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Hero graphic standards and hierarchy #301

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nataliafitzgerald opened this issue Apr 3, 2015 · 31 comments
Closed

Hero graphic standards and hierarchy #301

nataliafitzgerald opened this issue Apr 3, 2015 · 31 comments
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@nataliafitzgerald
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As I look across the landscape of our website (and micro-sites) I have noticed a lack of consistency in how we design our hero graphics. Digging a little deeper I see that the issue is more complex than this and points to the absence of a global visual and content strategy/map for our current site. As we build new product sections, individual teams are coming up with solutions that make sense for their products, trying their best to make global considerations. But ultimately we are left with a landscape that lacks consistency.

The current landscape

In looking over the landscape there are a number of inconsistencies. In creating a standard and hierarchy, the first step would be to consider where we can create greater consistency.

Some of current inconsistencies (opportunities for greater consistency) include:

Type size and weight

In some heroes we use the Display header and in others we use Header 1. There isn't a hero hierarchy reason for this distinction. It has more to do with what fits. With that being said, we seem to be trending toward the H1 hero headline.

Height

The height of our hero graphics is inconsistent. I suspect that we are basing the height on the length of the content. It seems like it would make more sense for our heroes (at each level) to be a consistent height. Content could be written to fit the space and if it's too long we could work with the product owner to cut it down or rearrange it on the page.

Illustration approach

On our current site, I found a diversity of illustration approaches including front facing illustration object still life no bleed (Paying for College), front facing illustration/object still life with bleed (Paying for College), zoomed in front facing full bleed (OaH), isocons in circles (HMDA), no illustration with button (Submit a complaint), top facing objects on a table (Paying for College), circle illustration (OaH secondary hero page). Flapjack has explored the top facing objects on a table approach, the full scene/full bleed approach, and the front facing objects approach.

Here's the landscape:

screen shot 2015-04-02 at 6 40 16 pm

Some points to consider:

What hero levels do we need?

Flapjack has done a lot of mapping out/thinking about the types of heroes that will exist in the future state of consumerfinance.gov, see issue 17 In order to start addressing our current content and the content that is being built out and released now, it would be beneficial to start to think about our hero landscape on a more global level (to include present and future states of the website).

Website homepage hero

FJ's card hero style could be tested but I suspect that some adjustments would be needed to fit the content. In the past we have received push back on updating the homepage hero so I suspect that a full update to the FJ style may not be in the cards. If only a light refresh is possible, we could rather easily come up with a stop gap that is at least true to our basic hero graphic style - and include our current color palette and fonts. The existing hero style is now more than three (going on 4) years old, includes a gradient, a blue that is not in our palette, and Georgia.

Consumer products

There are a number of consumer products (and pages) in various stages of development. Owning a Home, Social Security, and the intermediaries pages all include various hero spaces. Already built our consumer products would include Ask CFPB, Know Before You Owe, Paying for College, Submit a complaint, etc.

Using our current hero style as a starting point, could we come up with a global approach for our consumer product heroes?

  • Primary Product hero
  • Secondary product hero
  • Tertiary product hero (is there a need for a 3rd level)
Other pages?

In the future state of cf.gov there are heroes for additional pages.

Conclusion

I can propose some hero standards but first I wanted to bring people together to discuss this. I know that Owning a Home, Social Security, and Intermediaries are all working on pages that touch on the need for a hero hierarchy and some hero more concrete standards. At minimum I would like to start to get some of our existing hero standards zipped up and captured in our Design Manual.

@designlanguage
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I know this is a more general discussion about how hero images are used, but I wanted to comment specifically about the Owning a Home hero. Typically we show things front facing or top down, but Owning a Home has a slight 3D element in it that gives a sense of depth. I like this, but if we stay with something like this, the extruded part of door handle should be flipped to the left side.

