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index.js
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index.js
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const PIXI = require('pixi.js');
const Events = require('nom-events');
class Keyboard {
constructor() {
this.keyStates = new Map();
this.events = new Events();
}
clear() {
this.keyStates.clear();
}
update() {
this.keyStates.forEach((value, keyCode) => {
const event = this.keyStates.get(keyCode);
event.alreadyPressed = true;
if (event.wasReleased) {
this.keyStates.delete(keyCode);
}
keyboard.events.call('down', keyCode, event);
keyboard.events.call('down_' + keyCode, keyCode, event);
});
}
isKeyDown(...args) {
let result = false;
for(let keyCode of args) {
const event = this.keyStates.get(keyCode);
if (event && !event.wasReleased)
result = true;
}
return result;
}
isKeyUp(...args) {
return !this.isKeyDown(args);
}
isKeyPressed(...args) {
let result = false;
if (args.length == 0)
return false;
for(let keyCode of args) {
const event = this.keyStates.get(keyCode);
if (event && !event.wasReleased && !event.alreadyPressed)
result = true;
}
return result;
}
isKeyReleased(...args) {
let result = false;
if (args.length == 0)
return false;
for(let keyCode of args) {
const event = this.keyStates.get(keyCode);
if (event && event.wasReleased)
result = true;
}
return result;
}
}
const keyboard = new Keyboard();
window.addEventListener(
"keydown", (event) => {
if (!keyboard.keyStates.get(event.code)) {
keyboard.keyStates.set(event.code, event);
keyboard.events.call('pressed', event.code, event);
keyboard.events.call('pressed_' + event.code, event.code, event);
}
}, false
);
window.addEventListener(
"keyup", (event) => {
event = keyboard.keyStates.get(event.code);
if (event) {
//keyboard.keyStates.set(event.code, event);
event.wasReleased = true;
keyboard.events.call('released', event.code, event);
keyboard.events.call('released_' + event.code, event.code, event);
}
}, false
);
/*keyboard.events.on('pressed', null, (keyCode, event) => {
console.log('dd', keyCode);
});*/
/*
setInterval(() => {
console.log(keyboard.isKeyReleased('KeyA'));
keyboard.update();
}, 0);*/
module.exports = keyboard;