Skip to content

Latest commit

 

History

History
165 lines (137 loc) · 13.6 KB

README.md

File metadata and controls

165 lines (137 loc) · 13.6 KB

My Advent of Code 2022 solutions, implemented in Zig and built using VS Code. They are not pretty. They are not elegant. They probably look like I checked in the very first version that produced the correct answer, because that's more or less exactly what I did. I'm not here to code-golf.

Based on the Zig AoC template provided by @SpexGuy. Instructions to build and extend the template are here.

TIL

A list of the puzzles, and what new language/tool features I learned each day:

Useful VSCode settings (language-independent)

// "Suggestions" pops up a list of completions of the current word as you type.
// Arguably useful in code; definitely not useful in comments or strings.
"editor.quickSuggestions": {
    "other": true,
    "comments": false,
    "strings": false
},
// Suggestions are also automatically triggered when you type certain trigger characters such as '.' for struct fields.
// Again, great in code, not so great in comments. Ideally, this would be configurable at the same granularity
// as editor.quickSuggestions, but the best we can do is just disable it; not having suggestions pop up rampantly while
// typing comments outweights the convenience of typing "foo." to browse all members of "foo".
// You can still manually trigger suggestions with Ctrl+Space.
"editor.suggestOnTriggerCharacters": false,
// Change multi-cursor mode to my more familiar mode, where holding Alt lets you select in column mode. And Ctrl+click
// adds multiple cursors, but I don't use that too frequently.
"editor.multiCursorModifier": "ctrlCmd",
// Does what it says on the tin.
"debug.allowBreakpointsEverywhere": true,
  • Cobweb-clearing
  • Use std.BoundedArray for alloc-less std.ArrayList when a max capacity is known at compile time.
    • Use with .appendAssumeCapacity() for bounds-check-free (unsafe!) appending.
    • No .deinit() required
    • Use .slice() and .constSlice() for array-like access.
    • The line count of your input.txt file is a great max capacity for AoC problems :)
  • This year, I'm returning !i64 instead of i64 from my part1() and part2() functions. An exception in either case means something has gone wrong. This way there's less hoop-jumping and catch unreachables necessary.
  • std.mem.tokenize(u8, data, "\r\n") to get a TokenIterator to iterate over lines in text data. while(iter.next()) |str| {} to process things from the iterator until it's empty.
    • But if you need to preserve empty lines in the input, use std.mem.split(u8, data, "\n")
  • std.fmt.parseInt(u8, str, 10) to convert a string to a base-10 integer.
    • append catch unreachable to an error union to say "this can never fail, just give me the value".
  • std.sort.sort(i64, array, {}, comptime std.sort.desc(i64)) to sort a slice in descending order.
  • Cobweb-clearing
  • Don't try to guess what part 2 will be while solving part 1! (I speculatively over-generalized my part1 solution, and guessed wrong)
  • Enums look like structs. You can give them an ordinal type, and access it with @enumToInt(MyEnum.Value).
  • You can't switch on tuples. I feel like that would've worked in Rust.
  • I almost had a use case for initializing a lookup table using a comptime function, but it was just too easy to do in my head & hard-code the values instead. Maybe next time.
  • Hitting my stride again
  • I'm reminded again that there is no for(int i=0; i<count; ++i) {} equivalent in Zig. The closest approximation is var i:usize = 0; while(i < count) : (i += 1) {}.
  • Directly manipulating slice lengths was useful here, even if it feels naughty.
  • I hit my first instance of "expression accidentally treated as comptime", and had to bust out the @as(i64, expr) workaround.
  • To initialize an array to zero: var array:[256]u8 = [_]u8{0} ** 256;
  • The ternary operator looks like var foo = if (condition) a else b;
  • std.StaticBitSet() for efficient bitsets of any size, automatically routing to either a single-int or array-based implementation.
  • Nothing new today, really. That wasn't so bad.
  • Oh, now solutions can be strings? I'll have to update the template to accomodate that!
  • Some functions that might be useful for parsing: std.mem.sliceBackwards(), the .rest() method on a slice iterator (returns the entire remainder of the slice), std.mem.reverse().
  • Line endings are a pain. The dayNN.txt files I save use \r\n endings, but the unit test input I embed in my source code just uses \n. std.mem.tokenize() is fine with this, since it takes a set of delimiters and splits by any number of any of them in a row. std.mem.split() is not fine with this; it takes a specific byte sequence as a delimiter. But std.mem.split() gives you empty ranges, while std.mem.tokenize() quietly skips right over them.
    • I should add a function to util.zig that scans the input and returns the appropriate EOL delimiter
  • Brute-forced it with bit sets as a first pass.
  • Function pointer syntax changed in Zig 0.10.0, but only for the self-hosting/stage2 compiler. And this framework still uses stage1. Left myself a TODO to fix later.
  • My initial pass tried to store lists of pointers-to-*Dir/*File at each directory, but I guess that means I'd need an "init this memory in-place as a Dir/File method? I just stuck to lists of Dir/File values instead, but this feels like a weak point I should revisit.
  • In retrospect, I could have used std.StringHashMap to store the dirs/files at each level instead of a flat list. It would've made the code a bit cleaner, but probably not any faster.
    • 3x slower, in fact! And not that much simpler.
  • It turns out I don't remember how to actually return an error when an error occurs. I should fix that.
  • Virtually all my bugs today were related to forgetting to re-initialize loop indices to zero before the loop. Let's make a range utility.
  • Fixed-size 2D arrays plus a dim_x/dim_y parameter seemed to work just fine.
  • std.AutoArrayHashMap with a void key type was a perfectly reasonable hash set.
    • ...but std.AutoHashMap with a more aggressive max capacity ran about twice as fast!
    • I wonder if I could do better with a custom hash function?
  • I made a tagged union!
  • I wrote a quick utility to find the EOL character(s) for a given block of text, which should help me work around the LF/CRLF issues from day 5.
  • Squaring a number 10,000 times gets very large!
  • No fancy new language features. Just math.
  • Once again (same as 2021 day 15), A* was actually slower than Djikstra's. The "visited node" counts were nearly identical, so I assume it's because the shortest path to the goal is so windy that there isn't actually much benefit to a guided search over a simple Djikstra's, and the extra overhead of the heuristic is just wasted.
  • The hacks to make part2 work are ugly but serviceable. In retrospect, implementing part1 in reverse (search outwards from the goal until you find the shortest path to the start) would have made part2 trivial (search outwards from the goal until you finding the shortest path to any a cell).
  • Parsing was extremely fiddly. I'm sure there's a better way.
  • I got the correct answers the first time the code compiled and ran, and for that I am eternally grateful.
  • I came back later with some hints from the Zig Discord and implemented parse-free comparisons, and they were literally 500x faster (and half the code).
  • callconv(.Inline) is apparently now just an inline keyword on the function. And zig format fixes it automatically!
  • I wonder if using a hashmap of cell contents would be faster than a sparse 2D array?
  • I figured any representation that stored >0 data per cell would be impractical at this scale, so instead I implemented a per-row check for part 1 that just looked at the endpoints of the coverage range for each sensor.
  • For part 2, the first thing I checked was how long it took to run my part 1 single-row solution 4 million times (around 20 seconds in debug), so I knew it was feasible to just tweak the loop to look for holes instead of count covered cells. And that's what I did! I'm sure there's a smarter way, though.
  • What a disaster.
  • The key word today was "graph reduction". Reduce the current state to as little data as possible, use it to create a hash table of previously-visited states and their results, and then refer to that table on future iterations to avoid needlessly recomputing work. I was able to get a correct solution for day 1 without this, but when I added it retroactively it was about 100x speedup.
  • For part 2, even that wasn't enough; my solver ran for 5-10 minutes before running out of memory (Zig hash tables are limited to 4GB). I added a few low-hanging early outs to reduce the number of states I was caching, but in the end what saved me was reversing the order of my tunnels (so I visit a different set of states before I OOM). This happened to be enough to get me a correct solution, but I hate it.
  • The way to make this run in O(milliseconds) instead of O(minutes) seems to be some sort of pruning to early-out if you can be confident there's no way to beat to current best score from your current state. I didn't implement this because all the heuristics I thought of seemed way too conservative, but maybe "way too conservative" is better than "nothing at all".
  • Cycle detection!
  • VSCode doesn't do well inspecting Zig's weird-sized integers in the debugger. A [4]u9 was rendered very strangely.
  • I'm reasonable happy with the cycle-detection and -validation logic, but my scourge in the end was off-by-one errors.
  • Something to internalize for the future: Zig will happily cast unsigned integers to usize when indexing arrays, so you don't need to make every unsigned variable a usize just in case it's an array index. Signed integers must still be converted, however.
  • I screw up nested for loops in Zig every single time.
  • Other than that, today was pretty nice.
  • Yet another "huge search space" problem where my pruning is just barely good enough to get a solution in a timely fashion, but clearly plenty of room for improvement based on some of the other times I'm seeing.
  • Revisit me after day 25!
  • The trick today was figuring out how to turn large move distances into equivalent smaller ones.
  • Note that "equivalent" has a different meaning when you're moving an item in the list by N spaces and when you're peeking ahead by N items. Off-by-one errors aplenty!
  • It's taken me this long to realize that I don't need to pass std.BoundingArray(WhateverTheHell,capacity) into functions if they're just reading the array contents. Just have the function take a slice.
  • Hey, this problem seems familiar...
  • I like having access to enum tags as strings out of the box.
  • I don't like the constant struggle of wondering whether a given integer field should be signed or unsigned, and which is likely to result in fewer readability-killing typecasts.
  • Hung up for a bit because I'd flipped north/south and positive/negative Y. Strangely, the larger example input worked both ways! Fortunately the smaller one didn't.
  • Part 2 takes around 5 seconds to give the correct answer. I'm sure I could optimize that down, now that I know what's going on; not continually creating and destroying the intermediate hashmap for proposed moves seems like a good first step. Or maybe abandoning hashmaps entirely, since this is all about spatial queries, and the search space isn't that large (256x256 tops). Maybe try a bitset?
  • Revisit me after day 25!
  • Ugly but it works!
  • It's slow, though. Revisit after day 25 to accelerate. A* in a 100x100 grid shouldn't take seconds.