about such slices.

The lifecycle MUST include all unmatched files in the app directory in any number of additional layers in the OCI image.

build.toml (TOML)

[[unmet]]
name = "<dependency name>"

For each unmet entry in the Buildpack Plan, the component buildpack:

  • SHOULD add an entry to unmet.

For each entry in unmet:

  • name MUST match an entry in the Buildpack Plan.

store.toml (TOML)

[metadata]
# buildpack-specific data

Build Plan (TOML)

[[provides]]
name = "<dependency name>"

[[requires]]
name = "<dependency name>"

[requires.metadata]
# buildpack-specific data

[[or]]

[[or.provides]]
name = "<dependency name>"

[[or.requires]]
name = "<dependency name>"

[or.requires.metadata]
# buildpack-specific data

Buildpack Plan (TOML)

[[entries]]
name = "<dependency name>"

[entries.metadata]
# buildpack-specific data

Layer Content Metadata (TOML)

[types]
  launch = false
  build = false
  cache = false

[metadata]
# buildpack-specific data

For a given layer, the buildpack MAY specify:

  • Whether the layer is cached, intended for build, and/or intended for launch.
  • Metadata that describes the layer contents.

buildpack.toml (TOML)

This section describes the 'Buildpack descriptor'.

api = "<buildpack API version>"

[buildpack]
id = "<buildpack ID>"
name = "<buildpack name>"
version = "<buildpack version>"
homepage = "<buildpack homepage>"
clear-env = false
description = "<buildpack description>"
keywords = [ "<string>" ]
sbom-formats = [ "<string>" ]

[[buildpack.licenses]]
type = "<string>"
uri = "<uri>"

[[order]]
[[order.group]]
id = "<buildpack ID>"
version = "<buildpack version>"
optional = false

[[targets]]
os = "<OS name>"
arch = "<architecture>"
variant = "<architecture variant>"
[[targets.distros]]
name = "<OS distribution name>"
version = "<OS distribution version>"

[metadata]
# buildpack-specific data

Buildpack authors MUST choose a globally unique ID, for example: "io.buildpacks.ruby".

The buildpack ID:

Key: id = "<buildpack ID>"

  • MUST only contain numbers, letters, and the characters ., /, and -.
  • MUST NOT be app, config, generated, or sbom.
  • MUST NOT be identical to any other buildpack ID when using a case-insensitive comparison.

The buildpack version:

  • MUST be in the form <X>.<Y>.<Z> where X, Y, and Z are non-negative integers and must not contain leading zeros.
    • Each element MUST increase numerically.
    • Buildpack authors will define what changes will increment X, Y, and Z.

The buildpack API:

Key: api = "<buildpack API version>"

  • MUST be in form <major>.<minor> or <major>, where <major> is equivalent to <major>.0
  • MUST describe the implemented buildpack API.
  • SHOULD indicate the lowest compatible <minor> if buildpack behavior is consistent with multiple <minor> versions of a given <major>

The buildpack licenses:

The [[buildpack.licenses]] table is optional and MAY contain a list of buildpack licenses where:

  • type - This MAY use the SPDX 2.1 license expression, but is not limited to identifiers in the SPDX Licenses List.
  • uri - If this buildpack is using a nonstandard license, then this key MAY be specified in lieu of or in addition to type to point to the license.

The buildpack SBOM:

Key: sbom-formats = [ "<string>" ]

Targets

A buildpack descriptor SHOULD specify targets.

Each target in targets:

  • MUST identify a compatible runtime environment:
    • os, arch, and variant if provided MUST be valid identifiers as defined in the OCI Image Specification
    • distros if provided MUST describe the OS distributions supported by the buildpack
      • For Linux-based images, distros.name and distros.versions SHOULD contain the values specified in /etc/os-release ($ID and $VERSION_ID), as the os.version field in an image config may contain combined distribution and version information
      • For Windows-based images, distros.name SHOULD be empty; distros.versions SHOULD contain the value of os.version in the image config (e.g., 10.0.14393.1066)
    • Any field not provided will be interpreted as <matches any>

If the targets list is empty, tools reading buildpack.toml will assume:

  • os = "linux" and arch = <matches any> if ./bin/build is present
  • os = "windows" and arch = <matches any> if ./bin/build.bat or ./bin/build.exe are present

Metadata specified in [[targets]] is validated against the runtime and build-time base images.

  • A buildpack target satisfies a base image target when os, arch, and variant match and at least one distribution in distros (if provided) matches

Order

A buildpack reference inside of a group MUST contain an id and version. The order MUST include only buildpacks and MUST NOT include image extensions.