Here's the current image (there's also a closed door version, but the handle angle is the same):

screen shot 2015-04-09 at 11 19 07 am

We can see where the siding connects with the door frame. Something like this:

screen shot 2015-04-09 at 11 57 03 am

We can also see the thickness of the door handle, exaggerated here:

screen shot 2015-04-09 at 11 57 33 am

If we put them together though, the angles don't match:

screen shot 2015-04-09 at 11 57 44 am

To try to make sense of it, my brain flips the siding so it looks upside down. Here's an exaggeration:

screen shot 2015-04-09 at 11 58 07 am

To fix this, all we'd need to do is move where the thickness of the handle is shown to the left side.

screen shot 2015-04-09 at 11 58 22 am

When facing straight forward it would look something like this:

screen shot 2015-04-09 at 12 08 55 pm

@Scotchester
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George, I'm in awe of the work you put into this, but... does it change things if the door is being pushed in? Most front doors open into the house.

@designlanguage
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Thanks Scott. Sure, that's a factor, but if the door were open to the amount that you would see the right side of the handle, there would be a very large black opening in the hero. With the door ajar, the angle of the door and the siding should be about the same. And it would definitely apply to the version @nataliafitzgerald shows above with the closed door.

@jimmynotjim
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Just a note on the siding, it's looking more like mini-blinds. Beveled siding doesn't have nearly that much pitch. Here's an example of how it's installed
siding installation

and an illustration that more closely matches the iso-metric style

isometric example

@designlanguage
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Also, @Scotchester, if the door was pushed in more than just being ajar, there would probably need to be a shadow cast onto it from the door frame.

@designlanguage
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@jimmynotjim - Yeah, my comps were super rough and only meant to show the basic idea. I think the siding looks good in the original.

@ajbush
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ajbush commented Apr 9, 2015

Hey @designlanguage I made the original door way back. I think @stephanieosan and @mebates have iterated on it though. Maybe reach out to them for their latest source files this may be a quick fix if you have the time to address it.

@designlanguage
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Hey @ajbush - Yeah, it should just be a small adjustment. Thanks, I'll reach out.

@stephanieosan
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I'm excited for some hero standards! It's like the wild west!

So, @nataliafitzgerald and I were talking, and she threw out 350-375px as a nice hero height. Owning a Home right now is using the (very random) 250px, which I agree is too short. We even have trouble fitting in enough copy at that height, sometimes.

We're using a "secondary" hero style for our Rate Checker page, which Natalia screenshotted above. It's our major tool, which is why we gave it the extra treatment of having the circle illustration. The circle is 200px diameter. It's an H1 with an H4 paragraph (but I think the H4 is regular instead of medium?) We also plan to use the same style for our second major tool, Loan Comparison.

screen shot 2015-04-09 at 4 49 42 pm

All of our other lower resource pages don't have treatments up top, just title and intro sentence or two.
http://www.consumerfinance.gov/owning-a-home/loan-options/
http://build.consumerfinance.gov/owning-a-home/prepare-worksheets/

@klocraft
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klocraft commented Apr 9, 2015

Great points about the current illustration, but we've wandered a bit off topic for this issue. I think we need to focus on creating a standard and hierarchy for all our hero images to follow. We shouldn't be critiquing them them individually, but as a collection that presents a unified voice from page to page.

I am less familiar with all the use cases each team is working with. But it seems like it should be fairly easy to gather current examples, setting guidelines for how they are used and, if nothing else, setting specific size dimensions for each use case.

The hero images should follow a basic "template" for size, layout, text size (text length), and illustration style.

@stephanieosan
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It would be nice to include standards about how these convert to mobile as well.

Some of that conversation is going on over here: #296 (comment)

@klocraft
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klocraft commented Apr 9, 2015

Ahh @stephanieosan you beat me to the punch, but with much more useful information :)

@Dnpizarro Dnpizarro modified the milestones: Identity Backlog, April Sprint Apr 23, 2015
@duelj
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duelj commented Apr 23, 2015

Here is a post summarizing the thinking that FJ has so far around hero type and styles. This is based around our current use cases for the types of content and use cases we have in the About Us section and will influence our thinking as we move forward into other sections of the refresh.

GH issue post can be found here

screen shot 2015-04-23 at 2 57 22 pm
screen shot 2015-04-23 at 2 57 35 pm
screen shot 2015-04-23 at 2 57 43 pm

@stephanieosan
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@ajbush @duelj How many pixels tall are the flapjack "card" hero graphics?

Answer to my own question?
I'm seeing 350px tall on beta.

@stephanieosan stephanieosan modified the milestones: June Sprint, Identity Backlog Jun 1, 2015
@stephanieosan
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Here we go!

