Auto-Eat and Auto-Drink should use different methods to eat/drink #2801
Unrepentant-Atheist
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Vitamins are a hot mess as usual. Spoilage-first at least will be implemented in: #2402 Fun bonus fact: the current behavior of what autoeat picks first is pretty wacky, hence Viss having pestered me to change it for him. It's basically dependent on whichever item was dropped onto that tile first. If you look at a stack of items using the |
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Is your feature request related to a problem? Please describe.
I'm not really seeing any system behind auto-eat and auto-drink except maybe last items dropped in said tile or calorie amount??
Eat nothing but acorns a season, and get scurvy. Put crackling, meat, and rose petals on tile and observe. Scurvy barely gets removed because PC keeps eating meat / cracklings even though PC has scurvy and needs vitamin C (rose petals).
Describe the solution you'd like
It should prioritize as follows:
Essentially vitamin needs > spoilage > everything else . Vitamin needs beat spoilage timer in my opinion. Food is easy enough to forage, but that's a design decision for the devs.
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