Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Ripping Levels #128

Open
mills32 opened this issue Mar 12, 2018 · 2 comments
Open

Ripping Levels #128

mills32 opened this issue Mar 12, 2018 · 2 comments

Comments

@mills32
Copy link

mills32 commented Mar 12, 2018

Are you still updating this?

I'd like to rip one or two levels, (the first one from crash 1 would be enough) to make a "fan demo" and I found the exporter only saves collada files, and they have no textures on them.

I realized the collada files are exported in one line, with no "enter" to separate lines, so that's why blender can't read them (I think).

Are you planning to add support for textures in the exported files?

Thanks a lot!

@ManDude
Copy link
Collaborator

ManDude commented Mar 14, 2018

This fork has been deprecated in favor of a newer and better version of the editor (which is coming out whenever), meanwhile you could use this one. IIRC it has .PLY export for scenery models, but it has no textures.

@mills32
Copy link
Author

mills32 commented Mar 14, 2018

Thanks

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants