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Tetris.js

A Tetris clone for HTML5. Right now this only works in Safari and Chrome, but it will be simple to update to work in Firefox and IE 10.

I had to write this report very quickly. I apologize for the terseness, but I believe you will be very pleased with the game.

The game is Tetris. The goal is to stack blocks. When you fill a row completely with blocks, it disapears, and all rows above it fall. When the stack of blocks reaches the top of the screen, the game is over. Scoring is calculated in terms of how many lines you clear and if you clear lines multiple turns in succession. The goal is to score the most points :)

The main graphical objects are "blocks". The player controls 4 blocks at once called a "Tetrimino". All of the drawing logic is in src/tetris_view.js. Particularly the drawBlock and clearArea methods. The drawing is very simple. I just draw a path then fill it and stroke it to draw each block. Scoring is pretty cool. The state of the game is handled by the Tetris class in src/tetris.js. The class emits an events when an area of the board is updated. The TetrisView listens to this event and redraws the area that has updated.

The logic for calculating the score is somewhat complex, but basically the more lines you clear at once, the more points you get. And the more turns in a row that you score, the more points you get. Checkout src/score_keeper.js for scoring details.

The user documentation is in-game :) Instructions are given when you start it up.

For the gallery, checkout http://cbarrick.github.io/Tetris.js/gallery/

Grading

I should get a 100 :)

  1. Definition of game objects: 10 points - Everything is object oriented
  2. Animation: 20 points - It animates, Tetris style. Simple, but again it's Tetris.
  3. Interaction between objects: 20 points - "Edge detection" happens between game blocks, lines get cleared, and its very interactive from a player standpoint.
  4. Keeping score: 10 points - The socring is outlined above.
  5. Complexity: 20 points - 2000+ lines of code. Very polished. I created an underlying classical oop system on top of Javascript's prototype system. All objects are also event emitters and the code is engineered with an MVC + Events pattern, a lot like the Backbone.js library. It supports a lot of complex Tetris features including wall-kicks, T-spins, Tetrimino holding, and the ghost piece. Plus a lot of overall HTML5 and CSS3 polish.
  6. Documentation: - 15 points. The API is fully documented, and I generated annotated source code docs. Very professional.
  7. Demo: - 5 points. http://cbarrick.github.io/Tetris.js/

Total: 100 :)