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Memory usage shows an increment every time a SKTexture is loaded and it doesn't decrement after release.
SKTexture
Profiling with zombies, allocations and leaks proves this to be consistent.
Researching on forums it appears to be a constant among SKTexture. Need to research a bit more.
The text was updated successfully, but these errors were encountered:
vicegax
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Memory usage shows an increment every time a
SKTexture
is loaded and it doesn't decrement after release.Profiling with zombies, allocations and leaks proves this to be consistent.
Researching on forums it appears to be a constant among
SKTexture
.Need to research a bit more.
The text was updated successfully, but these errors were encountered: