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hs.window.layout.md

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docs » hs.window.layout


WARNING: EXPERIMENTAL MODULE. DO NOT USE IN PRODUCTION. This module is for testing purposes only. It can undergo breaking API changes or go away entirely at any point and without notice. (Should you encounter any issues, please feel free to report them on https://github.com/Hammerspoon/hammerspoon/issues or #hammerspoon on irc.freenode.net)

Window management

Windowlayouts work by selecting certain windows via windowfilters and arranging them onscreen according to specific rules.

A layout is composed of a list of rules and, optionally, a screen arrangement definition. Rules within a layout are evaluated in order; once a window is acted upon by a rule, subsequent rules will not affect it further. A rule needs a windowfilter, producing a dynamic list of windows (the "window pool") to which the rule is applied, and a list of commands, evaluated in order. A command acts on one or more of the windows, and is composed of:

  • an action, it can be
    • move: moves the window(s) to a specified onscreen rect (if the action is omitted, move is assumed)
    • minimize, maximize, fullscreen
    • tile, fit: tiles the windows onto a specified rect, using hs.window.tiling.tileWindows(); for fit, the preserveRelativeArea parameter will be set to true
    • hide, unhide: hides or unhides the window's application (like when using cmd-h)
    • noaction: skip action on the window(s)
  • a maxn number, indicating how many windows from this rule's window pool will be affected (at most) by this command; if omitted (or if explicitly the string all) all the remaining windows will be processed by this command; processed windows are "consumed" and are excluded from the window pool for subsequent commands in this rule, and from subsequent rules
  • a selector, describing the sort order used to pick the first maxn windows from the window pool for this command; it can be one of focused (pick maxn most recently focused windows), frontmost (pick the recent focused window if its
    application is frontmost applicaion, otherwise the command will be skipped), newest (most recently created), oldest (least recently created), or closest (pick the maxn windows that are closest to the destination rect); if omitted, defaults to closest for move, tile and fit, and newest for everything else
  • an hs.geometry size (only valid for tile and fit) indicating the desired optimal aspect ratio for the tiled windows; if omitted, defaults to 1x1 (i.e. square windows)
  • for move, tile and fit, an hs.geometry rect, or a unit rect plus a screen hint (for hs.screen.find()), indicating the destination rect for the command
  • for fullscreen and maximize, a screen hint indicating the desired screen; if omitted, uses the window's current screen

You should place higher-priority rules (with highly specialized windowfilters) first, and "fallback" rules (with more generic windowfilters) last; similarly, within a rule, you should have commands for the more "important" (i.e. relevant to your current workflow) windows first (move, maximize...) and after that deal with less prominent windows, if any remain, e.g. by placing them out of the way (minimize). unhide and hide, if used, should usually go into their own rules (with a windowfilter that allows invisible windows for unhide) that come before other rules that deal with actual window placement - unlike the other actions, they don't "consume" windows making them unavailable for subsequent rules, as they act on applications.

In order to avoid dealing with deeply nested maps, you can define a layout in your scripts via a list, where each element (or row) denotes a rule; in turn every rule can be a simplified list of two elements:

  • a windowfilter or a constructor argument table for one (see hs.window.filter.new() and hs.window.filter:setFilters())
  • a single string containing all the commands (action and parameters) in order; actions and selectors can be shortened to 3 characters; all tokens must be separated by spaces (do not use spaces inside hs.geometry constructor strings); for greater clarity you can separate commands with | (pipe character)

Some command string examples:

  • "move 1 [0,0,50,50] -1,0" moves the closest window to the topleft quadrant of the left screen
  • "max 0,0" maximizes all the windows onto the primary screen, one on top of another
  • "move 1 foc [0,0,30,100] 0,0 | tile all foc [30,0,100,100] 0,0" moves the most recently focused window to the left third, and tiles the remaining windows onto the right side, keeping the most recently focused on top and to the left
  • "1 new [0,0,50,100] 0,0 | 1 new [50,0,100,100] 0,0 | min" divides the primary screen between the two newest windows and minimizes any other windows

Each layout can work in "passive" or "active" modes; passive layouts must be triggered manually (via hs.hotkey.bind(), hs.menubar, etc.) while active layouts continuously keep their rules enforced (see hs.window.layout:start() for more information); in general you should avoid having multiple active layouts targeting the same windows, as the results will be unpredictable (if such a situation is detected, you'll see an error in the Hammerspoon console); you can have multiple active layouts, but be careful to maintain a clear "separation of concerns" between their respective windowfilters.

