Unreal Engine 5 procedural voxel terrian example (partially based on Transvoxel™ Algorithm by Eric Lengyel) This project provides tools to generate, visualize and in-game change volume terrain using voxels.
Note
Tested with Unreal Engine 5.3.1 [Windows 10] [Ubuntu 20.04] [Ubuntu 22.04]
- Runtime terrain modification
- Procedural landscape/caves generation
- Level of details (per chunk)
- Foliage
- Up to 65535 terrain materials
- Install MS Visual Studio 2022
- Download last stable project or clone repository
git clone --recursive https://github.com/bw2012/UE5VoxelTerrainDemo.git
- Open project directory
- Download Content.rar (~2Gb) and unzip it to
Content
folder - Open project file with Unreal Engine 5
- Wait for compile UE5 KiteDemo shaders (first run may take long time)