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CastleEngineManifest.xml
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CastleEngineManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<project name="castle"
standalone_source="castle.dpr"
game_units="GameInitialize"
caption="The Castle"
qualified_name="io.castleengine.castlegame"
screen_orientation="landscape"
author="Michalis Kamburelis and Contributors (see Credits)"
>
<version value="1.1.0" code="2" />
<compiler_options>
<search_paths>
<path value="code/" />
</search_paths>
<custom_options>
<!--
Disable some deprecation warnings from CGE, we knowingly use some
deprecated stuff.
We should eventually fix (upgrade) them, but it's not a priority for now,
I can just fix deprecated stuff when it breaks,
and castle-game project code is not advised to learn CGE now.
-->
<option>-vm5066</option> <!-- Symbol "$1" is deprecated: "$2" -->
<option>-vm5074</option> <!-- unit deprecated -->
<option>-vm5075</option> <!-- unit deprecated alt -->
</custom_options>
</compiler_options>
<package>
<include path="README.txt" />
<include path="COPYING.GPL2.txt" />
<include path="doc/*" />
<exclude path="*/Makefile" />
<exclude path="*/Makefile.common" />
<exclude path="*.sh" />
<exclude path="*.el" />
<exclude path="*/.svn/*" />
<exclude path="data/sounds/intermediate/*" />
<exclude path="data/levels/fountain/fluidcache/*" />
</package>
</project>