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__init__.py
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__init__.py
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#====================== BEGIN GPL LICENSE BLOCK ======================
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================
# <pep8 compliant>
bl_info = {
"name": "Rigify",
"version": (0, 4),
"author": "Nathan Vegdahl",
"blender": (2, 66, 0),
"description": "Automatic rigging from building-block components",
"location": "Armature properties, Bone properties, View3d tools panel, Armature Add menu",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"
"Scripts/Rigging/Rigify",
"tracker_url": "http://github.com/cessen/rigify/issues",
"category": "Rigging"}
if "bpy" in locals():
import imp
imp.reload(generate)
imp.reload(ui)
imp.reload(utils)
imp.reload(metarig_menu)
imp.reload(rig_lists)
else:
from . import utils, rig_lists, generate, ui, metarig_menu
import bpy
class RigifyName(bpy.types.PropertyGroup):
name = bpy.props.StringProperty()
class RigifyParameters(bpy.types.PropertyGroup):
name = bpy.props.StringProperty()
class RigifyArmatureLayer(bpy.types.PropertyGroup):
name = bpy.props.StringProperty(name="Layer Name", default=" ")
row = bpy.props.IntProperty(name="Layer Row", default=1, min=1, max=32)
##### REGISTER #####
def register():
ui.register()
metarig_menu.register()
bpy.utils.register_class(RigifyName)
bpy.utils.register_class(RigifyParameters)
bpy.utils.register_class(RigifyArmatureLayer)
bpy.types.PoseBone.rigify_type = bpy.props.StringProperty(name="Rigify Type", description="Rig type for this bone")
bpy.types.PoseBone.rigify_parameters = bpy.props.PointerProperty(type=RigifyParameters)
bpy.types.Armature.rigify_layers = bpy.props.CollectionProperty(type=RigifyArmatureLayer)
IDStore = bpy.types.WindowManager
IDStore.rigify_collection = bpy.props.EnumProperty(items=rig_lists.col_enum_list, default="All", name="Rigify Active Collection", description="The selected rig collection")
IDStore.rigify_types = bpy.props.CollectionProperty(type=RigifyName)
IDStore.rigify_active_type = bpy.props.IntProperty(name="Rigify Active Type", description="The selected rig type")
# Add rig parameters
for rig in rig_lists.rig_list:
r = utils.get_rig_type(rig)
try:
r.add_parameters(RigifyParameters)
except AttributeError:
pass
def unregister():
del bpy.types.PoseBone.rigify_type
del bpy.types.PoseBone.rigify_parameters
IDStore = bpy.types.WindowManager
del IDStore.rigify_collection
del IDStore.rigify_types
del IDStore.rigify_active_type
bpy.utils.unregister_class(RigifyName)
bpy.utils.unregister_class(RigifyParameters)
bpy.utils.unregister_class(RigifyArmatureLayer)
metarig_menu.unregister()
ui.unregister()