@huetingj and I are trying to work out a standard for hero graphics as we design the next iteration of OaH's hero graphic. Generally the "card" style of FJ hasn't worked well for our consumer facing pages.

This has lead me to think of the heroes this way. Maybe we have two styles, one for our more consumer-focused, consumer guides pages and one for industry-leaning audiences:

545cea9a-1384-11e5-933d-ab11cb6d8588

Eventually I think it would be great to have some guidelines about when to use a hero or not, what kinds of illustrations belong on what levels of pages, etc. But for now, we're focusing on that top-left box and trying to get the type and spacing for that use case settled.

We had an initial conversation with Natalia, where we talked through some basics:

  • H1 for the title
  • H2 for the description
  • Sweet spot for height is somewhere between 300 and 375 px tall, preference for an increment of 15px.
  • Type that is black, white, or dark grey.

So, I mocked these up, exploring different heights:
2

  • 30px of padding between H1 and H2
  • 60px of padding all around
  • 8 columns for the content, 4 for the illustration on the right
  • I recommend limiting the title to one line on desktop, two is practically a sentence. This would be about 45-50 characters max.
  • I recommend 3-4 lines description as the max. Need to count how many characters that is.

One thing to note is that Flapjack is recommending using hero for calls to action rather than just introductory space. This would mean we'd want to consider how links get included:
03

This introduces some problems, because it would limit what colors we can use as our background color. Very few colors are accessible with the blue link text (probably not even the one pictured above). We need to explore alternatives more. We may need links to be black in heros, or we could use buttons, but those can pull visual attention away from the content and hero because they're so dominant.


For the Owning a Home hero specifically, I've been looking at how different illustrations work with the type. Here are three directions.
04

This brought up some good questions, like:

  • If an illustration is less wide than the 4 columns should it be: centered? right aligned? left aligned?
  • Same question for if it's the full width of 4 columns, but not the full height.

Tablet

05

  • Showing H2/H4 vs H2/H3 for comparison
  • Should tablet heros have a fixed pixel height that's the same as desktop heros, fixed pixel height that's shorter than heros, or variable height that adjusts to amount of content?
    • During our working session, having a variable height that adjusts to the amount of content for tablet and mobile was preferred (and is easier to implement technically).

Mobile

06

  • Typefaces drop to H2/H4 sizes on mobile (from H1/H2)
  • Should hero images be present or hidden on mobile?
    • During my working session, designers said they liked the examples I've made, but want to see how it looks with a more complex illustration.
  • How should images be sized—to the full width of the mobile grid, or smaller?
  • How much space should they have above and below—60px like on desktop, or shrink to 30px?
  • Height of hero on mobile adjusts to height of content (rather than being fixed at a certain pixel height)

@duelj
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duelj commented Jun 29, 2015

Have been working on updating the beta landing page hero that we brought up a while back. It's one of our few current examples with illustrations. It has always been a unique instance for FJ as it does not feature a piece of content/resource but acts as more of a introduction. For blogs/newsroom/(and soon) events the place card hero is set up as our default.

The standards we have for our heros thus far (can be seen in the FJ design template):
  • H2 main title with Avenir paragraph description.
  • When featuring a piece of content in blog and newsroom (or other) we also were looking to use the category minicon with h4 label above the main title. (can be seen in the example)
  • Text has 30px padding on top and sides within card. Bottom I believe is using 60px or is flexible based on the needs of the image (would have to check with FEWDs on this).
  • We only drop text size at our 600px break point (have been consolidating breakpoints)
    • H1-H3 drop on heading level
    • H4-H6 stay their current size
    • This is part of the reason we try and use a 2 level drop in heroes and intro sections for the heading and sub text. When this shift happens it still keeps a nice type difference.

screen shot 2015-06-29 at 11 06 56 am

Things that have informed/shaped our approach:
  • using place card makes comp. of illustration easier to manage as it get cropped for mobile sizes
  • Maintains higher contrast accessible background color for type over multiple images (light and dark)
  • Can be moved to left or right side depending on needs
    • We have been thinking that featured content (blogs, articles, etc) would have illustration left, card right so that the imagery draws people's attention first.
    • Introduction style heroes (like beta landing update) has card left, illustration right so that in the text intro. is highlighted first.
  • We have been consolidating breakpoints down to 800px and 600px.
    • 800px we now move to our mobile header for tablet sizes (600px-799px)
    • 600px we jump to our touch friendly links and layouts, jump the heading sizes (as mentioned above)

@mebates
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mebates commented Jun 29, 2015

We need some cross-project strategy re: information architecture / UX. We can workshop this issue during the Regroup Design Manual working session.