Exec.d Output (TOML)

<name> = "<value>"

The output from an exec.d script MAY contain any number of top-level key/value pairs.

Each name:

  • MUST be a bare key.
  • MUST be a valid environment variable name on the runtime operating system.

Each key:

Deprecations

This section describes all the features that are deprecated.

buildpack.toml (TOML) stacks Array

Deprecated in Buildpack API 0.10.

The stacks array is deprecated.

[[stacks]]
id = "<stack ID>"
mixins = ["<mixin name>"]

Each stack in stacks either:

  • MUST identify a compatible stack:
    • id MUST be set to a valid stack ID.
    • mixins MAY contain one or more mixin names.
  • Or MUST indicate compatibility with any stack:
    • id MUST be set to the special value "*".
    • mixins MUST be empty.

If an order is specified, then stacks MUST NOT be specified.

Tools reading buildpack.toml will translate any section that sets stacks.id = "io.buildpacks.stacks.bionic" to:

[[targets]]
os = "linux"
arch = "amd64"
[[targets.distros]]
name = "ubuntu"
version = "18.04"

Furthermore, any buildpack that contains [[stacks]] with id = "*" will match any target.

Positional Arguments to detect and build Executables

Deprecated in Buildpack API 0.8.

The positional arguments to the detect and build executables are deprecated. The lifecycle provides these values as environment variables.

To upgrade, buildpack authors SHOULD use the following environment variables:

For detect:

  • CNB_PLATFORM_DIR replaces the first positional argument.
  • CNB_BUILD_PLAN_PATH replaces the second positional argument.

For build:

  • CNB_LAYERS_DIR replaces the first positional argument.
  • CNB_PLATFORM_DIR replaces the second positional argument.
  • CNB_BP_PLAN_PATH replaces the third positional argument.

launch.toml (TOML) bom Array

Deprecated in Buildpack API 0.7.

The bom array is deprecated.

[[bom]]
name = "<dependency name>"

[bom.metadata]
# arbitrary metadata describing the dependency

If the bom array is used, the buildpack:

  • SHOULD add a bill-of-materials entry to the bom array describing each dependency contributed to the app image, where:
    • name is REQUIRED.
    • metadata MAY contain additional data describing the dependency.

The buildpack MAY add bom describing the contents of the app dir, even if they were not contributed by the buildpack.

When the build is complete, a legacy Bill of Materials (BOM) describing the app image MAY be generated for auditing purposes.

If generated, this legacy BOM MUST contain all bom entries in each launch.toml at the end of each /bin/build execution, in adherence with the process and data format outlined in the Platform Interface Specification for legacy BOM formats.

build.toml (TOML) bom Array

Deprecated in Buildpack API 0.7.

The bom array is deprecated.

[[bom]]
name = "<dependency name>"

[bom.metadata]
# arbitrary metadata describing the dependency

If the bom array is used, the buildpack:

  • SHOULD add a bill-of-materials entry to the bom array describing each dependency contributed to the build environment, where:
    • name is REQUIRED.
    • metadata MAY contain additional data describing the dependency.

When the build is complete, a legacy build BOM describing the build container MAY be generated for auditing purposes.

If generated, this legacy build BOM MUST contain all bom entries in each build.toml at the end of each /bin/build execution, in adherence with the process and data format outlined in the Platform Interface Specification for legacy BOM formats.

Build Plan (TOML) requires.version Key

Deprecated in Buildpack API 0.3.

The requires.version and or.requires.version keys are deprecated.

[[requires]]
name = "<dependency name>"
version = "<dependency version>"

[[or.requires]]
name = "<dependency name>"
version = "dependency version>"

To upgrade, buildpack authors SHOULD set requires.version as requires.metadata.version and or.requires.version as or.requires.metadata.version.

[[requires]]
name = "<dependency name>"

[requires.metadata]
version = "<dependency version>"

[[or.requires]]
name = "<dependency name>"

[or.requires.metadata]
version = "<dependency version>"

If requires.version and requires.metadata.version or or.requires.version and or.requires.metadata.version are both defined then lifecycle will fail.

For backwards compatibility, the lifecycle will produce a Buildpack Plan (TOML) that puts version in entries.metadata as long as version does not exist in requires.metadata.

[[entries]]
name = "<dependency name>"

[entries.metadata]
version = "<dependency version>"

Footnotes

  1. For versions of the Platform API that do not support overridable arguments, the arguments in command and args are always applied together with any user-provided arguments. In general, the Platform Interface Specification is ultimately responsible for launching processes; consult that specification for details. 2