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Support for OpenSCENARIO 1.0 (a converter for old scenarios is available)
Added support for position with Lane information (roadId and laneId)
Added support to use a non-CARLA OpenDRIVE map (instead of CARLA towns)
Added support for TimeOfDay tag
Added support for scenarios with no actors
Scenario updates:
Scenarios that are part of RouteScenario have had their triggering condition modified. This will only activate when a certain parameter is set, and if not, the old trigger condition will still be applied.
Atomics:
ChangeAutopilot now calls a TM instance, and allows to change its parameters
Added WaitUntilInFront behavior and InTimeToArrivalToVehicleSideLane trigger condition, useful for cut ins
Added new trigger condition, AtRightestLane, which checks if the actor is at the rightmost driving lane
Added new criteria, ActorSpeedAboveThresholdTest, useful to check if the ego vehicle has been standing still for long periods of time.
Setting up actors in batch now also randomizes their colors
When running routes, the weather parameters of each route can now be changed at will. Check the first route at srunner/data/routes_training.xml to see the correct format to do so. By default the weather is now a sunny midday.
Important All challenge related content has been removed. This functionality has been improved and is now part of the Leaderboard. As a consequence:
The path to the autoagents has changed from .../challenge/autoagents to .../autoagents
The path to the route and scenario descriptions has changed from .../challenge to .../data
π Bug Fixes
Fixed spawning bugs for scenario DynamicObjectCrossing when it is part of a route
Fixed spawning bugs for scenarios VehicleTurningRight, VehicleTurningLeft when they are part of a route
Fixed bug causing the GPS coordinates given to the agents to be wrongly calculated
Fixed bug when setting up actors in batch causing to ignore the spawn points given.
Fixed bug where CollisionTest was counting as multiple hits collisions that displaced the actor for a long distance.
Fixed bug causing the simulation to end after running in synchronous mode
Fixed bug when using the WaypointFollower atomic to create new LocalPlanners for on-the-fly created actors (#502)
Fixed bug causing the scenarios to run faster than real time.
π» Maintenance
Removed perform_carla_tick() function at CarlaDataProvider, which was a workaround for world.tick()