@mebates mebates modified the milestones: June Sprint, July Sprint Jun 29, 2015
@benguhin
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In our working session next week, let's also address whether we should include the arrow minicon at the end of links in hero sections. This is the final detail in issue #264

@nataliafitzgerald
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Sounds good @benguhin

I'd also like to continue the conversation about the card style for illustration heroes. As we move toward defining our hero standards, I'd like to push for reserving the card style for photo and video heroes. The more we can avoid boxing out content, the better. When we do box out content there should be a solid reason behind it, for example, allowing us to place text on top of a video or photo background.

I have always encouraged all designers to try out the card style first when they approach their project specific heroes and I have tried it on all of the pages I have worked on as well. Unfortunately, I have yet to see the card style used successfully in an illustrated hero (outside of FJ) and even on Flapjack it seems to have its challenges. Before we continue trying to make it work for illustrated heroes, we should take a step back and discuss why we should be using it for these use cases at all. And, we should consider the alternatives that are currently working across the board.

Related to this conversation, is the topic of how we deal with illustrations, and whether we create full scenes, have objects bleed off the page, create still lives, or top facing compositions. My thought is that the creation of scenes for heroes is an outgrowth of our motion graphics video work. As we move forward, we should reserve the creation of scenes to motion graphics videos. For our web and print illustrations we should use either front or top facing object compositions, as outlined in the Design Manual.

@mebates
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mebates commented Jul 8, 2015

Next steps: UX is taking this on! During their weekly meeting. They'll update the designers in the next Design Manual Meeting. @kurzn will take this on

@Dnpizarro
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I wanna queue this up for Monday's meeting. There has been lots of discussion about hero standards for the KBYO pages, so we should definitely discuss this as a group. @kurzn do you think you will be able to update us on any new developments from the UX perspective?

@kurzn
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kurzn commented Jul 24, 2015

@Dnpizarro Yes! I will have the full recommendations to discuss at our meeting next week! The UX team has had conversations and are in a good place to hand this over to vis design.

@Dnpizarro
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Awesome! Thanks @kurzn , look forward to hearing the recommendations!

@benguhin benguhin modified the milestones: Foundational components, July Sprint Jul 31, 2015
@Dnpizarro
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@nataliafitzgerald can we setup a time to discuss next steps for how the graphic designers can now pick up the work done by UX to resolve some of the visual standards? For reference, the document @kurzn presented at our last meeting is below:

https://docs.google.com/document/d/120S1FyRaIAefcVgODGhnaO99ycigH_-5_4cI5KAfE4A/edit

@nataliafitzgerald
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@Dnpizarro - Yes, can you find a time on my calendar?

@jenn-franklin
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Hi, @Dnpizarro and @nataliafitzgerald! This is one of OaH's assigned design manual issues. We've started strategizing and are going to do a deep dive on Thursday to look more at use cases and what that means for visual design, illustration strategy, etc. We'll reach out soon to schedule a meeting with you to talk more about direction, so be on the lookout for that. @stephanieosan @sonnakim @emiliecfpb @kurzn

@Dnpizarro
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Hi @huetingj I've been chatting with @nataliafitzgerald about this as well. I just sent out a calendar invite for this Friday. We have a Design Manual meeting on Monday so I wanted to get everyone together to discuss this issue so that we can provide some clear updates for that meeting.

@kurzn
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kurzn commented Aug 12, 2015

@Dnpizarro Can you include me on that invite as well, please? Thanks!

@Dnpizarro
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@sonnakim @emiliecfpb @kurzn I forwarded the invite to you all.

@stephanieosan
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Hey @Dnpizarro that time doesn't work for me. I'm writing you an email right now.

@Dnpizarro
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We're closing this issue out and redirecting the discussion to issue #348 .

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