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canvas.cpp
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canvas.cpp
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#include "canvas.h"
BEGIN_EVENT_TABLE(Canvas, wxGLCanvas)
EVT_PAINT(Canvas::Paint)
EVT_SIZE(Canvas::Resized)
EVT_MOTION(Canvas::OnMouseM)
EVT_RIGHT_DOWN(Canvas::OnMouse)
EVT_RIGHT_UP(Canvas::OnMouse)
EVT_LEFT_DOWN(Canvas::OnMouse)
EVT_LEFT_UP(Canvas::OnMouse)
EVT_CHAR(Canvas::OnKey)
END_EVENT_TABLE()
Canvas::Canvas(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size,bool triD)
:wxGLCanvas(parent, id, pos, size,0)
{
window=parent;
dimension=triD;
flag = false;
scene.SetViewPoint(20,0,10);
}
void Canvas::AddObject(GLObject * obj)
{
if(dimension) scene.addObject(obj);
}
void Canvas::ChangeBackGroundColour(wxColour colour)
{
if(dimension)
{
scene.BackgroundColor((float)colour.Red()/255.0f,(float)colour.Green()/255.0f,(float)colour.Blue()/255.0f);
Refresh();
}
else return;
}
void Canvas::InitGL()
{
SetCurrent();
if(dimension) scene.init();
}
double Canvas::GetViewPoint(double &dist_or_2Dx,double &rot_or_2Dy,double &elv_or_2Dfx,double s2Dfy)
{
if(dimension)
{
scene.GetViewPoint(dist_or_2Dx,rot_or_2Dy,elv_or_2Dfx);
return 0;
}
}
void Canvas::SetViewPoint(double dist_or_2Dx,double rot_or_2Dy,double elv_or_2Dfx,double s2Dfy)
{
if(dimension) scene.SetViewPoint(dist_or_2Dx,rot_or_2Dy,elv_or_2Dfx);
}
void Canvas::ClearObjects()
{
if(dimension)
scene.clearObjects();
}
void Canvas::SetViewCenter(double x, double y, double z)
{
if(dimension)
scene.SetViewCenter(x,y,z);
}
void Canvas::Paint(wxPaintEvent& event)
{
wxPaintDC(this);
SetCurrent();
if(!flag)
{
InitGL();
flag = true;
}
if(dimension)
{
scene.setViewSize(0,0,GetSize().x,GetSize().y);
scene.Draw();
}
SwapBuffers();
}
void Canvas::UpdateWorld(World* w)
{
if(dimension)
{
this->scene.clearObjects();
this->scene.addObject(w);
}
Refresh(false);
}
void Canvas::UpdateMeshpart(MeshPart* m)
{
if(dimension)
{
this->scene.clearObjects();
this->scene.addObject(m);
}
Refresh(false);
}
void Canvas::Resized(wxSizeEvent& event)
{
Refresh(false);
event.Skip();
}
void Canvas::OnMouseM(wxMouseEvent& event)
{
wxPoint pt = event.GetPosition();//return the physical mouse position
if(event.RightIsDown()||event.LeftIsDown())
{
if(dimension)scene.MouseMove(pt.x,pt.y);
Refresh(false);
}
event.Skip();
}
void Canvas::OnMouse(wxMouseEvent& event)
{
pt = event.GetPosition();
if(dimension)
{
scene.MouseButton(pt.x,pt.y,2,event.RightIsDown(),event.ShiftDown(),event.ControlDown());
scene.MouseButton(pt.x,pt.y,0,event.LeftIsDown(),event.ShiftDown(),event.ControlDown());
}
SetFocus();
event.Skip();
}
void Canvas::OnKey(wxKeyEvent& event)
{
if(dimension)
{
scene.KeyDown(event.GetUnicodeKey());
scene.SpecialKeyDown(event.GetUnicodeKey());
}
/*else
{
scene2D.KeyDown(event.GetUnicodeKey());
if(event.GetUnicodeKey()=='+')
Scale2D();
if(event.GetUnicodeKey()=='-')
Scale2D();
}
*/
SetFocus();
Refresh();
}
void Canvas::SetShowFrame(bool show)
{
if(dimension)
scene.setShowFrame(show);
}
void Canvas::DrawGrid(bool draw)
{
if(dimension)
scene.setShowGrid(draw);
//else
//scene2D.setShowGrid(draw); /// implementar setShowGrid en MRCore en glscene2D
}