Each layout can have an associated screen configuration; if so, the layout will only be valid while the current screen arrangement satisfies it; see hs.window.layout:setScreenConfiguration() for more information.

API Overview

API Documentation

Variables

Signature hs.window.layout.applyDelay
Type Variable
Description When "active mode" windowlayouts apply a rule, they will pause briefly for this amount of time in seconds, to allow windows
Signature hs.window.layout.screensChangedDelay
Type Variable
Description The number of seconds to wait, after a screen configuration change has been detected, before

Functions

Signature hs.window.layout.applyLayout(rules)
Type Function
Description Applies a layout
Parameters
  • rules - see hs.window.layout.new()
Returns
  • None
Notes
  • this is a convenience wrapper for "passive mode" use that creates, applies, and deletes a windowlayout object;
  • do not use shared windowfilters in rules, as they'll be deleted; you can just use constructor argument maps instead
Signature hs.window.layout.pauseAllInstances()
Type Function
Description Pauses all active windowlayout instances
Parameters
  • None
Returns
  • None
Signature hs.window.layout.resumeAllInstances()
Type Function
Description Resumes all active windowlayout instances
Parameters
  • None
Returns
  • None

Constructors

Signature hs.window.layout.new(rules[,logname[,loglevel]]) -> hs.window.layout object
Type Constructor
Description Creates a new hs.window.layout instance
Parameters
  • rules - a table containing the rules for this windowlayout (see the module description); additionally, if a special key screens
  • is present, its value must be a valid screen configuration as per hs.window.layout:setScreenConfiguration()
  • logname - (optional) name of the hs.logger instance for the new windowlayout; if omitted, the class logger will be used
  • loglevel - (optional) log level for the hs.logger instance for the new windowlayout
Returns
  • a new windowlayout instance

Methods

Signature hs.window.layout:apply()
Type Method
Description Applies the layout
Parameters
  • None
Returns
  • the hs.window.layout object
Notes
  • if a screen configuration is defined for this windowfilter, and currently not satisfied, this method will do nothing
Signature hs.window.layout:getRules() -> table
Type Method
Description Return a table with all the rules (and the screen configuration, if present) defined for this windowlayout
Parameters
  • None
Returns
  • a table containing the rules of this windowlayout; you can pass this table (optionally
  • after performing valid manipulations) to hs.window.layout.new()
Signature hs.window.layout:pause() -> hs.window.layout object
Type Method
Description Pauses an active windowlayout instance; while paused no automatic window management will occur
Parameters
  • None
Returns
  • the hs.window.layout object
Signature hs.window.layout:resume() -> hs.window.layout object
Type Method
Description Resumes an active windowlayout instance after it was paused
Parameters
  • None
Returns
  • the hs.window.layout object
Notes
  • if a screen configuration is defined for this windowfilter, and currently not satisfied, this method will do nothing
Signature hs.window.layout:setScreenConfiguration(screens) -> hs.window.layout object
Type Method
Description Determines the screen configuration that permits applying this windowlayout
Parameters
  • screens - a map, where each key must be a valid "hint" for hs.screen.find(), and the corresponding
  • value can be:
  • true - the screen must be currently present (attached and enabled)
  • false - the screen must be currently absent
  • an hs.geometry point (or constructor argument) - the screen must be present and in this specific
  • position in the current arragement (as per hs.screen:position())
Returns
  • the hs.window.layout object
Notes
  • if screens is nil, any previous screen configuration is removed, and this windowlayout will be always allowed
  • for "active" windowlayouts, call this method before calling hs.window.layout:start()
  • by using hs.geometry size objects as hints you can define separate layouts for the same physical
  • screen at different resolutions
Signature hs.window.layout:start() -> hs.window.layout object
Type Method
Description Puts a windowlayout instance in "active mode"
Parameters
  • None
Returns
  • the hs.window.layout object
Notes
  • if a screen configuration is defined for this windowfilter, and currently not satisfied, this
  • windowfilter will be put in "active mode" but will remain paused until the screen configuration
  • requirements are met
Signature hs.window.layout:stop() -> hs.window.layout object
Type Method
Description Stops a windowlayout instance (i.e. not in "active mode" anymore)
Parameters
  • None
Returns
  • the hs.window.layout object